Komandor :
#include <amxmodx>
#include <cstrike>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
new const nazwa[] = "Komandor";
new const opis[] = "ak47, 2 skoki, ubranie wroga.";
new const bronie = 1<<CSW_AK47;
new const zdrowie = 0;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 0;
new bool: ma_klase[33];
new skoki[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "Play");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
}
public cod_class_enabled(id)
{
ZmienUbranie(id, 0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
ZmienUbranie(id, 1);
ma_klase[id] = false;
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 1;
return FMRES_IGNORED;
}
Wojskowy:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <engine>
#include <hamsandwich>
#define PLUGIN "Wojskowy"
#define VERSION "1.0"
#define AUTHOR "Play"
new bool:ma_klase[33];
new const nazwa[] = "Wojskowy";
new const opis[] = "400 grawitacji, 1/6 na oślepienie przeciwnika, m4a1";
new const bronie = 1<<CSW_M4A1;
new const zdrowie = 5;
new const kondycja = 10;
new const inteligencja = 15;
new const wytrzymalosc = 0;
new g_msg_screenfade;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("Damage", "Damage", "b", "2!=0");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
g_msg_screenfade = get_user_msgid("ScreenFade");
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
}
public cod_class_enabled(id)
{
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
}
public Damage(id)
{
new attacker = get_user_attacker(id);
if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker)
return PLUGIN_CONTINUE;
if(ma_klase[attacker] && random(6) == 1)
Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
return PLUGIN_CONTINUE;
}
stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
{
message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
write_short( duration ); // Duration of fadeout
write_short( holdtime ); // Hold time of color
write_short( fadetype ); // Fade type
write_byte ( red ); // Red
write_byte ( green ); // Green
write_byte ( blue ); // Blue
write_byte ( alpha ); // Alpha
message_end();
}
Użytkownik Dziobak? edytował ten post 14.01.2014 20:33