Witam,
mam problem, mianowicie na serwerze mapy kończą się przed zadanym czasem w server.cfg (30 minut), a mimo to zmiana następuje w 18-19 minucie.
server.cfg:
// nazwa serwera, dopisek Zabijaka.pl wymagany! hostname "xxx" // haslo do serwera gry, w przypadku prywatnych serwerow haslo musi zostac zalozone! sv_password "" sys_ticrate 1000 // haslo rcon rcon_password "xxx" sv_region "3" mp_autokick "0" mp_autoteambalance "0" mp_buytime "0.25" mp_c4timer "30" mp_chattime "5" mp_consistency "1" mp_decals "300" mp_fadetoblack "0" mp_flashlight "0" mp_footsteps "1" mp_forcecamera "2" mp_forcechasecam "2" mp_freezetime "3" mp_friendlyfire "1" mp_kickpercent "0.60" mp_mapvoteratio "0.60" mp_limitteams "0" mp_logdetail "0" mp_logecho "0" mp_logfile "0" mp_logmessages "0" mp_maxrounds "12" mp_roundtime "2.00" mp_startmoney "800" mp_timelimit "30" mapchangecfgfile "server.cfg" mp_tkpunish "0" mp_winlimit "0" sv_accelerate "5" sv_aim "0" sv_airaccelerate "10" sv_airmove "1" sv_allowdownload "1" sv_allowupload "0" sv_alltalk "0" sv_cheats "0" sv_clienttrace "1" sv_friction "4" sv_gravity "800" sv_maxrate "30000" sv_minrate "5000" sv_maxupdaterate "101" sv_minupdaterate "33" sv_maxspeed "320" sv_proxies "1" sv_send_logos "0" sv_send_resources "1" sv_stepsize "18" sv_stats "0" sv_timeout "25" sv_wateraccelerate "10" sv_wateramp "0" sv_waterfriction "1" allow_spectators "1" decalfrequency "60" edgefriction "2" host_framerate "0" pausable "0"