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This plugin is an optional module of [ L4D2 ] Ready Up and thus requires it to function.
This plugin limits the range at which players can "rush off" ahead of their team. Players are first issued a notice that they are rushing and asked to return to their team, and failure to do so, marked by continuing will lead to teleportation or punishment depending on the server settings.
What is coming in v0.2?
Currently, this plugin doesn't work on finales. I've added the code, but I've yet to hook it up. This is something I intend to have in the next update. I also intend to allow server owners to set how far behind the team marks a player as not part of the teams average distance. Also, I'll add in dynamic ranges for when tanks are active.
rum_warning_limit: Reaching this warning limit will result in punishment; the player will be killed.
rum_distance_notify: At which distance do we notify the player that they are too far ahead of their team?
rum_distance_warning: At which distance do we issue the player a warning, teleporting (or punishing) the player?
This plugin is in early stages and may have bugs.
Attached Files rum_rushdistance0.1.zip (13.7 KB)
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Witamy w Nieoficjalnym polskim support'cie AMX Mod X
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Guest Message by DevFuse
[ L4D2 ] Rush Distance
Temat rozp.
Adminek AMXX.PL
, 19.03.2013 21:56
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