// Galileo Configuration Fileecho Executing Galileo (GAL) Configuration File////////////////////////////////////////////////////////////////////////// Allowing an extension of the current map's time limit will add an //// "extend the map" option to map votes which, if the option wins, //// will increase the time limit by a predetermined amount, letting //// players stay on the current map longer. //////////////////////////////////////////////////////////////////////////// Specifies the maximum number of minutes a map can be played, if it // has been extended. A value less than mp_timelimit will not let the // map be extended.amx_extendmap_max 90// Specifies the number of minutes a map will be extended each time // the "Extend Map" option wins the map vote.amx_extendmap_step 15////////////////////////////////////////////////////////////////////////// There are two standard HL1 map related commands that you may not //// want to function normally, if at all, when using this plugin, so //// as to avoid conflicts of map voting procedures. //////////////////////////////////////////////////////////////////////////// Indicates how the standard HL1 "votemap" command should function.// 0 - disable// 1 - behave normallygal_cmd_votemap 0// Indicates how the standard HL1 "listmaps" command should function.// 0 - disable// 1 - behave normally// 2 - behave the same as the "gal_listmaps" command (galileo default)gal_cmd_listmaps 2////////////////////////////////////////////////////////////////////////// Banning recently played maps means that the last several maps that //// have been played can not be nominated or otherwise placed in the //// map vote. This ensures that a map can not be played over and over //// again at the expense of playing a variety of other maps. //////////////////////////////////////////////////////////////////////////// Specifies how many of the most recent maps are disallowed from a // map vote. A value of 0 will disable this feature.gal_banrecent 3// Indicates the style in which the recent maps are displayed when a // player uses the "recentmaps" say command.// 1 - all maps on one line// 2 - each map on a separate linegal_banrecentstyle 1////////////////////////////////////////////////////////////////////////// Rocking the vote is a way players can indicate their desire to //// start an early map vote to change maps. Once enough players have //// rocked it, a vote will begin. //////////////////////////////////////////////////////////////////////////// Indicates which say commands can be used to rock the vote. // The flags are additive. A value of 0 will disable this feature.// 1 - standard "rockthevote" command// 2 - shorthand "rtv" command// 4 - dynamic "rockthe<anything>vote" command (allows a player to type // any one word (i.e. no spaces) that starts with "rockthe" and ends // with "vote". Some examples might be: "rockthedamnvote", // "rockthesillylittlevote", or "rockthefreakingvote". The total // length of the word can not be longer than 31 characters. That // leaves 20 characters for creativeness once you factor in the // lengths of "rockthe" and "vote")gal_rtv_commands 3// Specifies the number of minutes after a map starts that players // have to wait before they can rock the vote. When a single player// is on the server, that player can rock the vote at any time, // regardless of this setting.gal_rtv_wait 10// Specifies the ratio of players that need to rock the vote before a// vote will be forced to occur. When a single player is on the server,// that player can rock the vote and start an immediate vote.gal_rtv_ratio 0.60// Specifies how often, in minutes, to remind everyone how many more// rocks are still needed, after the last rock has been made.// A value of 0 will disable this feature.gal_rtv_reminder 2////////////////////////////////////////////////////////////////////////// Nominations can be used to let players nominate maps they would //// like included in the next map vote. Depending on how many maps //// have been nominated, it is possible that not all nominations will //// make it into the next vote. //////////////////////////////////////////////////////////////////////////// Specifies how many nominations each player can make.// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5// in the SMA. It can be changed, if needed.// This CVAR needs to be set equal to or less than the hard cap.// A value of 0 will disable this feature.gal_nom_playerallowance 2// Specifies the file to use which holds the names of the maps that // players can nominate. Use * for all maps in the server's maps folder.gal_nom_mapfile mapcycle.txt// Indicates if the ./amxmodx/configs/gal/prefixes.ini file should // be used to attempt to match map names if the player's entered // text doesn't match any.gal_nom_prefixes 1// Specifies how many of the nominations made will be // considered for use in the next map vote. // A value of 0 means all the nominated maps will be considered.gal_nom_qtyused 0 ////////////////////////////////////////////////////////////////////////// Runoff voting happens when none of the normal vote options receive //// over 50% of a given vote. The two options with the highest vote //// counts will be in the runoff vote. //////////////////////////////////////////////////////////////////////////// Indicates whether to allow runoff voting or not.// 0 - disable runoff voting// 1 - enable runoff votinggal_runoff_enabled 1// Specifies the number of seconds the runoff vote should last.gal_runoff_duration 15////////////////////////////////////////////////////////////////////////// Weighted votes allows admins to have their vote counted as more //// than a regular player's vote. //////////////////////////////////////////////////////////////////////////// Specifies how many votes a single admin vote should count as. // A value of 0 or 1 will disable this feature.gal_vote_weight 2// Specifies the standard access flags needed to have weighted votes. // You can specify multiple flags.gal_vote_weightflags y////////////////////////////////////////////////////////////////////////// Ending a map on a new round after time has expired, for round- //// based mods, is a much nicer way of ending the current map than the //// standard HL1 way, which is to suddenly end the map the second time //// runs out. //////////////////////////////////////////////////////////////////////////// Indicates when a map should end when time runs out.// 0 - end immediately when time runs out// 1 - when time runs out, end after the current roundgal_endonround 1////////////////////////////////////////////////////////////////////////// By showing the status of the vote, you allow players to see how //// many votes the various choices received. //////////////////////////////////////////////////////////////////////////// Indicates when the vote progress should be shown to a player.// A value of 0 disables this feature.// 0 - never// 1 - after player has voted// 2 - after the vote endsgal_vote_showstatus 1// Indicates how to show the progress of a vote.// 1 - as vote count// 2 - as percentage of all votes castgal_vote_showstatustype 2////////////////////////////////////////////////////////////////////////// Server restarts could be due to a benign reason or could be due to //// a map that just crashed the server. In any case, you can specify //// what happens when the server restarts. //////////////////////////////////////////////////////////////////////////// Indicates which action to take when it is detected // that the server has been restarted.// 0 - stay on the map the server started with// 1 - change to the map that was being played when the server was reset// 2 - change to what would have been the next map had the server not// been restarted (if the next map isn't known, this acts like 3)// 3 - start an early map vote after the first two minutes// 4 - change to a randomly selected map from your nominatable map listgal_srv_start 0////////////////////////////////////////////////////////////////////////// Some people like to stick to their defined map cycle unless a vote //// is started in the meantime. Other people like to always have a //// vote near the end of the map to decide what the next map will be. //////////////////////////////////////////////////////////////////////////// Indicates whether there should be a vote near the end // of the map to decide what the next map will be.gal_endofmapvote 1////////////////////////////////////////////////////////////////////////// Paginating the map listings displayed from the gal_listmaps //// console command will prevent players from getting kicked when you //// are listing a large number of maps. When paginated, the listings //// will only display a portion of the total map list at a time. //////////////////////////////////////////////////////////////////////////// Specifies how many maps per "page" to show when using // the gal_listmaps console command. // Setting it to 0 will not paginate the map listing. // Pagination will be in the style of the amx_help command.gal_listmaps_paginate 10////////////////////////////////////////////////////////////////////////// Primary voting is what most people generally think of when they //// think of starting a vote for a new map. It's just your standard //// map vote. //////////////////////////////////////////////////////////////////////////// Specifies the number of maps players can choose from during the vote.// The number of maps must be between 2 and 8.gal_vote_mapchoices 5// Specifies the number of seconds the vote should last.gal_vote_duration 15// Specifies the file to use which either holds the names of the maps // that the vote will be filled with or is used in the map group feature // to specify how many maps to use from each group as determined by // the gal_vote_mapfiletype CVAR.gal_vote_mapfile mapcycle.txt// Indicates whether the maps being added, after nominations have been// added to a vote, should have unique map prefixes from those already // in the vote.gal_vote_uniqueprefixes 0////////////////////////////////////////////////////////////////////////// The vote expiration countdown begins display a timer, to players //// that haven't voted, when there are 10 seconds left in the current //// vote. The timer counts down from 10 to 0, at which point the vote //// will be over. //////////////////////////////////////////////////////////////////////////// Indicates whether a vote expiration countdown should be displayed.// 0 - do not show the countdown// 1 - show the countdowngal_vote_expirationcountdown 1////////////////////////////////////////////////////////////////////////// When the player's choice is announced, everyone on the server is //// shown what every other player's selection was. //////////////////////////////////////////////////////////////////////////// Indicates whether to announce each player's choice.// 0 - keep the player's choice private// 1 - announce the player's choicegal_vote_announcechoice 1////////////////////////////////////////////////////////////////////////// You may have a lot of maps but only a few are sure to attract a //// lot of players. When the server is empty, you may want the server //// to change to those maps. //////////////////////////////////////////////////////////////////////////// Specifies how many minutes to wait, when the server is empty, before // changing to an alternate empty-server map cycle. // A value of 0 disables this feature.gal_emptyserver_wait 0// Specifies the file which contains a listing of maps, in the style of// mapcycle.txt, to be used as the map cycle when the server is empty.gal_emptyserver_mapfile emptycycle.txt
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Galileo recentmaps nie dziala
Temat rozp.
[F]eaR
, 16.04.2010 16:04
1 odpowiedź w tym temacie
#1
Napisano 16.04.2010 16:04
Jak w temacie, po wpisaniu recentmaps na chacie wyswietla sie tylko "ostatnio grane mapy: <i tu nic nie ma>". Rowniez mozna nominowac ostanio grana mape. Mimo ze w cfg wszystko jest ok, zreszta sami zobaczcie:
#2
Napisano 29.04.2010 10:00
Odswiezam.
Mam ten sam problem.
Pomozcie!
29 kwiecień 2010 - 16:30:
Moze sie ktos tym zainteresuje?
Mam ten sam problem.
Pomozcie!
29 kwiecień 2010 - 16:30:
Moze sie ktos tym zainteresuje?
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