public player_attack(victim, attacker, Float:damage, Float:direction[3], tracehandle, damagebits) { if(!is_user_connected(victim) || !is_user_connected(attacker) || victim == attacker) return HAM_IGNORED if(get_user_team(victim) == 2 && get_user_team(attacker) == 2) return HAM_SUPERCEDE if(get_user_team(victim) == 1 && get_user_team(attacker) == 1 && !walcz_gracza[victim] && !walcz_gracza[attacker]) return HAM_SUPERCEDE if(!(get_user_team(victim) == 1 && get_user_team(attacker) == 1 && walcz_gracza[victim] && walcz_gracza[attacker])) return HAM_SUPERCEDE return HAM_IGNORED }//walcz_tt = walka wszystkich
//walcz_gracza = walka jednego gracza z jakaś 2 osobą z włączona zmienną walcz_gracza[id]