Czy da się zrobić tak, aby plugin Grenade Trail pokazywał smugi za granatem tylko dla nieżywych? Coś tam spróbowałem, ale zielony jestem w tych sprawach i nie za bardzo mi wyszło
Mój kod:
Spoiler
/* Grenade Trail 1.0 Author: Jim Cvars: grenade_tr: default 2 0 - None 1 - Random Colors 2 - Nade Specific 3 - Team Specific grenade_he "255000000" set the trail color of Hegrenade grenade_fb "000000255" set the trail color of Flashbang grenade_sg "000255000" set the trail color of Smokegrenade */ #include <amxmodx> #include <csx> #define PLUGIN "Grenade Trail" #define VERSION "1.0" #define AUTHOR "Jim" new g_cvar_tr new g_cvar_he new g_cvar_fb new g_cvar_sg new g_trail public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_cvar_tr = register_cvar("grenade_tr", "2") g_cvar_he = register_cvar("grenade_he", "255000000") g_cvar_fb = register_cvar("grenade_fb", "000000255") g_cvar_sg = register_cvar("grenade_sg", "000255000") } public plugin_precache() { g_trail = precache_model("sprites/smoke.spr") } public grenade_throw(id, gid, wid) { if(is_user_alive) { return PLUGIN_HANDLED; } new gtm = get_pcvar_num(g_cvar_tr) if(!gtm) return new r, g, b switch(gtm) { case 1: { r = random(256) g = random(256) b = random(256) } case 2: { new nade, color[10] switch(wid) { case CSW_HEGRENADE: nade = g_cvar_he case CSW_FLASHBANG: nade = g_cvar_fb case CSW_SMOKEGRENADE: nade = g_cvar_sg } get_pcvar_string(nade, color, 9) new c = str_to_num(color) r = c / 1000000 c %= 1000000 g = c / 1000 b = c % 1000 } case 3: { switch(get_user_team(id)) { case 1: r = 255 case 2: b = 255 } } } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(gid) write_short(g_trail) write_byte(10) write_byte(5) write_byte(r) write_byte(g) write_byte(b) write_byte(192) message_end() }
Dopisałem tylko w tym momencie:
public grenade_throw(id, gid, wid) { if(is_user_alive) { return PLUGIN_HANDLED; } new gtm = get_pcvar_num(g_cvar_tr) if(!gtm) return ... dalszy kod
Kod oryginalny:
Spoiler
/* Grenade Trail 1.0 Author: Jim Cvars: grenade_tr: default 2 0 - None 1 - Random Colors 2 - Nade Specific 3 - Team Specific grenade_he "255000000" set the trail color of Hegrenade grenade_fb "000000255" set the trail color of Flashbang grenade_sg "000255000" set the trail color of Smokegrenade */ #include <amxmodx> #include <csx> #define PLUGIN "Grenade Trail" #define VERSION "1.0" #define AUTHOR "Jim" new g_cvar_tr new g_cvar_he new g_cvar_fb new g_cvar_sg new g_trail public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) g_cvar_tr = register_cvar("grenade_tr", "2") g_cvar_he = register_cvar("grenade_he", "255000000") g_cvar_fb = register_cvar("grenade_fb", "000000255") g_cvar_sg = register_cvar("grenade_sg", "000255000") } public plugin_precache() { g_trail = precache_model("sprites/smoke.spr") } public grenade_throw(id, gid, wid) { new gtm = get_pcvar_num(g_cvar_tr) if(!gtm) return new r, g, b switch(gtm) { case 1: { r = random(256) g = random(256) b = random(256) } case 2: { new nade, color[10] switch(wid) { case CSW_HEGRENADE: nade = g_cvar_he case CSW_FLASHBANG: nade = g_cvar_fb case CSW_SMOKEGRENADE: nade = g_cvar_sg } get_pcvar_string(nade, color, 9) new c = str_to_num(color) r = c / 1000000 c %= 1000000 g = c / 1000 b = c % 1000 } case 3: { switch(get_user_team(id)) { case 1: r = 255 case 2: b = 255 } } } message_begin(MSG_BROADCAST, SVC_TEMPENTITY) write_byte(TE_BEAMFOLLOW) write_short(gid) write_short(g_trail) write_byte(10) write_byte(5) write_byte(r) write_byte(g) write_byte(b) write_byte(192) message_end() }