Sprawdź teraz.
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>
new const nazwa[] = "Sheminator";
new const opis[] = "7 sek Niesmiertlenosci, 2xSkok, Lekka Niewidka, Ubranie wroga, Lekka Grawitka, mp5(dmg)10+[inta]";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_USP)|(1<<CSW_MP5NAVY)|(1<<CSW_FLASHBANG);
new const zdrowie = 250;
new const kondycja = 250;
new const inteligencja = 250;
new const wytrzymalosc = 250;
new skoki[33];
new ma_klase[33];
new CT_Skins[4][] = {"sas","gsg9","urban","gign"};
new Terro_Skins[4][] = {"arctic","leet","guerilla","terror"};
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);
register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 30);
entity_set_float(id, EV_FL_gravity, 750.0/800.0);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
ma_klase[id] = true;
}
public cod_class_disabled(id)
{
set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255);
entity_set_float(id, EV_FL_gravity, 1.0);
ma_klase[id] = false;
}
public fwSpawn_Grawitacja(id)
{
if(ma_klase[id])
entity_set_float(id, EV_FL_gravity, 750.0/800.0);
}
public fwCmdStart_MultiJump(id, uc_handle)
{
if(!is_user_alive(id) || !ma_klase[id])
return FMRES_IGNORED;
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
{
skoki[id]--;
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id, pev_velocity,velocity);
}
else if(flags & FL_ONGROUND)
skoki[id] = 2;
return FMRES_IGNORED;
}
public cod_class_skill_used(id){
set_user_godmode(id,1);
set_user_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 7);
set_task(7.0,"koniec", id);
}
public koniec(id){
set_user_godmode(id,0);
set_user_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 30);
}
public ZmienUbranie(id,reset)
{
if (!is_user_connected(id))
return PLUGIN_CONTINUE;
if (reset)
cs_reset_user_model(id);
else
{
new num = random_num(0,3);
cs_set_user_model(id, (get_user_team(id) == 1)? CT_Skins[num]: Terro_Skins[num]);
}
return PLUGIN_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_MP5NAVY)
cod_inflict_damage(idattacker, this, 10.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}