switch(key)
{
case 0:
{
if (player_intelligence[id]<400){
player_point[id]-=4
player_intelligence[id]+=4
}
else client_print(id,print_center,"Maxymalny poziom inteligencji osiagniety")
}
case 1:
{
if (player_strength[id]<400){
player_point[id]-=4
player_strength[id]+=4
}
else client_print(id,print_center,"Maxymalny poziom sily osiagniety")
}
case 2:
{
if (player_agility[id]<400){
player_point[id]-=4
player_agility[id]+=4
player_damreduction[id] = (100*(1.0-floatpower( 100, -0.06798*float(player_agility[id])))/100)
}
else client_print(id,print_center,"Maxymalny poziom zrecznosci osiagniety")
}
case 3:
{
if (player_dextery[id]<400){
player_point[id]-=1
player_dextery[id]+=1
set_speedchange(id)
}
else client_print(id,print_center,"Maxymalny poziom zwinnosci osiagniety")
}
}
Reszte masz w cvrach - ilość expa
diablo_xpbonus - za zabicie
diablo_xpbonus2 - xp za paka/hosty
diablo_xpbonus3 - za wygranie rundy