Klasa nie chce się skompilować
CokiA1
24.07.2013
Witam mam mały problem ponieważ nie mogę skompilować tej klasy
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <codmod> #include <hamsandwich> #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new const nazwa[] = "CyC[od 420lvl]"; new const opis[] = "Ma 1/1 z SCOUT'a 1/2 HE, +20dmg"; new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_AK47); new const zdrowie = 10; new const kondycja = 0; new const inteligencja = 10; new const wytrzymalosc = 0; new g_msgHostageAdd, g_msgHostageDel; new bool:ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "QTM_Peyote"); g_msgHostageAdd = get_user_msgid("HostagePos"); g_msgHostageDel = get_user_msgid("HostageK"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); set_task (2.0,"radar_scan",_,_,_,"b"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_class_enabled(id) new dostepna = 420; new level = cod_get_user_level(id); if(level <= 420) { client_print(id, print_chat, "[%s]Klasa dostepna od %i poziomu.", nazwa, dostepna) return COD_STOP; } ma_klase[id] = true; public cod_class_disabled(id) ma_klase[id] = false; public radar_scan(id) { new PlayerCoords[3]; for (new id=1; id<=32; id++) { if((!is_user_alive(id))||(!ma_klase[id])) continue; for (new i=1;i<=32;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue; get_user_origin(i, PlayerCoords) message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id) write_byte(id) write_byte(i) write_coord(PlayerCoords[0]) write_coord(PlayerCoords[1]) write_coord(PlayerCoords[2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id) write_byte(i) message_end() } } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET cod_inflict_damage(idattacker, this, float(get_user_health(this)-damage+1.0, 0.0, idinflictor, damagebits); if(damagebits & DMG_HEGRENADE && get_user_team(this) != get_user_team(idattacker) && random_num(1,2) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 20.0, 0.0, idinflictor, damagebits); return HAM_IGNORED;
Jak ktoś by mógł naprawić błąd i mi to skompilować to był bym bardzo wdzięczny
Użytkownik CokiA1 edytował ten post 24.07.2013 17:25
Engi
24.07.2013
Kompilować się kompiluje ale czy to działa to nie mam pojęcia:
#include <amxmodx>#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
#define DMG_HEGRENADE (1<<24)
new const nazwa[] = "CyC[od 420lvl]";
new const opis[] = "Ma 1/1 z SCOUT'a 1/2 HE, +20dmg";
new const bronie = (1<<CSW_SCOUT)|(1<<CSW_HEGRENADE)|(1<<CSW_AK47);
new const zdrowie = 10;
new const kondycja = 0;
new const inteligencja = 10;
new const wytrzymalosc = 0;
new g_msgHostageAdd, g_msgHostageDel;
new bool:ma_klase[33];
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
g_msgHostageAdd = get_user_msgid("HostagePos");
g_msgHostageDel = get_user_msgid("HostageK");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
set_task (2.0,"radar_scan",_,_,_,"b");
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
}
public cod_class_enabled(id)
{
new dostepna = 420;
new level = cod_get_user_level(id);
if(level < dostepna)
{
client_print(id, print_chat, "[%s]Klasa dostepna od %i poziomu.", nazwa, dostepna)
return COD_STOP;
}
ma_klase[id] = true;
return COD_CONTINUE;
}
public cod_class_disabled(id)
ma_klase[id] = false;
public radar_scan(id)
{
new PlayerCoords[3];
for (new id=1; id<=32; id++)
{
if((!is_user_alive(id))||(!ma_klase[id])) continue;
for (new i=1;i<=32;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue;
get_user_origin(i, PlayerCoords)
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(PlayerCoords[0])
write_coord(PlayerCoords[1])
write_coord(PlayerCoords[2])
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
write_byte(i)
message_end()
}
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_SCOUT && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(damagebits & DMG_HEGRENADE && get_user_team(this) != get_user_team(idattacker) && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 20.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}