Szukasz
register_clcmd("rune","buyrune")
Zamieniasz na
register_clcmd("rune","buyrune")
register_clcmd("say /sklepik","kupitemy")
register_clcmd("/sklepik","kupitemy")
register_clcmd("sklepik","kupitemy")
Szukasz
register_menucmd(register_menuid("Sklep z runami"), 1023, "select_rune_menu")
Zamieniasz na
register_menucmd(register_menuid("Sklep z runami"), 1023, "select_rune_menu")
register_menucmd(register_menuid("Sklep z itemami"), 1023, "select_kupitemki_menu")
Szukasz
public bool:UTIL_Buyformoney(id,amount)
{
if (cs_get_user_money(id) >= amount)
{
cs_set_user_money(id,cs_get_user_money(id)-amount)
return true
}
else
{
hudmsg(id,2.0,"Nie masz tyle zlota")
return false
}
return false
}
public buyrune(id)
{
new text[513]
format(text, 512, "\ySklep z runami - ^n\w1. Upgrade [Moze ulepszyc item] - \r$9000^n\w Uwaga nie kazdy item sie da ulepszyc ^n\Slabe itemy latwo ulepszyc ^n\w4 Mocne itemy moga ulec uszkodzeniu ^n\w5. Sol [Dostajesz losowy przedmiot] \r$5000^n\w6. Zal [Dostajesz doswiadczenia] \r$14500^n^n\w0. Zamknij")
new keys = (1<<0)|(1<<4)|(1<<5)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public select_rune_menu(id, key)
{
switch(key)
{
case 0:
{
if (!UTIL_Buyformoney(id,9000))
return PLUGIN_HANDLED
upgrade_item(id)
}
case 4:
{
if (!UTIL_Buyformoney(id,5000))
return PLUGIN_HANDLED
award_item(id,0)
return PLUGIN_HANDLED
}
case 5:
{
if (!UTIL_Buyformoney(id,14500))
return PLUGIN_HANDLED
new exp = get_cvar_num("diablo_xpbonus")*random_num(3,10)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20
Give_Xp(id,exp)
client_print(id,print_center,"dostales %d expa!",exp)
return PLUGIN_HANDLED
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public upgrade_item(id)
{
if(item_durability[id]>0) item_durability[id] += random_num(-50,50)
if(item_durability[id]<1)
{
dropitem(id)
return
}
if(player_b_jumpx[id]>0) player_b_jumpx[id] += random_num(0,1)
if(player_b_vampire[id]>0)
{
if(player_b_vampire[id]>20) player_b_vampire[id] += random_num(-1,2)
else if(player_b_vampire[id]>10) player_b_vampire[id] += random_num(0,2)
else player_b_vampire[id]+= random_num(1,3)
}
if(player_b_damage[id]>0) player_b_damage[id] += random_num(0,3)
if(player_b_money[id]!=0) player_b_money[id]+= random_num(-100,300)
if(player_b_gravity[id]>0)
{
if(player_b_gravity[id]<3) player_b_gravity[id]+=random_num(0,2)
else if(player_b_gravity[id]<5) player_b_gravity[id]+=random_num(1,3)
else if(player_b_gravity[id]<8) player_b_gravity[id]+=random_num(-1,3)
else if(player_b_gravity[id]<10) player_b_gravity[id]+=random_num(0,1)
}
if(player_b_inv[id]>0)
{
if(player_b_inv[id]>200) player_b_inv[id]-=random_num(0,50)
else if(player_b_inv[id]>100) player_b_inv[id]-=random_num(-25,50)
else if(player_b_inv[id]>50) player_b_inv[id]-=random_num(-10,20)
else if(player_b_inv[id]>25) player_b_inv[id]-=random_num(-10,10)
}
if(player_b_grenade[id]>0)
{
if(player_b_grenade[id]>4) player_b_grenade[id]-=random_num(0,2)
else if(player_b_grenade[id]>2) player_b_grenade[id]-=random_num(0,1)
else if(player_b_grenade[id]==2) player_b_grenade[id]-=random_num(-1,1)
}
if(player_b_reduceH[id]>0) player_b_reduceH[id]-=random_num(0,player_b_reduceH[id])
if(player_b_theif[id]>0) player_b_theif[id] += random_num(0,250)
if(player_b_respawn[id]>0)
{
if(player_b_respawn[id]>2) player_b_respawn[id]-=random_num(0,1)
else if(player_b_respawn[id]>1) player_b_respawn[id]-=random_num(-1,1)
}
if(player_b_explode[id]>0)player_b_explode[id] += random_num(0,50)
if(player_b_heal[id]>0)
{
if(player_b_heal[id]>20) player_b_heal[id]+= random_num(-1,3)
else if(player_b_heal[id]>10) player_b_heal[id]+= random_num(0,4)
else player_b_heal[id]+= random_num(2,6)
}
if(player_b_blind[id]>0)
{
if(player_b_blind[id]>5) player_b_blind[id]-= random_num(0,2)
else if(player_b_blind[id]>1) player_b_blind[id]-= random_num(0,1)
}
if(player_b_teamheal[id]>0) player_b_teamheal[id] += random_num(0,5)
if(player_b_redirect[id]>0) player_b_redirect[id]+= random_num(0,2)
if(player_b_fireball[id]>0) player_b_fireball[id]+= random_num(0,33)
if(player_b_ghost[id]>0) player_b_ghost[id]+= random_num(0,1)
if(player_b_windwalk[id]>0) player_b_windwalk[id] += random_num(0,1)
if(player_b_dagon[id]>0) player_b_dagon[id] += random_num(0,1)
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
if(player_b_extrastats[id]>0) player_b_extrastats[id] += random_num(0,2)
if(player_b_firetotem[id]>0) player_b_firetotem[id] += random_num(0,50)
if(player_b_darksteel[id]>0) player_b_darksteel[id] += random_num(0,2)
if(player_b_mine[id]>0) player_b_mine[id] += random_num(0,1)
if(player_sword[id]>0)
{
if(player_b_jumpx[id]==0 && random_num(0,10)==10) player_b_jumpx[id]=1
if(player_b_vampire[id]==0 && random_num(0,10)==10) player_b_vampire[id]=1
if(player_b_gravity[id]==0 && random_num(0,10)==10) player_b_gravity[id]=1
if(player_b_respawn[id]==0 && random_num(0,10)==5) player_b_respawn[id]=15
else if(player_b_respawn[id]>2 && random_num(0,10)==5) player_b_respawn[id]+=random_num(0,1)
if(player_b_ghost[id]==0 && random_num(0,10)==10) player_b_ghost[id]=1
if(player_b_darksteel[id]==0 && random_num(0,10)==10) player_b_darksteel[id]=1
}
if(player_ultra_armor[id]>0) player_ultra_armor[id]++
}
Zamieniasz na
public bool:UTIL_Buyformoney(id,amount)
{
if (cs_get_user_money(id) >= amount)
{
cs_set_user_money(id,cs_get_user_money(id)-amount)
return true
}
else
{
hudmsg(id,2.0,"Nie masz tyle zlota")
return false
}
return false
}
public buyrune(id)
{
new text[513]
format(text, 512, "\ySklep z runami - ^n\w1. Upgrade [Moze ulepszyc item] - \r$9000^n\w Uwaga nie kazdy item sie da ulepszyc ^n\Slabe itemy latwo ulepszyc ^n\w4 Mocne itemy moga ulec uszkodzeniu ^n\w5. Sol [Dostajesz losowy przedmiot] \r$5000^n\w6. Zal [Dostajesz doswiadczenia] \r$14500^n^n\w0. Zamknij")
new keys = (1<<0)|(1<<4)|(1<<5)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public select_rune_menu(id, key)
{
switch(key)
{
case 0:
{
if (!UTIL_Buyformoney(id,9000))
return PLUGIN_HANDLED
upgrade_item(id)
}
case 4:
{
if (!UTIL_Buyformoney(id,5000))
return PLUGIN_HANDLED
award_item(id,0)
return PLUGIN_HANDLED
}
case 5:
{
if (!UTIL_Buyformoney(id,14500))
return PLUGIN_HANDLED
new exp = get_cvar_num("diablo_xpbonus")*random_num(3,10)+player_lvl[id]*get_cvar_num("diablo_xpbonus")/20
Give_Xp(id,exp)
client_print(id,print_center,"dostales %d expa!",exp)
return PLUGIN_HANDLED
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}
public upgrade_item(id)
{
if(item_durability[id]>0) item_durability[id] += random_num(-50,50)
if(item_durability[id]<1)
{
dropitem(id)
return
}
if(player_b_jumpx[id]>0) player_b_jumpx[id] += random_num(0,1)
if(player_b_vampire[id]>0)
{
if(player_b_vampire[id]>20) player_b_vampire[id] += random_num(-1,2)
else if(player_b_vampire[id]>10) player_b_vampire[id] += random_num(0,2)
else player_b_vampire[id]+= random_num(1,3)
}
if(player_b_damage[id]>0) player_b_damage[id] += random_num(0,3)
if(player_b_money[id]!=0) player_b_money[id]+= random_num(-100,300)
if(player_b_gravity[id]>0)
{
if(player_b_gravity[id]<3) player_b_gravity[id]+=random_num(0,2)
else if(player_b_gravity[id]<5) player_b_gravity[id]+=random_num(1,3)
else if(player_b_gravity[id]<8) player_b_gravity[id]+=random_num(-1,3)
else if(player_b_gravity[id]<10) player_b_gravity[id]+=random_num(0,1)
}
if(player_b_inv[id]>0)
{
if(player_b_inv[id]>200) player_b_inv[id]-=random_num(0,50)
else if(player_b_inv[id]>100) player_b_inv[id]-=random_num(-25,50)
else if(player_b_inv[id]>50) player_b_inv[id]-=random_num(-10,20)
else if(player_b_inv[id]>25) player_b_inv[id]-=random_num(-10,10)
}
if(player_b_grenade[id]>0)
{
if(player_b_grenade[id]>4) player_b_grenade[id]-=random_num(0,2)
else if(player_b_grenade[id]>2) player_b_grenade[id]-=random_num(0,1)
else if(player_b_grenade[id]==2) player_b_grenade[id]-=random_num(-1,1)
}
if(player_b_reduceH[id]>0) player_b_reduceH[id]-=random_num(0,player_b_reduceH[id])
if(player_b_theif[id]>0) player_b_theif[id] += random_num(0,250)
if(player_b_respawn[id]>0)
{
if(player_b_respawn[id]>2) player_b_respawn[id]-=random_num(0,1)
else if(player_b_respawn[id]>1) player_b_respawn[id]-=random_num(-1,1)
}
if(player_b_explode[id]>0)player_b_explode[id] += random_num(0,50)
if(player_b_heal[id]>0)
{
if(player_b_heal[id]>20) player_b_heal[id]+= random_num(-1,3)
else if(player_b_heal[id]>10) player_b_heal[id]+= random_num(0,4)
else player_b_heal[id]+= random_num(2,6)
}
if(player_b_blind[id]>0)
{
if(player_b_blind[id]>5) player_b_blind[id]-= random_num(0,2)
else if(player_b_blind[id]>1) player_b_blind[id]-= random_num(0,1)
}
if(player_b_teamheal[id]>0) player_b_teamheal[id] += random_num(0,5)
if(player_b_redirect[id]>0) player_b_redirect[id]+= random_num(0,2)
if(player_b_fireball[id]>0) player_b_fireball[id]+= random_num(0,33)
if(player_b_ghost[id]>0) player_b_ghost[id]+= random_num(0,1)
if(player_b_windwalk[id]>0) player_b_windwalk[id] += random_num(0,1)
if(player_b_dagon[id]>0) player_b_dagon[id] += random_num(0,1)
if(player_b_sniper[id]>0)
{
if(player_b_sniper[id]>5) player_b_sniper[id]-=random_num(0,2)
else if(player_b_sniper[id]>2) player_b_sniper[id]-=random_num(0,1)
else if(player_b_sniper[id]>1) player_b_sniper[id]-=random_num(-1,1)
}
if(player_b_extrastats[id]>0) player_b_extrastats[id] += random_num(0,2)
if(player_b_firetotem[id]>0) player_b_firetotem[id] += random_num(0,50)
if(player_b_darksteel[id]>0) player_b_darksteel[id] += random_num(0,2)
if(player_b_mine[id]>0) player_b_mine[id] += random_num(0,1)
if(player_sword[id]>0)
{
if(player_b_jumpx[id]==0 && random_num(0,10)==10) player_b_jumpx[id]=1
if(player_b_vampire[id]==0 && random_num(0,10)==10) player_b_vampire[id]=1
if(player_b_gravity[id]==0 && random_num(0,10)==10) player_b_gravity[id]=1
if(player_b_respawn[id]==0 && random_num(0,10)==5) player_b_respawn[id]=15
else if(player_b_respawn[id]>2 && random_num(0,10)==5) player_b_respawn[id]+=random_num(0,1)
if(player_b_ghost[id]==0 && random_num(0,10)==10) player_b_ghost[id]=1
if(player_b_darksteel[id]==0 && random_num(0,10)==10) player_b_darksteel[id]=1
}
if(player_ultra_armor[id]>0) player_ultra_armor[id]++
}
/* ==================================================================================================== */
/* ==================================================================================================== */
//Will return 1 if user has amount of money and then substract
public bool:UTIL_Buyformoney_itemki(id,amount)
{
if (cs_get_user_money(id) >= amount)
{
cs_set_user_money(id,cs_get_user_money(id)-amount)
return true
}
else
{
hudmsg(id,2.0,"Nie masz tyle zlota")
return false
}
return false
}
public kupitemy(id)
{
new text[513]
format(text, 512, "\ySklepik - ^n\w1. \yNazwa itemu - \r$cena^n\w2. \ynazwaitemu - \r$cena^n\w3. \ynazwaitemu- \r$cena^n^n\w0. Wyjdz")
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<9)
show_menu(id, keys, text)
return PLUGIN_HANDLED
}
public select_kupitemki_menu(id, key)
{
switch(key)
{
case 0:
{
if (!UTIL_Buyformoney(id,tutaj cena itemku ktorego ma dostac))
return PLUGIN_HANDLED
award_item(id,tutaj nr case itemku ktorego ma dostac)
return PLUGIN_HANDLED
}
case 1:
{
if (!UTIL_Buyformoney(id,tutaj cena itemku ktorego ma dostac))
return PLUGIN_HANDLED
award_item(id,tutaj nr case itemku ktorego ma dostac)
return PLUGIN_HANDLED
}
case 2:
{
if (!UTIL_Buyformoney(id,tutaj cena itemku ktorego ma dostac))
return PLUGIN_HANDLED
award_item(id,tutaj nr case itemku ktorego ma dostac)
return PLUGIN_HANDLED
}
case 9:
{
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}