#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
new const nazwa[] = "Baran";
new const opis[] = "1/11 z AK | 1/4 z HE | 2 skoki";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_AK47);
new const zdrowie = 5;
new const kondycja = 5;
new const inteligencja = 5;
new const wytrzymalosc = 5;
new skoki[33];
new oneonone[33][31]
new ma_klase[33];
public plugin_init()
{
register_plugin(nazwa, "1.0", "ceglacl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
give_item(id, "weapon_hegrenade");
ma_klase[id] = true;
oneonone[id][CSW_AK47] = 11
oneonone[id][CSW_HEGRENADE] = 4
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
oneonone[id][CSW_AK47] = 0
oneonone[id][CSW_HEGRENADE] = 0
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(!(damagebits & (1<<1)))
return HAM_IGNORED;
new hp_ofiary = get_user_health(this)
new bron_atakujacego = get_user_weapon(idattacker)
if (oneonone[idattacker][bron_atakujacego] > 0)
{
if (random_num(1,oneonone[idattacker][bron_atakujacego]) == 1) cod_inflict_damage(idattacker, this, float(hp_ofiary), 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}