Spoiler
#include <amxmodx> #include <colorchat> #include <cstrike> #include <csx> #include <fakemeta> #include <fun> #include <hamsandwich> #define IsPlayer(%1) (1<=%1<=maxPlayers) new Array:g_Array, CsArmorType:armortype, bool:g_FreezeTime, bool:g_Vip[33], gRound=0, g_Hudmsg, ioid, maxPlayers; new const g_Langcmd[][]={"say /vips","say_team /vips","say /vipy","say_team /vipy"}; public plugin_init(){ register_plugin("VIP Ultimate", "8.0.0.2", "benio101 & speedkill"); RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1); RegisterHam(Ham_Item_PreFrame, "player", "fw_Player_ResetMaxSpeed", 1); register_logevent("logevent_round_start", 2, "1=Round_Start"); register_event("HLTV", "event_new_round", "a", "1=0", "2=0"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); RegisterHam(Ham_TakeDamage, "player", "takeDamage", 0); register_event("DeathMsg", "DeathMsg", "a"); register_message(get_user_msgid("ScoreAttrib"), "VipStatus"); g_Array=ArrayCreate(64,32); for(new i;i<sizeof g_Langcmd;i++){ register_clcmd(g_Langcmd[i], "ShowVips"); } register_clcmd("say /vip", "ShowMotd"); set_task(30.0, "ShowAdv",.flags = "b"); g_Hudmsg=CreateHudSyncObj(); register_logevent("RoundEnd", 2, "1=Round_End"); } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; new g_Name[64]; get_user_name(id,g_Name,charsmax(g_Name)); new g_Size = ArraySize(g_Array); new szName[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, szName, charsmax(szName)); if(equal(g_Name, szName)){ return 0; } } ArrayPushString(g_Array,g_Name); set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0); ShowSyncHudMsg(0, g_Hudmsg, "Vip %s wbija na serwer !",g_Name); return PLUGIN_CONTINUE; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; new Name[64]; get_user_name(id,Name,charsmax(Name)); new g_Size = ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } public SpawnedEventPre(id){ if(g_Vip[id]){ if(is_user_alive(id)){ SpawnedEventPreVip(id); } } } public SpawnedEventPreVip(id){ set_user_gravity(id, 750.0/800.0); cs_set_user_armor(id, min(cs_get_user_armor(id,armortype)+250, 600), CS_ARMOR_VESTHELM); give_item(id, "weapon_hegrenade"); give_item(id, "weapon_flashbang"); cs_set_user_bpammo(id, CSW_FLASHBANG,2); give_item(id, "weapon_smokegrenade"); if(gRound>=2){ cs_set_user_money(id, min(cs_get_user_money(id)+400, 24000), 1); } if(gRound>=1){ if(get_user_team(id)==2){ give_item(id, "item_thighpack"); } } } public fw_Player_ResetMaxSpeed(id){ if(g_Vip[id]){ if(is_user_alive(id)){ fw_Player_ResetMaxSpeedVip(id); } } } public logevent_round_start(){ g_FreezeTime=false; } public event_new_round(){ g_FreezeTime=true; ++gRound; } public fw_Player_ResetMaxSpeedVip(id){ if(!g_FreezeTime){ set_user_maxspeed(id,get_user_maxspeed(id) + 75); } } public GameCommencing(){ gRound=0; } public plugin_cfg(){ maxPlayers=get_maxplayers(); } public takeDamage(this, idinflictor, idattacker, Float:damage, damagebits){ if(((IsPlayer(idattacker) && is_user_connected(idattacker) && g_Vip[idattacker] && (ioid=idattacker)) || (ioid=pev(idinflictor, pev_owner) && IsPlayer(ioid) && is_user_connected(ioid) && g_Vip[ioid]))){ if(random(2)<1){ damage*=(100+10)/100; } } SetHamParamFloat(4, damage); return HAM_HANDLED; } public DeathMsg(){ new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){ DeathMsgVip(killer,victim,read_data(3)); } } public DeathMsgVip(kid,vid,hs){ set_user_health(kid, min(get_user_health(kid)+(hs?15:10),150)); if(gRound>=1){ cs_set_user_money(kid, cs_get_user_money(kid)+(hs?500:400)); } } public VipStatus(){ new id=get_msg_arg_int(1); if(is_user_alive(id) && g_Vip[id]){ set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4); } } public ShowVips(id){ new g_Name[64],g_Message[192]; new g_Size=ArraySize(g_Array); for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); add(g_Message, charsmax(g_Message), g_Name); if(i == g_Size - 1){ add(g_Message, charsmax(g_Message), "."); } else{ add(g_Message, charsmax(g_Message), ", "); } } ColorChat(id,GREEN,"^x03Vipy ^x04na ^x03serwerze: ^x04%s", g_Message); return PLUGIN_CONTINUE; } public client_infochanged(id){ if(g_Vip[id]){ new szName[64]; get_user_info(id,"name",szName,charsmax(szName)); new Name[64]; get_user_name(id,Name,charsmax(Name)); if(!equal(szName,Name)){ ArrayPushString(g_Array,szName); new g_Size=ArraySize(g_Array); new g_Name[64]; for(new i = 0; i < g_Size; i++){ ArrayGetString(g_Array, i, g_Name, charsmax(g_Name)); if(equal(g_Name,Name)){ ArrayDeleteItem(g_Array,i); break; } } } } } public plugin_end(){ ArrayDestroy(g_Array); } public ShowMotd(id){ show_motd(id, "vip.txt", "Informacje o vipie"); } public ShowAdv(){ client_print(0, 3, "Chcesz dowiedziec sie co posiada vip ? Napisz na say'u /vip"); } public bomb_planted(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 150); } } public bomb_defused(id){ if(is_user_alive(id) && g_Vip[id]){ cs_set_user_money(id,cs_get_user_money(id) + 200); } } public RoundEnd(){ for(new i = 1; i <= maxPlayers; i++){ if(is_user_alive(i) && g_Vip[i]){ cs_set_user_money(i,cs_get_user_money(i) + 100); } } }
- Menu dla vipa na komende /vipmenu
- Po wejściu do menu widzimi 2 opcje:
¤ Zestawy Płatne
¤ Zestawy Bezpłatne
w zestawach bezpłatnych:
Sama mp5
Samo KM UMP45
Doładowanie ammu wszystkich broni jakie posiadamy
w zestawach płatnych:
Awp + Deagle + Granaty + Tylko dla Ct defusekit za 5250$
Ak47 + Deagle + Granaty + Tylko dla ct defause kit za 3500$
M4a1 + Deagle + Granaty + Tylko dla ct deafausekit za 3500$
Famas + Deagle + Granaty + Tylko dla ct deafausekit za 2700$
Shotgun szybkostrzelny + Deagle + Granaty + Tylko dla ct deafausekit za 2700$
Jeżeli bierzemy coś z zestawu płatnego, to wszystkie bronie które mieliśmy (przykładowo, startowe usp) wyrzuca nam.
Przy bezpłatnych wyrzucamy tylko broń ze slotu na karabin (tylko przy zakupie mp5 i ump45, jak by to było gdyby przy zakupie ammu wyrzucałoby nam broń )