Przerobilem sobie ten plugin praktycznie caly, tylko jest maly broblem. Dodalem teraz sobie podskoki w powietrzu i deagle z 1 nabojem. Problem polega na tym ze przestala mi dzialac w nim lewitacja dla vipa i nie moge zrobic ze tylko ct moze używać tych przywilejów... mecze sie z tym od 5 dni i nic nie moge zrobic.
Czy mogl by mi ktos to zrobic lub pomoc zeby dzialal spowrotem lewitacja i przywileje byly ylko dla ct ?
Zalaczam wycinek z .sma i proszę o szybka pomoc:
#include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <fun> #define PLUGIN_NAME "DeathrunVip" #define PLUGIN_AUTHOR "Krzywy" #define PLUGIN_VERSION "v1.0" static const COLOR[] = "^x04" static const CONTACT[] = "" new maxplayers new gmsgSayText new deagle_on; public plugin_init() { register_plugin(PLUGIN_NAME, PLUGIN_AUTHOR, PLUGIN_VERSION); register_event("ResetHUD","event_reset_hud","be"); register_event("ResetHUD", "resetModel", "b") register_clcmd("say /vip","admin_motd",0,"- Shows the MOTD.") register_clcmd("say", "handle_say") register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER) deagle_on = register_cvar("deagle_on", "1", ADMIN_CVAR); gmsgSayText = get_user_msgid("SayText") register_forward(FM_CmdStart, "CmdStart"); maxplayers = get_maxplayers() return PLUGIN_CONTINUE } public plugin_precache() { precache_model("models/player/smith/smith.mdl") precache_model("models/player/smith/smith.mdl") return PLUGIN_CONTINUE } public resetModel(id, level, cid) { if (get_user_flags(id) & ADMIN_CVAR) { new CsTeams:userTeam = cs_get_user_team(id) if (userTeam == CS_TEAM_T) { cs_set_user_model(id, "smith") } else if(userTeam == CS_TEAM_CT) { cs_set_user_model(id, "smith") } else { cs_reset_user_model(id) } } return PLUGIN_CONTINUE } public event_reset_hud(id) { if(!is_user_connected(id)) return PLUGIN_CONTINUE; client_print(id, print_chat, "[Przystankersi.xaa.pl] Wpisz w say /vip i zobacz jakie ma przywileje.") if(!access(id,ADMIN_CVAR)) return PLUGIN_CONTINUE; set_task(1.0,"give_stuff",id); return PLUGIN_CONTINUE; } public admin_motd(id,level,cid) { if (!cmd_access(id,level,cid,1)) return PLUGIN_CONTINUE show_motd(id,"vip.txt","Deathrun Vip by Krzywy") return PLUGIN_CONTINUE } public give_stuff(id) { new CsTeams:userTeam = cs_get_user_team(id) if(userTeam == CS_TEAM_CT) if(!is_user_connected(id)) return; fm_give_item(id, "item_assaultsuit"); fm_give_item(id, "weapon_flashbang"); fm_give_item(id, "weapon_flashbang"); fm_give_item(id, "weapon_hegrenade"); fm_give_item(id, "weapon_smokegrenade"); new deagle = fm_give_item(id, "weapon_deagle"); cs_set_user_bpammo(id, CSW_DEAGLE, 0); cs_set_weapon_ammo(deagle, 1); set_user_gravity (id, 0.50); cs_set_user_money(id, cs_get_user_money(id) + 2000); } public handle_say(id) { new said[192] read_args(said,192) if(( containi(said, "who") != -1 && containi(said, "admin") != -1) || contain(said, "/vips") != -1) set_task(0.1,"print_viplist", id) return PLUGIN_CONTINUE } public print_viplist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id)) if(get_user_flags(id) & ADMIN_CVAR) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s Vip`y Online: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "Niema Vip`ow Online") print_message(user, message) } get_cvar_string("amx_contactinfo", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Przychodzi Admin -- %s", COLOR, contact) print_message(user, contactinfo) } } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } public CmdStart(id, uc_handle) { static moze_skoczyc; if(!is_user_alive(id) || !(get_user_flags(id)&ADMIN_CVAR)) return FMRES_IGNORED; new button = get_uc(uc_handle, UC_Buttons); new oldbutton = pev(id, pev_oldbuttons); new flags = pev(id, pev_flags); if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && moze_skoczyc & (1<<id)) { moze_skoczyc &= ~(1<<id) new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity, velocity); } else if(flags & FL_ONGROUND){ moze_skoczyc |= (1<<id) } return FMRES_IGNORED; }