Pod
new player_b_sniper[33] = 1dodaje
new player_b_knifemaster[33] = 1w "public reset_item_skills(id)"
player_b_knifemaster[id] = 0w "public Damage(id)"
pod
add_bonus_scoutdamage(attacker_id,id,weapon)daje
add_bonus_knifemasterdamage(attacker_id,id,weapon)w "public select_class_menu(id, key)"
Pod
g_haskit[id] = 0daje
player_b_knifemaster[id] = 0w klasie daje
case 3: { player_class[id] = Zabojca player_b_knifemaster[id] = 1 }pod
{ if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2) else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1) else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1) }dodaje
if(player_b_knifemaster[id]>0) { if(player_b_knifemaster[id]>5) player_b_knifemaster[id]-=random_num(0,2) else if(player_b_knifemaster[id]>2) player_b_knifemaster[id]-=random_num(0,1) else if(player_b_knifemaster[id]>1) player_b_knifemaster[id]-=random_num(-1,1) }Pod
public add_bonus_scoutdamage(attacker_id,id,weapon) { if (player_b_sniper[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_SCOUT && player_class[attacker_id]!=Ninja) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (random_num(1,player_b_sniper[attacker_id]) == 1) UTIL_Kill(attacker_id,id,"scout") } return PLUGIN_HANDLED }daje
public add_bonus_knifemasterdamage(attacker_id,id,weapon) { if (player_b_knifemaster[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE) { if (!is_user_alive(id)) return PLUGIN_HANDLED if (random_num(1,player_b_knifemaster[attacker_id]) == 1) UTIL_Kill(attacker_id,id,"knife") } return PLUGIN_HANDLED }
I niby to chodzi ale jak wybiore zabojce to ma ta moc jako item wpisze /drop to mocy niema co musze zmienic?
PS
mam do tego item
case 75: { player_item_name[id] = "Diamentowy Sztylet" player_item_id[id] = rannum player_b_knifemaster[id] = 1 item_durability[id] =random_num(20,35) ColorChat(0, GREEN,"^x01Gracz:^x04 %s^x01 znalazl przedmiot -^x04 %s", name, player_item_name[id]) show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia z noża",player_item_name[id],player_b_knifemaster[id]) }
Użytkownik cesik edytował ten post 04.03.2011 15:30