Ale ja mam menu odwołujące się do ludzi i potworów
public select_class_menu(id, key)
{
new lx[18]
switch(key)
{
case 0:
{
ShowKlasy1(id,lx)
}
case 1:
{
ShowKlasy2(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public ShowKlasy1(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. Mag Level :%i^n2. Mnich Level :%i^n3. Paladyn Level :%i^n4. Zabojca Level :%i^n5. Nekromanta Level :%i^n6. Barbarzynca Level :%i^n7. Ninja Level :%i^n8. Lowca Level :%i^n^n0.Wstecz^n",player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][3],player_class_lvl[id][4],player_class_lvl[id][5],player_class_lvl[id][6],player_class_lvl[id][7],player_class_lvl[id][8])
show_menu(id, KeysKlasy1,text2, -1, "Klasy")
}
public PressedKlasy1(id, key) {
/* Menu:
* Wybierz klase:
* 1:Mag
* 2:Mnich
* 3:Paladyn
* 4:Zabojca
* 5:Nekromanta
* 6:Barbarzynca
* 7:Ninja
* 8:Lowca
* 0:Wstecz
*/
new lx[18]
switch (key)
{
case 0:
{
player_class[id] = Mag
}
case 1:
{
player_class[id] = Mnich
}
case 2:
{
player_class[id] = Paladyn
}
case 3:
{
player_class[id] = Zabojca
}
case 4:
{
player_class[id] = Nekromanta
}
case 5:
{
player_class[id] = Barbarzynca
}
case 6:
{
player_class[id] = Ninja
}
case 7:
{
player_class[id] = Hunter
}
case 9:
{
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
/* ==================================================================================================== */
public ShowKlasy2(id,lx[]) {
new text2[512]
asked_klass[id]=0
format(text2, 511,"\yWybierz klase - ^n\w1. Anadriel Level :%i^n2. Duriel Level :%i^n3. Mefisto Level :%i^n4. Diablo Level :%i^n5. Baal Level :%i^n6. Szkielet Level :%i^n7. Szaman Level :%i^n8. Izual Level :%i^n^n0.Wstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16])
show_menu(id, KeysKlasy2,text2, -1, "Klasy")
}
public PressedKlasy2(id, key) {
/* Menu:
* Wybierz klase:
* 1:Anadriel
* 2:Duriel
* 3:Mefisto
* 4:Diablo
* 5:Baal
* 6:Szkielet
* 7:Szaman
* 8:Izual
* 0:Wstecz
*/
new lx[18]
switch (key)
{
case 0:
{
player_class[id] = Anadriel
}
case 1:
{
player_class[id] = Duriel
}
case 2:
{
player_class[id] = Mefisto
}
case 3:
{
player_class[id] = Diablo
}
case 4:
{
player_class[id] = Baal
}
case 5:
{
player_class[id] = Szkielet
}
case 6:
{
player_class[id] = Szaman
}
case 7:
{
player_class[id] = Izual
}
case 9:
{
select_class(id,lx)
}
}
LoadXP(id, player_class[id])
CurWeapon(id)
give_knife(id)
return PLUGIN_HANDLED
}
G[o]Q, powiedziałbyś jak tamto wyżej połączyć?
12 maj 2010 - 14:41:Pomocy ;x