Ps,wgrałem klase Tight Zombie,ustawiłem jej hp w pliku zp_zombieclasses.ini 3000 hp a ma standardowo czyli 1000,tak jakby nie czytało mi ustawień z tego pliku.Przedstawiam mój zp_zclasses40.sma:
/*================================================================================ ----------------------------------- -*- [ZP] Default Zombie Classes -*- ----------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This plugin adds the default zombie classes to Zombie Plague. Feel free to modify their attributes to your liking. Note: If zombie classes are disabled, the first registered class will be used for all players (by default, Classic Zombie). ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ // Klasyczny Zombie Attributes new const zclass1_name[] = { "Klasyczny Zombie" } new const zclass1_info[] = { "Zbalansowany" } new const zclass1_model[] = { "zombie_source" } new const zclass1_clawmodel[] = { "v_knife_zombie.mdl" } const zclass1_health = 3000 const zclass1_speed = 190 const Float:zclass1_gravity = 1.0 const Float:zclass1_knockback = 1.7 // Trujace Zombie Attributes new const zclass2_name[] = { "Trujace Zombie" } new const zclass2_info[] = { "HP-- Speed++ Knockback++" } new const zclass2_model[] = { "zombie_szkielet" } new const zclass2_clawmodel[] = { "v_knife_zombie.mdl" } const zclass2_health = 3000 const zclass2_speed = 225 const Float:zclass2_gravity = 1.7 const Float:zclass2_knockback = 1.7 // Szybkie Zombie Attributes new const zclass3_name[] = { "Szybkie Zombie" } new const zclass3_info[] = { "HP- Jump+ Knockback+" } new const zclass3_model[] = { "zombie_origin" } new const zclass3_clawmodel[] = { "v_knife_zombie.mdl" } const zclass3_health = 3000 const zclass3_speed = 190 const Float:zclass3_gravity = 1.0 const Float:zclass3_knockback = 1.8 // Duze Zombie Attributes new const zclass4_name[] = { "Duze Zombie" } new const zclass4_info[] = { "HP++ Speed- Knockback--" } new const zclass4_model[] = { "zombie_big" } new const zclass4_clawmodel[] = { "v_knife_zombie.mdl" } const zclass4_health = 3000 const zclass4_speed = 155 const Float:zclass4_gravity =0.5 const Float:zclass4_knockback = 1.5 // Dziwadlo Zombie Attributes new const zclass5_name[] = { "Dziwne Zombie" } new const zclass5_info[] = { "HP- Knockback+ Leech++" } new const zclass5_model[] = { "zombie_dziwne" } new const zclass5_clawmodel[] = { "v_knife_zombie.mdl" } const zclass5_health = 3000 const zclass5_speed = 190 const Float:zclass5_gravity = 1.0 const Float:zclass5_knockback = 1.7 const zclass5_infecthp = 200 // extra hp for infection /*============================================================================*/ // Class IDs new g_zclass_leech // Zombie Classes MUST be registered on plugin_precache public plugin_precache() { register_plugin("[ZP] Default Zombie Classes", "4.3", "MeRcyLeZZ") // Register all classes zp_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, zclass1_knockback) zp_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, zclass2_knockback) zp_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, zclass3_knockback) zp_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, zclass4_knockback) g_zclass_leech = zp_register_zombie_class(zclass5_name, zclass5_info, zclass5_model, zclass5_clawmodel, zclass5_health, zclass5_speed, zclass5_gravity, zclass5_knockback) } // User Infected forward public zp_user_infected_post(id, infector) { // If attacker is a leech zombie, gets extra hp if (zp_get_user_zombie_class(infector) == g_zclass_leech) set_pev(infector, pev_health, float(pev(infector, pev_health) + zclass5_infecthp)) }
A tutaj zp_zombieclasses.ini:
; ------------------------------------- ; Zombie Plague 4.3 Zombie Classes File ; ------------------------------------- ; Any changes you make here will be ; automatically loaded at map start ; This file will be automatically updated with new ; editable entries as you install new zombie classes. [Klasyczny Zombie] NAME = Klasyczny Zombie INFO = Zbalansowany MODELS = zombie_source CLAWMODEL = v_knife_zombie.mdl HEALTH = 4500 SPEED = 190 GRAVITY = 1.00 KNOCKBACK = 1.00 [Trujace Zombie] NAME = Trujace Zombie INFO = HP-- Speed++ Knockback++ MODELS = zombie_szkielet CLAWMODEL = v_knife_zombie.mdl HEALTH = 4000 SPEED = 225 GRAVITY = 1.00 KNOCKBACK = 1.49 [Szybkie Zombie] NAME = Szybkie Zombie INFO = HP- Jump+ Knockback+ MODELS = zombie_origin CLAWMODEL = v_knife_zombie.mdl HEALTH = 4000 SPEED = 190 GRAVITY = 0.74 KNOCKBACK = 1.24 [Duze Zombie] NAME = Duze Zombie INFO = HP++ Speed- Knockback-- MODELS = zombie_big CLAWMODEL = v_knife_zombie.mdl HEALTH = 4000 SPEED = 155 GRAVITY = 1.00 KNOCKBACK = 0.49 [Dziwne Zombie] NAME = Dziwne Zombie INFO = HP- Knockback+ Leech++ MODELS = zombie_dziwne CLAWMODEL = v_knife_zombie.mdl HEALTH = 4000 SPEED = 190 GRAVITY = 1.00 KNOCKBACK = 1.24 [Tight Zombie] NAME = Tight Zombie INFO = HP-- Speed++ Jump++ Knockback++ MODELS = zombie_source CLAWMODEL = v_knife_zombie.mdl HEALTH = 1000 SPEED = 220 GRAVITY = 0.80 KNOCKBACK = 1.49
Użytkownik Bab edytował ten post 01.10.2010 17:20