W wielkim skrocie:
Mam taki prosty plugin a w nim funkcje ktora liczy kto zadal ile obrazen przeciwnikowi i w sytuacji ze Gracz1 zadal 99 obrazen Graczowi3, a Gracz2 dobil Gracza3, wyswietla sie informacja (w prawym gornym rogu) Gracz1 + Gracz2 (M4A1) Gracz3
Problem mam taki ze wyswietla sie ten "nowy" wpis oraz ten "stary"
Czyli efekt jest mniejwiecej taki:
Gracz2 (M4A1) Gracz3 Gracz1 + Gracz2 (M4A1) Gracz3
jak widzicie, wpis sie podwaja...
Jak moge zablokowac ten standardowy wpis ?
kawalek mojej funkcji:
public event_deathmsg() { if( !get_pcvar_num(p_Enabled) ) return PLUGIN_CONTINUE; new counted_triple = get_pcvar_num(xp_kill) + get_pcvar_num(xp_triple) new counted_ultra = get_pcvar_num(xp_kill) + get_pcvar_num(xp_ultra) new iVictim = read_data(2) new iKiller = read_data(1) new iHS = read_data(3) new szWeapon[24] read_data(4, szWeapon, 23) g_kills[iKiller]++; if(!is_player(iVictim)) { do_deathmsg(iKiller, iVictim, iHS, szWeapon) return PLUGIN_CONTINUE } g_bAlive[iVictim] = false if(!is_player(iKiller)) { do_deathmsg(iKiller, iVictim, iHS, szWeapon) return PLUGIN_CONTINUE } new iKillerTeam = g_iTeam[iKiller] if(iKiller != iVictim && g_iTeam[iVictim] != iKillerTeam) { new iKiller2 = 0 new iDamage2 = 0 for(new p = 1; p <= g_maxplayers; p++) { if(p != iKiller && g_bOnline[p] && (ch_pCVar_onlyAlive && g_bAlive[p] || !ch_pCVar_onlyAlive) && iKillerTeam == g_iTeam[p] && g_iDamage[p][iVictim] >= ch_pCVar_minDamage && g_iDamage[p][iVictim] > iDamage2) { iKiller2 = p iDamage2 = g_iDamage[p][iVictim] } g_iDamage[p][iVictim] = 0 } if(iKiller2 > 0 && iDamage2 > ch_pCVar_minDamage) { new iFrags = get_user_frags(iKiller2)+1 g_kills[iKiller2]++; message_begin(MSG_ALL, msgID_scoreInfo) write_byte(iKiller2) write_short(iFrags) write_short(get_user_deaths(iKiller2)) write_short(0) write_short(iKillerTeam) message_end() new szName1[32], iName1Len, szName2[32], iName2Len, szNames[32], szWeaponLong[32] iName1Len = get_user_name(iKiller, szName1, 31) iName2Len = get_user_name(iKiller2, szName2, 31) g_szName[iKiller] = szName1 if(iName1Len < 14) { formatex(szName1, iName1Len, "%s", szName1) formatex(szName2, 28-iName1Len, "%s", szName2) } else if(iName2Len < 14) { formatex(szName1, 28-iName2Len, "%s", szName1) formatex(szName2, iName2Len, "%s", szName2) } else { formatex(szName1, 13, "%s", szName1) formatex(szName2, 13, "%s", szName2) } formatex(szNames, 31, "%s + %s", szName1, szName2) set_msg_block(msgID_sayText, BLOCK_ONCE) set_user_info(iKiller, "name", szNames) if(equali(szWeapon, "grenade")) szWeaponLong = "weapon_hegrenade" else formatex(szWeaponLong, 31, "weapon_%s", szWeapon) new args[4] args[0] = iVictim args[1] = iKiller args[2] = iHS args[3] = get_weaponid(szWeaponLong) set_task(0.1, "player_diePost", 0, args, 4) } } return PLUGIN_CONTINUE; } public player_diePost(arg[]) { new szWeapon[24] new iKiller = arg[1] get_weaponname(arg[3], szWeapon, 23) replace(szWeapon, 23, "weapon_", "") do_deathmsg(iKiller, arg[0], arg[2], szWeapon) set_msg_block(msgID_sayText, BLOCK_ONCE) set_user_info(iKiller, "name", g_szName[iKiller]) return PLUGIN_CONTINUE }
proszę o pomoc jezeli wiecie o co mi chodzi