Witam proszę o zrobienie klasy premium Kucacz
Kucacz:
Opis: Ma 120hp, zestaw granatów, 1/1 z he, gdy kuca na nozu ma 10% niewidzialnosci.
Na flage ADMIN_LEVEL_D
Bornie: M4, deagle, zestaw granatu
I przerobienie klasy NINJA, aby z noza zabijała !tylko! z prawego przycisku myszy!
Kod ninja:
Spoiler
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #define DMG_BULLET (1<<1) #include <fakemeta> #include <cstrike> new const nazwa[] = "Ninja (Klasa Premium_F)"; new const opis[] = " 1/1 zabicia z noża, cztery podskoki w powietrzu, zmniejszona grawitacja, zmniejszona widocznosc na nozu"; new const bronie = (1<<CSW_SCOUT); new const zdrowie = 20; new const kondycja = 10; new const inteligencja = 0; new const wytrzymalosc = 0; new skoki[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); register_forward(FM_CmdStart, "fwCmdStart_MultiJump"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); RegisterHam(Ham_TakeDamage, "player", "fwTakeDamage_JedenCios"); register_event("CurWeapon","CurWeapon","be", "1=1") } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_F)) { client_print(id, print_chat, "[Ninja (Klasa Premium)] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } entity_set_float(id, EV_FL_gravity, 300.0/800.0); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 250.0/800.0); } public fwCmdStart_MultiJump(id, uc_handle) { if(!is_user_alive(id) || !ma_klase[id]) return FMRES_IGNORED; new flags = pev(id, pev_flags); if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]) { skoki[id]--; new Float:velocity[3]; pev(id, pev_velocity,velocity); velocity[2] = random_float(265.0,285.0); set_pev(id, pev_velocity,velocity); } else if(flags & FL_ONGROUND) skoki[id] = 3; return FMRES_IGNORED; } public fwTakeDamage_JedenCios(id, ent, attacker) { if(is_user_alive(attacker) && ma_klase[attacker] && get_user_weapon(attacker) == CSW_KNIFE) { cs_set_user_armor(id, 0, CS_ARMOR_NONE); SetHamParamFloat(4, float(get_user_health(id) + 1)); return HAM_HANDLED; } return HAM_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 90.0, 0.4, idinflictor, damagebits); return HAM_IGNORED; } public CurWeapon(id) { if(!ma_klase[id]) return; new wid = read_data(2) // Id broni if(wid == CSW_KNIFE){ set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 20); } else { set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); } } public client_PreThink(id) { if(!ma_klase[id]) return; if(get_user_weapon(id) == CSW_KNIFE) set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 20); else set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */