Witam, postanowiłem podzielić się moją zabawą, otóż jest to dzień, w którym więźniowie nie mają nic innego "poza głową"
Broń można zmienić w tym miejscu:
new jakie_bronie[] = {CSW_M4A1};
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <hamsandwich> #include <fakemeta> #include <jailbreak> #define PLUGIN "Headshot day" #define VERSION "1.0.6" #define AUTHOR "Wielkie Jol" #define HITGROUP_HEAD (1 << 1) new jakie_bronie[] = {CSW_M4A1}; new pcvar; new id_zabawa; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) pcvar = register_cvar("amx_onlyhs", "0"); register_forward(FM_TraceLine, "Fwd_TraceLine"); id_zabawa = jail_register_game("M4A1 HS DAY"); } public OnLastPrisonerShowWish(id) { OnRemoveData(id_zabawa); } public OnRemoveData(day) { if(day == id_zabawa) { server_cmd("amx_onlyhs 0"); jail_set_ct_hit_tt(false); jail_set_god_ct(false); } } public OnDayStartPre(day, szInfo[256], szInfo2[512], setting[10], gTimeRound) { static szTime[12]; if(day == id_zabawa) { format_time(szTime, 11, "%M:%S", gTimeRound-30); formatex(szInfo2, 511, "Zasady:^n%s - wojna miedzy wiezniami na m4a1^n Liczy sie tylko GLOWA! ^n Graj z glowa!", szTime); szInfo = "Headshot Day"; jail_set_prisoners_micro(true, true); jail_set_ct_hit_tt(true); jail_set_god_ct(true); server_cmd("amx_onlyhs 1"); setting[0] = 1; setting[1] = 1; setting[2] = 1; setting[4] = 1; setting[6] = 1; setting[7] = 1; } } public OnDayStartPost(day) { if(day == id_zabawa) { jail_open_cele(); jail_set_game_hud(30, "Rozpoczecie zabawy za"); for(new i=1; i<=32; i++){ if(!is_user_alive(i) || cs_get_user_team(i) != CS_TEAM_T) continue; for(new j=0; j<sizeof(jakie_bronie); j++) { new weaponname[24]; get_weaponname(jakie_bronie[j], weaponname, 23); give_item(i, weaponname); cs_set_user_bpammo(i, jakie_bronie[j], 100); } } } } public OnGameHudEnd(day) { if(day == id_zabawa) { set_hudmessage(255, 0, 0, -1.0, -1.0, 0, 6.0, 5.0); show_hudmessage(0, "== HeadshotDay =="); jail_set_prisoners_fight(true, false, false); } } public Fwd_TraceLine(Float:StartPos[3],Float:EndPos[3], SkipMonsters, id, Trace) { if(!is_user_connected(id) || !is_user_alive(id)) return FMRES_IGNORED; if(!get_pcvar_num(pcvar)) return FMRES_IGNORED; new Hited = get_tr2(Trace, TR_pHit); new HitGroup = (1 << get_tr2(Trace, TR_iHitgroup)); if(!is_user_alive(Hited)) return FMRES_IGNORED; if(!(HitGroup & HITGROUP_HEAD)) { set_tr2(Trace, TR_flFraction, 1.0); return FMRES_SUPERCEDE; } return FMRES_IGNORED; }