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<div>This is my first attempt at writing a plugin, and I did it because me and some buddies were screwing around as fat scouts when suddenly a wild spy appeared (2 Teams, 23 Heavies, 1 Spy thinking they are an exception). Feed back and suggestions are welcomed. <br /><br /><font size="4">Current "Modes"</font><ol style="list-style-type: decimal"><li>Fat Scouts<ul><li>Class: Heavy</li>
<li>Weapons:<ul><li>Secondary (Shotgun/Food)</li>
</ul></li>
</ul></li>
<li>Pew Pew Spies<ul><li>Class: Spy</li>
<li>Weapons:<ul><li> Primary (Revolver)</li>
</ul></li>
</ul></li>
<li>Heavy Boxing<ul><li>Class: Heavy</li>
<li>Weapons:<ul><li> Secondary (Food Only)</li>
<li> Melee</li>
</ul></li>
</ul></li>
<li>Chargen Demoknights<ul><li>Class: Demoman</li>
<li>Weapons:<ul><li>Secondary (Shield Only)</li>
<li> Melee</li>
</ul></li>
</ul></li>
</ol><br /><font size="4">CVAR/s</font><ul><li>sm_playermode (Default 0) 0 - Disabled, 1 - Fat Scouts, 2 - Pew pew Spies, 3 - Heavy boxing, 4 - Chargen Demoknights</li>
</ul><br /><font size="4">ToDo:</font><ul><li>Figure out how to make demomen have unlimited charge</li>
<li>Add battle medic</li>
<li>Learn to make votes</li>
<li>Fix the thing where weapons from previous class transfer to new one</li>
<li>Make more ToDo lists</li>
<li>End world hunger</li>
</ul><br /><font size="4">For some reason I put the code in the text box</font><br /><div style="margin: 5px;">
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<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
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<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">#include <sourcemod>
<br />#include <tf2_stocks>
<br />#include <sdkhooks>
<br />
<br /></span><span style="color: #007700">public </span><span style="color: #0000BB">Plugin</span><span style="color: #007700">:</span><span style="color: #0000BB">myinfo </span><span style="color: #007700">=
<br />{
<br /> </span><span style="color: #0000BB">name </span><span style="color: #007700">= </span><span style="color: #DD0000">"[TF2] Player modes"</span><span style="color: #007700">,
<br /> </span><span style="color: #0000BB">author </span><span style="color: #007700">= </span><span style="color: #DD0000">"vman315"</span><span style="color: #007700">,
<br /> </span><span style="color: #0000BB">description </span><span style="color: #007700">= </span><span style="color: #DD0000">"Witty words here."</span><span style="color: #007700">,
<br /> </span><span style="color: #0000BB">version </span><span style="color: #007700">= </span><span style="color: #DD0000">"1.1"</span><span style="color: #007700">,
<br /> </span><span style="color: #0000BB">url </span><span style="color: #007700">= </span><span style="color: #DD0000">"http://vman315.com"
<br /></span><span style="color: #007700">}
<br />
<br />new </span><span style="color: #0000BB">Handle</span><span style="color: #007700">:</span><span style="color: #0000BB">sm_playermode</span><span style="color: #007700">;
<br />
<br />public </span><span style="color: #0000BB">OnPluginStart</span><span style="color: #007700">()
<br />{
<br /> </span><span style="color: #0000BB">sm_playermode </span><span style="color: #007700">= </span><span style="color: #0000BB">CreateConVar</span><span style="color: #007700">( </span><span style="color: #DD0000">"sm_playermode"</span><span style="color: #007700">, </span><span style="color: #DD0000">"0"</span><span style="color: #007700">, </span><span style="color: #DD0000">"1 - Fat Scouts, 2 - Pew pew Spies, 3 - Heavy boxing, 4 - Chargen Demoknights"</span><span style="color: #007700">, </span><span style="color: #0000BB">FCVAR_NOTIFY</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">, </span><span style="color: #0000BB">0.0</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">, </span><span style="color: #0000BB">4.0 </span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">HookEvent</span><span style="color: #007700">(</span><span style="color: #DD0000">"player_spawn"</span><span style="color: #007700">, </span><span style="color: #0000BB">event_PlayerSpawn</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">HookEvent</span><span style="color: #007700">(</span><span style="color: #DD0000">"post_inventory_application"</span><span style="color: #007700">, </span><span style="color: #0000BB">Event_PlayerResupply</span><span style="color: #007700">, </span><span style="color: #0000BB">EventHookMode_Post</span><span style="color: #007700">);
<br />}
<br />public </span><span style="color: #0000BB">event_PlayerSpawn</span><span style="color: #007700">(</span><span style="color: #0000BB">Handle</span><span style="color: #007700">:</span><span style="color: #0000BB">event</span><span style="color: #007700">, const </span><span style="color: #0000BB">String</span><span style="color: #007700">:</span><span style="color: #0000BB">name</span><span style="color: #007700">[], </span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">dontBroadcast</span><span style="color: #007700">)
<br />{
<br /> new </span><span style="color: #0000BB">client </span><span style="color: #007700">= </span><span style="color: #0000BB">GetClientOfUserId</span><span style="color: #007700">(</span><span style="color: #0000BB">GetEventInt</span><span style="color: #007700">(</span><span style="color: #0000BB">event</span><span style="color: #007700">, </span><span style="color: #DD0000">"userid"</span><span style="color: #007700">));
<br /></span><span style="color: #FF8000">// new iWeaponIndex = GetEntProp(iWeapon, Prop_Send, "m_iItemDefinitionIndex");//
<br /> </span><span style="color: #007700">switch(</span><span style="color: #0000BB">GetConVarInt</span><span style="color: #007700">(</span><span style="color: #0000BB">sm_playermode</span><span style="color: #007700">))
<br /> {
<br /> case </span><span style="color: #0000BB">1</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Fat Scout//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RegeneratePlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">2</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Fat Scout time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">2</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//PewPewSpy//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Spy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Spy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RegeneratePlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">2</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">3</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">4</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">5</span><span style="color: #007700">);
<br />
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Pew Pew Spy time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">3</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Heavy Boxing//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RegeneratePlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">42 </span><span style="color: #007700">|| </span><span style="color: #0000BB">159 </span><span style="color: #007700">|| </span><span style="color: #0000BB">311 </span><span style="color: #007700">|| </span><span style="color: #0000BB">433 </span><span style="color: #007700">|| </span><span style="color: #0000BB">863 </span><span style="color: #007700">|| </span><span style="color: #0000BB">1002</span><span style="color: #007700">) )
<br /> </span><span style="color: #FF8000">//Can you eat it? If not get rid of it//
<br /> </span><span style="color: #007700">{
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Heavy boxing time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">4</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Charge'n Demoknight//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_DemoMan</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_DemoMan</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RegeneratePlayer</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">);
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">608 </span><span style="color: #007700">|| </span><span style="color: #0000BB">405</span><span style="color: #007700">) )
<br /> {
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> }
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">131 </span><span style="color: #007700">|| </span><span style="color: #0000BB">406</span><span style="color: #007700">) )
<br /> {
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"If you have a Chargin' Targe or a Splendid Screen, you need to equip them to move."</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Charge'n Demoknight time!"</span><span style="color: #007700">);
<br /> }
<br /> }
<br />}
<br />public </span><span style="color: #0000BB">Event_PlayerResupply</span><span style="color: #007700">(</span><span style="color: #0000BB">Handle</span><span style="color: #007700">:</span><span style="color: #0000BB">event</span><span style="color: #007700">, const </span><span style="color: #0000BB">String</span><span style="color: #007700">:</span><span style="color: #0000BB">name</span><span style="color: #007700">[], </span><span style="color: #0000BB">bool</span><span style="color: #007700">:</span><span style="color: #0000BB">dontBroadcast</span><span style="color: #007700">)
<br />{
<br /> new </span><span style="color: #0000BB">client </span><span style="color: #007700">= </span><span style="color: #0000BB">GetClientOfUserId</span><span style="color: #007700">(</span><span style="color: #0000BB">GetEventInt</span><span style="color: #007700">(</span><span style="color: #0000BB">event</span><span style="color: #007700">, </span><span style="color: #DD0000">"userid"</span><span style="color: #007700">));
<br />
<br /> switch(</span><span style="color: #0000BB">GetConVarInt</span><span style="color: #007700">(</span><span style="color: #0000BB">sm_playermode</span><span style="color: #007700">))
<br /> {
<br /> case </span><span style="color: #0000BB">1</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Fat Scout//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">2</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Fat Scout time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">2</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//PewPewSpy//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Spy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Spy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">2</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">3</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">4</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">5</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Pew Pew Spy time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">3</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Heavy Boxing//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_Heavy</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">42 </span><span style="color: #007700">|| </span><span style="color: #0000BB">159 </span><span style="color: #007700">|| </span><span style="color: #0000BB">311 </span><span style="color: #007700">|| </span><span style="color: #0000BB">433 </span><span style="color: #007700">|| </span><span style="color: #0000BB">863 </span><span style="color: #007700">|| </span><span style="color: #0000BB">1002</span><span style="color: #007700">) )
<br /> </span><span style="color: #FF8000">//Can you eat it? If not get rid of it//
<br /> </span><span style="color: #007700">{
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Its Heavy boxing time!"</span><span style="color: #007700">);
<br /> }
<br /> case </span><span style="color: #0000BB">4</span><span style="color: #007700">:
<br /> </span><span style="color: #FF8000">//Charge'n Demoknight//
<br /> </span><span style="color: #007700">{
<br /> if (</span><span style="color: #0000BB">TF2_GetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">) != </span><span style="color: #0000BB">TFClass_DemoMan</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">TF2_SetPlayerClass</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFClass_DemoMan</span><span style="color: #007700">, </span><span style="color: #0000BB">false</span><span style="color: #007700">, </span><span style="color: #0000BB">true</span><span style="color: #007700">);
<br /> }
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">608 </span><span style="color: #007700">|| </span><span style="color: #0000BB">405</span><span style="color: #007700">) )
<br /> {
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">0</span><span style="color: #007700">);
<br /> }
<br /> if(</span><span style="color: #0000BB">GetEntProp</span><span style="color: #007700">(</span><span style="color: #0000BB">GetPlayerWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">), </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_iItemDefinitionIndex"</span><span style="color: #007700">) != (</span><span style="color: #0000BB">131 </span><span style="color: #007700">|| </span><span style="color: #0000BB">406</span><span style="color: #007700">) )
<br /> {
<br /> </span><span style="color: #0000BB">TF2_RemoveWeaponSlot</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">1</span><span style="color: #007700">);
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"If you have a Chargin' Targe or a Splendid Screen, you need to equip them to move."</span><span style="color: #007700">);
<br /> }
<br /> </span><span style="color: #0000BB">PrintToChat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #DD0000">"Charge'n Demoknight time!"</span><span style="color: #007700">);
<br /> }
<br /> }
<br />}
<br />
<br />public </span><span style="color: #0000BB">TF2_OnConditionRemoved</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">TFCond</span><span style="color: #007700">:</span><span style="color: #0000BB">condition</span><span style="color: #007700">)
<br />{
<br /> if(</span><span style="color: #0000BB">GetConVarBool</span><span style="color: #007700">(</span><span style="color: #0000BB">sm_playermode</span><span style="color: #007700">) == </span><span style="color: #0000BB">4 </span><span style="color: #007700">&& </span><span style="color: #0000BB">condition </span><span style="color: #007700">== </span><span style="color: #0000BB">TFCond_Charging</span><span style="color: #007700">)
<br /> {
<br /> </span><span style="color: #0000BB">SetChargeMeter</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">);
<br /> }
<br />}
<br />
<br /></span><span style="color: #0000BB">stock SetChargeMeter</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">Float</span><span style="color: #007700">:</span><span style="color: #0000BB">flChargeMeter </span><span style="color: #007700">= </span><span style="color: #0000BB">100.0</span><span style="color: #007700">)
<br />{
<br /> </span><span style="color: #0000BB">SetEntPropFloat</span><span style="color: #007700">(</span><span style="color: #0000BB">client</span><span style="color: #007700">, </span><span style="color: #0000BB">Prop_Send</span><span style="color: #007700">, </span><span style="color: #DD0000">"m_flChargeMeter"</span><span style="color: #007700">, </span><span style="color: #0000BB">flChargeMeter</span><span style="color: #007700">);
<br />}
<br /></span><span style="color: #0000BB"></span>
</span>
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</div><br /><br /><font size="1">Really needs a better name. Maybe George.</font></div>
<br /> <div style="padding:6px">
<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
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<tr>
<td><img class="inlineimg" src="https://forums.allie...s/attach/sp.gif" alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="http://www.sourcemod...?file_id=130724"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1392760978">Get Source</a> (playermodes.sp - 5.1 KB)
</td>
</tr>
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</table>
</fieldset>
</div>
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Guest Message by DevFuse
[TF2] Player modes
Temat rozp.
Adminek AMXX.PL
, 18.02.2014 23:03
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