Witam,
Pobrałem plugin VIP-a z internetu w waszym generatorze wygenerowałem 5% na odrodzenie się po śmierci i go wkleiłem do pluginu VIP-a i działa z jednym wyjątkiem,
którym jest niedziałający radar oraz napisy w tabeli w drugiej kolumnie w grze że wszyscy są "Dead". Czy mógłby mi ktoś pomóc z pluginem i go odpowiednio naprawić
by ten problem zniknął ? Z góry dzięki !
#include <amxmodx> #include <cstrike> #include <amxmisc> #include <fun> #include <codmod> #include <hamsandwich> #include <fakemeta_util> #include <fakemeta> #define ADMIN_VIP ADMIN_LEVEL_E #define SCOREATTRIB_DEAD (1 << 0) #define SCOREATTRIB_VIP (1 << 2) #define MODEL_VIPA #define MONEY_F 115 #define fm_get_user_money(%1) get_pdata_int(%1, MONEY_F) #define IsPlayer(%1) (1<=%1<=maxPlayers) new bool:g_Vip[33], gRound=0, ioid, maxPlayers; new bool:bonus[33]; new nick_gracza[32] new g_MsgScoreAttrib = 0; new cvar_exp, cvar_money, cvar_hp, cvar_bazowa_kasa, cvar_model, cvar_bronie, cvar_granaty, cvar_hsxp, cvar_hshp, cvar_hsmoney, cvar_info_vip; new cvar_bonus_stamina, cvar_bonus_intelligence, cvar_bonus_trim, cvar_bonus_hp, cvar_motd, cvar_vip_uammo; new const max_clip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 }; public plugin_precache() precache_model("models/player/vip/vip.mdl"); public plugin_init() { register_plugin("VIPcod_eDivision.pl", "1.5", "Kamil"); g_MsgScoreAttrib = get_user_msgid("ScoreAttrib"); register_message(g_MsgScoreAttrib, "messageScoreAttrib"); RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1); //register_event("ResetHUD", "respawn", "abe"); register_clcmd("say /vips", "vip_bonusy") register_forward(FM_CmdStart, "CmdStart"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); // CVARY cvar_exp = register_cvar("vip_exp","55"); // ilosc expa za killa cvar_money = register_cvar("vip_money","200"); // ilosc kasy za killa cvar_hp = register_cvar("vip_hp","10"); // ilosc hp za killa cvar_bazowa_kasa= register_cvar("vip_bmoney","2000"); // ilosc kasy na spawnie cvar_bonus_stamina = register_cvar("vip_dodatkowa_kon","20"); // bonusowa kondycja cvar_bonus_intelligence = register_cvar("vip_dodatkowa_int","10"); // bonusowa inteligencja cvar_bonus_trim = register_cvar("vip_dodatkowa_wyt","15"); // bonusowa wytrzymalosc cvar_bonus_hp = register_cvar("vip_dodatkowe_hp","10"); // bonusowe hp cvar_model = register_cvar("vip_model","1"); // czy vip ma miec lepszy model cvar_bronie= register_cvar("vip_bronie","0"); // 0 nic, 1 daje AK47 i M4A1, 2 samo m4, 3 samo aka cvar_granaty = register_cvar("vip_granaty","1"); // czy vip ma dostawać wszystkie granaty 0 nie, 1 tak, 2 tylko he, cvar_hsxp = register_cvar("vip_xp_hs","65"); // xp za hs vipa cvar_hshp = register_cvar("vip_hp_hs","15"); // hp za hs vipa cvar_hsmoney = register_cvar("vip_hs_money","400"); // kasa za hs vipa cvar_info_vip = register_cvar("vip_info","1"); // pokazywac info gdy wchodzi vip ( przaychdozi VIP nick) cvar_motd = register_cvar("vip_motd","1"); // pokazywac motd z info o vipach cvar_vip_uammo = register_cvar("vip_uammo","0"); // czy vip ma mien zwinne palnce ( strzela bez przeladowania) } public client_death(killer, victim, wpnindex, hitplace, TK) { if(is_user_alive(killer) && (get_user_flags(killer) & ADMIN_VIP)) { if(hitplace == HIT_HEAD) { new hs_xp = get_pcvar_num(cvar_hsxp) new hs_hp = get_pcvar_num(cvar_hshp) new hs_money = get_pcvar_num(cvar_hsmoney) cod_set_user_xp(killer, cod_get_user_xp(killer) + hs_xp); fm_set_user_money(killer, fm_get_user_money(killer) + hs_money, 1) set_user_health(killer, get_user_health(killer) + hs_hp); new sync = CreateHudSyncObj(); set_hudmessage(255, 212, 0, 0.53, 0.33, 1, 6.0, 4.0); ShowSyncHudMsg(killer, sync, "VIP +%i HS XP", hs_xp); } else { cod_set_user_xp(killer, cod_get_user_xp(killer) + get_pcvar_num(cvar_exp)); fm_set_user_money(killer, fm_get_user_money(killer) + get_pcvar_num(cvar_money), 1); set_user_health(killer, get_user_health(killer) + get_pcvar_num(cvar_hp)); new add_exp = get_pcvar_num(cvar_exp); new sync = CreateHudSyncObj(); set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0); ShowSyncHudMsg(killer, sync, "VIP +%i XP", add_exp); } } } public cod_class_changed(id) bonus[id] = false; public fwHamPlayerSpawnPost(id){ if (get_user_flags(id) & ADMIN_VIP) { model_vip_change(id); set_hudmessage(255, 0, 0, 0.34, 0.81, 0, 6.0, 12.0) show_hudmessage(id, "Jestes VIP'ep i dostajesz dodatkowe bonusy.") fm_set_user_money(id, fm_get_user_money(id) + get_pcvar_num(cvar_bazowa_kasa), 1) new bronie = get_pcvar_num(cvar_bronie) new granaty = get_pcvar_num(cvar_granaty) if (bronie == 1) { cod_give_weapon(id, CSW_AK47); cod_give_weapon(id, CSW_M4A1); cod_give_weapon(id, CSW_DEAGLE); } if (bronie == 2) cod_give_weapon(id, CSW_M4A1); if (bronie == 3) cod_give_weapon(id, CSW_AK47); if (granaty == 1) { cod_give_weapon(id, CSW_HEGRENADE); cod_give_weapon(id, CSW_FLASHBANG); cod_give_weapon(id, CSW_FLASHBANG); cod_give_weapon(id, CSW_SMOKEGRENADE); } if (granaty == 2) cod_give_weapon(id, CSW_HEGRENADE); if(!bonus[id]) { cod_set_user_bonus_health(id, cod_get_user_health(id)+ get_pcvar_num(cvar_bonus_hp)); cod_set_user_bonus_trim(id, cod_get_user_trim(id) + get_pcvar_num(cvar_bonus_trim)); cod_set_user_bonus_intelligence(id, cod_get_user_intelligence(id) + get_pcvar_num(cvar_bonus_intelligence)); cod_set_user_bonus_stamina(id, cod_get_user_stamina(id) + get_pcvar_num(cvar_bonus_stamina)); bonus[id] = true; } } } public client_disconnect(id) { bonus[id] = false; new info_vip_con = get_pcvar_num(cvar_info_vip) if(info_vip_con) { if (get_user_flags(id) & ADMIN_VIP) { get_user_name(id, nick_gracza, 32); set_hudmessage(255, 0, 0, 0.04, 0.28, 0, 6.0, 12.0) show_hudmessage(0, "Odchodzi VIP %s", nick_gracza) } } } public client_authorized(id) { bonus[id] = false; new info_vip_con = get_pcvar_num(cvar_info_vip) if(info_vip_con) { if (get_user_flags(id) & ADMIN_VIP) { get_user_name(id, nick_gracza, 32); set_hudmessage(255, 0, 0, 0.04, 0.28, 0, 6.0, 12.0) show_hudmessage(0, "Przychodz VIP %s", nick_gracza) } } } public model_vip_change(id) { new model = get_pcvar_num(cvar_model) if (model) return PLUGIN_CONTINUE; if(get_user_flags(id) & ADMIN_VIP) cs_set_user_model(id, "vip") return PLUGIN_CONTINUE } public messageScoreAttrib(iMsgID, iDest, iReceiver) { new iPlayer = get_msg_arg_int(1); if(is_user_connected(iPlayer) && (get_user_flags(iPlayer) & ADMIN_VIP)) set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD); return PLUGIN_HANDLED; } public vip_bonusy(id) { new motd_s = get_pcvar_num(cvar_motd) if (motd_s) show_motd(id, "vip.txt", "Vip Info") } stock fm_set_user_money(index, money, flash = 1) //set money { set_pdata_int(index, MONEY_F, money) message_begin(MSG_ONE, get_user_msgid("Money"), _, index); write_long(money); write_byte(flash ? 1 : 0); message_end(); } public CmdStart(id, uc_handle) { if (get_pcvar_num(cvar_vip_uammo)) { if(get_user_flags(id) & ADMIN_VIP) { new buttons = get_uc(uc_handle, UC_Buttons); new oldbuttons = pev(id, pev_oldbuttons); new clip, ammo, weapon = get_user_weapon(id, clip, ammo); if(max_clip[weapon] == -1 || !ammo) return PLUGIN_CONTINUE; if((buttons & IN_RELOAD && !(oldbuttons & IN_RELOAD) && !(buttons & IN_ATTACK)) || !clip) { cs_set_user_bpammo(id, weapon, ammo-(max_clip[weapon]-clip)); new new_ammo = (max_clip[weapon] > ammo)? clip+ammo: max_clip[weapon] set_user_clip(id, new_ammo); } } } return PLUGIN_CONTINUE; } stock set_user_clip(id, ammo) { if(get_user_flags(id) & ADMIN_VIP) { new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _); get_weaponname(weapon, weaponname, 31); while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0) if (pev(weaponid, pev_owner) == id) { set_pdata_int(weaponid, 51, ammo, 4); return weaponid; } } return 0; } public cod_class_disabled(id){ bonus[id] = false; } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, 200); } public plugin_cfg(){ maxPlayers=get_maxplayers(); } public event_new_round(){ ++gRound; } public GameCommencing(){ gRound=0; } public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) || (ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){ if(gRound>=5){ if(gRound<=8){ damage*=(100+20)/100; } } } }