Tak jak w temacie. To .sma klasy:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <hamsandwich> #include <fakemeta> #define DMG_BULLET (1<<1) new const nazwa[] = "[Mega Premium] Rambo"; new const opis[] = "Posiada AWP i z niego 1/1, AK47 oraz M4A1 i z nich o 300 dmg wiecej, Deagle i z niego 1/6, He i z niego 1/1, fhesh 6 skokow w powietrzu"; new const bronie = (1<<CSW_AK47)|(1<<CSW_M4A1)|(1<<CSW_AWP)|(1<<CSW_DEAGLE)|(1<<CSW_HEGRENADE)|(1<<CSW_FLASHBANG); new const zdrowie = 700; new const kondycja = 100; new const inteligencja = 100; new const wytrzymalosc = 0; new ma_klase[33]; new skoki[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_forward(FM_CmdStart, "CmdStart"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_B)) { client_print(id, print_chat, "[Mega Premium (Rambo)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } ma_klase[id]=true; return COD_CONTINUE; } public cod_class_disabled(id) { ma_klase[id]=false; } public CmdStart(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 5; return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_AWP && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_weapon(idattacker) == CSW_DEAGLE && random_num(1,6) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 300.0, 1.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 300.0, 1.0, idinflictor, damagebits); return HAM_IGNORED; }
Użytkownik VeticK. edytował ten post 21.07.2014 11:35