1. Postawie Totem da mi on 500armorku, przestana kolo niego kolka sie krecic... I nie znika, stoi ciagle.. Jak to naprawic?
2. Jak zrobic aby dawal on 500armorku tylko gdy sie postawi Totem i os ktore sa w jego okregu:
Spoiler
public item_totemarmor(id)
{
if (used_item[id])
{
hudmsg(id,2.0,"Totem Armoru mozesz uzyc raz na runde!")
return PLUGIN_CONTINUE
}
used_item[id] = true
new origin[3]
pev(id,pev_origin,origin)
new ent = Spawn_Ent("info_target")
set_pev(ent,pev_classname,"Effect_Healing_Totemarmor")
set_pev(ent,pev_owner,id)
set_pev(ent,pev_solid,SOLID_TRIGGER)
set_pev(ent,pev_origin,origin)
set_pev(ent,pev_ltime, halflife_time() + 7 + 0.1)
engfunc(EngFunc_SetModel, ent, "models/diablomod/totem_heal.mdl")
set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )
engfunc(EngFunc_DropToFloor,ent)
set_pev(ent,pev_nextthink, halflife_time() + 0.1)
return PLUGIN_CONTINUE
}
public Effect_Healing_Totemarmor_Think(ent)
{
new id = pev(ent,pev_owner)
new totem_dist = 300
//We have emitted beam. Apply effect (this is delayed)
if (pev(ent,pev_euser2) == 1)
{
new Float:forigin[3], origin[3]
pev(ent,pev_origin,forigin)
FVecIVec(forigin,origin)
//Find people near and damage them
new entlist[513]
new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist,512,forigin)
for (new i=0; i < numfound; i++)
{
new pid = entlist[i]
if (get_user_team(pid) != get_user_team(id))
continue
if (is_user_alive(pid)) set_user_armor(pid,500)
}
return PLUGIN_CONTINUE
}
//Entity should be destroyed because livetime is over
if (pev(ent,pev_ltime) < halflife_time() || !is_user_alive(id))
{
remove_entity(ent)
return PLUGIN_CONTINUE
}
//If this object is almost dead, apply some render to make it fade out
if (pev(ent,pev_ltime)-2.0 < halflife_time())
set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 )
new Float:forigin[3], origin[3]
pev(ent,pev_origin,forigin)
FVecIVec(forigin,origin)
//Find people near and give them health
message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
write_byte( TE_BEAMCYLINDER );
write_coord( origin[0] );
write_coord( origin[1] );
write_coord( origin[2] );
write_coord( origin[0] );
write_coord( origin[1] + totem_dist );
write_coord( origin[2] + totem_dist );
write_short( sprite_white );
write_byte( 0 ); // startframe
write_byte( 0 ); // framerate
write_byte( 10 ); // life
write_byte( 10 ); // width
write_byte( 255 ); // noise
write_byte( 100 ); // r, g, b
write_byte( 100 ); // r, g, b
write_byte( 255 ); // r, g, b
write_byte( 128 ); // brightness
write_byte( 4 ); // speed
message_end();
set_pev(ent,pev_euser2,1)
set_pev(ent,pev_nextthink, halflife_time() + 0.5)
return PLUGIN_CONTINUE
}
Edited by Weed, 06.10.2010 13:36.