Co oznacza
/home/groups/amxmodx/tmp3/phpLRQVnU.sma(1521) : error 029: invalid expression, assumed zero
/home/groups/amxmodx/tmp3/phpLRQVnU.sma(5079) : warning 204: symbol is assigned a value that is never used: "lx"
1 Error.
Could not locate output file /home/groups/amxmodx/public_html/websc3/phpLRQVnU.amx (compile failed).
?
SMA W ZAŁACZNIKU , Nie patrzec na itemki itp..
To ten 1521
public Damage(id) { if (is_user_connected(id)) { new weapon new bodypart new attacker_id = get_user_attacker(id,weapon,bodypart) if(attacker_id!=0 && attacker_id != id) { new damage = read_data(2) if (is_user_connected(attacker_id)) { if(get_user_team(id) != get_user_team(attacker_id)) { if(damage>175) player_dmg[attacker_id]+=damage/2 else player_dmg[attacker_id]+=damage dmg_exp(attacker_id) add_damage_bonus(id,damage,attacker_id) add_vampire_bonus(id,damage,attacker_id) add_grenade_bonus(id,attacker_id,weapon) add_theif_bonus(id,attacker_id) add_bonus_blind(id,attacker_id,weapon,damage) add_bonus_redirect(id) add_bonus_necromancer(attacker_id,id) add_bonus_scoutdamage(attacker_id,id,weapon) add_bonus_darksteel(attacker_id,id,damage) add_bonus_illusion(attacker_id,id,weapon) item_take_damage(id,damage) if(player_sword[attacker_id] == 1 && weapon==CSW_KNIFE ) change_health(id,-35,attacker_id,"world") if (HasFlag(attacker_id,Flag_Ignite)) RemoveFlag(attacker_id,Flag_Ignite) if((HasFlag(id,Flag_Illusion) || HasFlag(id,Flag_Teamshield))&& get_user_health(id) - damage > 0) { new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "") UTIL_Kill(attacker_id,id,weaponname) } if (HasFlag(id,Flag_Moneyshield)) change_health(id,damage/2,0,"") if (damage > 0 && player_agility[id] > 0) { new heal = floatround(player_damreduction[id]*damage) if (is_user_alive(id)) change_health(id,heal,0,"") } if (HasFlag(id,Flag_Teamshield_Target)) { new owner = find_owner_by_euser(id,"Effect_Teamshield") new weaponname[32]; get_weaponname( weapon, weaponname, 31 ); replace(weaponname, 31, "weapon_", "") if (is_user_alive(owner)) { change_health(attacker_id,-damage,owner,weaponname) change_health(id,damage/2,0,"") } } if(weapon == CSW_GLOCK18 || weapon == CSW_USP || weapon == CSW_P228 || weapon == CSW_DEAGLE || weapon == CSW_ELITE || weapon == CSW_FIVESEVEN) { switch(player_class[attacker_id]) { case : { agi=(BASE_SPEED / 2) set_speedchange(id) if(DemageTake[id]==0) { DemageTake[id]=1 set_task(11.0, "funcReleaseVic", id) set_task(11.0, "funcReleaseVic2", id) set_task(2.0, "funcDemageVic", id+GLUTON) } }
atu 5079
public select_class(id,lx[]) { if(is_user_bot(id)) return new flags[11] get_cvar_string("diablo_classes",flags,10) new text[512] new keys if( get_user_flags(id) & ADMIN_LEVEL_B) { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9) } else { keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) } asked_klass[id]=0 format(text, 511,"\yWybierz Klase - ^n") for(new i=0;i<10;i++) { format(text, 511,"%s%s%d. %s Level :%d ^n",text,(keys)&(1<<i)?"\w":"\d",i+1,Race[i+1], lx[i+1]) } show_menu(id, keys, text) } public select_class_menu(id, key) { new lx[11] g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Warrior } case 1: { player_class[id] = Palladyn } case 2: { player_class[id] = Rouge } case 3: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 } case 4: { player_class[id] = Mage } case 5: { player_class[id] = Priest g_haskit[id] = 1 } case 6: { player_class[id] = Shaman } case 7: { player_class[id] = Warlock } case 8: { player_class[id] = Druid } case 9: { player_class[id] = Deathh } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }
Użytkownik Tomi edytował ten post 05.08.2010 15:27