/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "Weteran";
new const opis[] = "Natychmiastowe zabicie z Scouta, 1/15 z M4 i AK";
new const bronie = 1<<CSW_DEAGLE | 1<<CSW_SCOUT | 1<<CSW_M4A1 | 1<<CSW_AK47;
new const zdrowie = 100;
new const kondycja = 60;
new const inteligencja = 0;
new const wytrzymalosc = 200;
public plugin_init()
{
register_plugin(nazwa, "1.0", "QTM_Peyote");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_H)) // Dowolna flaga
{
client_print(id, print_chat, "[Klasa] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
new weap = get_user_weapon(idattacker);
if(weap == CSW_SCOUT && damagebits & DMG_BULLET && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weap == CSW_M4A1 && random_num(1,15) == 1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weap == CSW_AK47 && random_num(1,15) == 1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}