Witam, czy mogłby ktoś mi naprawić ten plugin aby było max kasy 50000 a na start 850. Probowalem ale ciagle jest max 16k.
#include <amxmodx> #include <amxmisc> #include <cstrike> #define MONEY_TIER 50000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money new money_total[33] // Keep track of peeps money if above MONEY_TIER new gmsg_Money new amx_maxmoney new amx_startmoney public client_connect(id) { set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method money_total[id] = 0 } public read_gmsg_Money(id) { if(!is_user_connected(id)) return PLUGIN_HANDLED new current_total = read_data(1) if(current_total == 801){ // If CS is spawning you with mp_startmoney default current_total = get_pcvar_num(amx_startmoney) // current total is actually amx_startmoney cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney money_total[id] = 0 // reset } if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER { money_total[id] = current_total // Keep track of current total send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // send money msg of current total return PLUGIN_CONTINUE } if(money_total[id]) // If was over tier on last money message { money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track cs_set_user_money(id,money_total[id],1) money_total[id] = 0 } else{ send_moneymsg(id,current_total-MONEY_TIER,read_data(2)) // else send money message } return PLUGIN_CONTINUE } return PLUGIN_CONTINUE } //change flash to ammount public send_moneymsg(id,ammount,flash) { cs_set_user_money(id,MONEY_TIER,0) //Set user money to tier ammount so easy to track add and subtract terms new maxamount = get_pcvar_num(amx_maxmoney) if(money_total[id] > maxamount) money_total[id] = maxamount //send old money message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) write_long(money_total[id]-ammount) write_byte(0) message_end() //send current money message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id ) //Send money message with ammount stored in money_total[id] write_long(money_total[id]) write_byte(flash) message_end() } public find_money_target(id, level, cid) { if(!cmd_access(id, level, cid, 3)) return PLUGIN_HANDLED new target[16], ammount[8], players[32] new num read_argv(1,target,15) read_argv(2,ammount,7) if(target[0] == '@'){ //If trying to give a team money if(target[1] == 'C' || target[1] == 'c'){ get_players(players, num ,"e", "CT") } else if(target[1] == 'T' || target[1] == 't'){ get_players(players, num ,"e", "TERRORIST") } else{ console_print(id, "*** No known team by that name. ***") return PLUGIN_HANDLED } } else if(target[0] == '#'){ //If trying to give a player(userid) money new userid = str_to_num(target[1]) players[0] = find_player("k", userid) } else{ // else search for matching name to try and give money players[0] = find_player("bl", target) } if(players[0] == 0){ //If no target(s) could be found console_print(id, "*** No target(s) could be found. ***") return PLUGIN_HANDLED } else give_money(players, str_to_num(ammount)) return PLUGIN_HANDLED } public give_money(players[], ammount) { new i while(players[i]){ if(money_total[players[i]]){ money_total[players[i]] += ammount // Keep track of current total send_moneymsg(players[i],ammount,1) // send money msg of current total } else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){ money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total send_moneymsg(players[i],ammount,1) // send money msg of current total } else{ ammount += cs_get_user_money(players[i]) cs_set_user_money(players[i],ammount,1) money_total[players[i]] = 0 } ++i } } public restartround() { for (new i=1; i<33; i++) money_total[i] = 0 } public _cs_get_user_money_ul(plug,param) { if(param != 1) return PLUGIN_HANDLED new id = get_param(1) if (id < 1 || id > get_maxplayers()) { log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id) return PLUGIN_HANDLED } else { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "Invalid player %d", id) return PLUGIN_HANDLED } } if(money_total[id] < MONEY_TIER) { return cs_get_user_money(id) } else { return money_total[id] } return PLUGIN_HANDLED } public _cs_set_user_money_ul(plug,param) { if(param != 2 && param != 3 ) return PLUGIN_HANDLED new id = get_param(1) if (id < 1 || id > get_maxplayers()) { log_error(AMX_ERR_NATIVE, "Player out of range (%d)", id) return PLUGIN_HANDLED } else { if (!is_user_connected(id)) { log_error(AMX_ERR_NATIVE, "Invalid player %d", id) return PLUGIN_HANDLED } } new ammount = get_param(2) if(ammount >= MONEY_TIER){ new change = ammount - money_total[id] money_total[id] = ammount send_moneymsg(id,change,get_param(3)) } else{ if (ammount < 0) ammount = 0 cs_set_user_money(id,ammount,get_param(3)) money_total[id] = 0 } return PLUGIN_HANDLED } public plugin_natives() { register_library("money_ul") register_native("cs_get_user_money_ul","_cs_get_user_money_ul") register_native("cs_set_user_money_ul","_cs_set_user_money_ul") } public plugin_init() { register_plugin("Unlimited Money","2.0","NL)Ramon(NL") register_event("Money","read_gmsg_Money","b") register_event("TextMsg", "restartround", "a", "2&#Game_C","2&#Game_w") amx_startmoney = register_cvar("amx_startmoney", "850") amx_maxmoney = register_cvar("amx_maxmoney", "50000") register_concmd("amx_setmoney", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>") gmsg_Money = get_user_msgid("Money") return PLUGIN_CONTINUE }