Witam, to moja pierwsza mapa. Na początku wszystko w porządku. Starałem się stworzyć własne budynki lecz po stworzeniu kilku z nich pojawia się takowy błąd:
** Wykonywanie... ** Polecenie: Zmień folder ** Parametry: D:/Steam/steamapps/common/Half-Life/valve ** Wykonywanie... ** Polecenie: D:/Programy/J.A.C.K./halflife/hlcsg.exe ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:/Programy/J.A.C.K./halflife/hlcsg.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low -wadautodetect Entering D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (4.14 seconds) CSGBrush: (1.18 seconds) added 10 additional animating textures. Using Wadfile: \Steam\steamapps\common\Half-Life\valve\halflife.wad - Contains 157 used textures, 58.80 percent of map (3116 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\valve\liquids.wad - Contains 1 used texture, 0.37 percent of map (32 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\valve\xeno.wad - Contains 2 used textures, 0.75 percent of map (264 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\valve\torntextures.wad - Contains 18 used textures, 6.74 percent of map (162 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\aim_skwerek.wad - Contains 43 used textures, 16.10 percent of map (56 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\Royalsprefab.wad - Contains 3 used textures, 1.12 percent of map (121 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\chateau.wad - Contains 4 used textures, 1.50 percent of map (136 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_747.wad - Contains 3 used textures, 1.12 percent of map (143 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_assault.wad - Contains 1 used texture, 0.37 percent of map (22 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_bdog.wad - Contains 5 used textures, 1.87 percent of map (132 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_cbble.wad - Contains 3 used textures, 1.12 percent of map (61 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_havana.wad - Contains 2 used textures, 0.75 percent of map (122 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cs_office.wad - Contains 2 used textures, 0.75 percent of map (102 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\cstrike.wad - Contains 2 used textures, 0.75 percent of map (123 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_airstrip.wad - Contains 1 used texture, 0.37 percent of map (69 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_aztec.wad - Contains 4 used textures, 1.50 percent of map (24 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_piranesi.wad - Contains 5 used textures, 1.87 percent of map (160 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\de_storm.wad - Contains 1 used texture, 0.37 percent of map (74 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\decay.wad - Contains 2 used textures, 0.75 percent of map (171 textures in wad) Using Wadfile: \Steam\steamapps\common\Half-Life\cstrike\itsitaly.wad - Contains 8 used textures, 3.00 percent of map (99 textures in wad) Wad files required to run the map: "halflife.wad;liquids.wad;xeno.wad;torntextures.wad;aim_skwerek.wad;Royalsprefab.wad;chateau.wad;cs_747.wad;cs_assault.wad;cs_bdog.wad;cs_cbble.wad;cs_havana.wad;cs_office.wad;cstrike.wad;de_airstrip.wad;de_aztec.wad;de_piranesi.wad;de_storm.wad;decay.wad;itsitaly.wad;" Texture usage is at 8.66 mb (of 32.00 mb MAX) 6.11 seconds elapsed ----- END hlcsg ----- ** Wykonywanie... ** Polecenie: D:/Programy/J.A.C.K./halflife/hlbsp.exe ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:/Programy/J.A.C.K./halflife/hlbsp.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2922,328)-(2926,3002,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2926,2927,328)-(2926,2955,358) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2913,328)-(2926,2935,345) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2925,2926,61)-(2926,3002,129) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3413,1602,239)-(3440,1615,419) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2847,2699,358)-(2888,2737,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2856,2786,251)-(2991,2831,400) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2892,2752,166)-(2906,2843,246) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (2853,2701,166)-(2856,2704,251) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3314,1742,239)-(3342,1743,415) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3339,1730,239)-(3339,1731,415) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-79836,-1679,-80000)-(80005,5453,80000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3366,1743,166)-(3368,1883,217) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3443,1599,168)-(3447,1601,311) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3440,1601,168)-(3443,1602,311) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...1500... ** Wykonywanie... ** Polecenie: D:/Programy/J.A.C.K./halflife/hlvis.exe ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:/Programy/J.A.C.K./halflife/hlvis.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low Error: Portal file 'D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.prt' does not exist, cannot vis the map ----- END hlvis ----- ** Wykonywanie... ** Polecenie: D:/Programy/J.A.C.K./halflife/hlrad.exe ** Parametry: "D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1"hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:/Programy/J.A.C.K./halflife/hlrad.exe D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 Arguments: D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1 -low >> There was a problem compiling the map. >> Check the file D:\Steam\steamapps\common\Half-Life\valve\maps\aim_skwerek1.log for the cause. ----- END hlrad ----- ** Wykonywanie... ** Polecenie: Zmień folder ** Parametry: D:/Steam/steamapps/common/Half-Life ** Wykonywanie... ** Polecenie: D:/Steam/steamapps/common/Half-Life/hl.exe ** Parametry: -console -dev +map aim_skwerek1
Próbowałem dostać się do tych kordów jak na screenach, lecz przenosi mnie do środka budynku i nie wiem który "brush" powoduje zgrzyt w kompilacji. Ktoś coś? Zależy mi na ukończeniu projektu, liczę na jakąś odpowiedź. Dziękuję i pozdrawiam!
Użytkownik lolface992 edytował ten post 09.05.2020 15:37