witam chciał bym prosić o zablokowanie unlimitedclip dla goldak i plasma gan
posiadam serwer zombi mod 4.3
dokładnie chodzi mi o nie możność korzystanie z unlimited ammo na tych dwóch broniach
kolega kiedyś zablokował możliwość zakupu goldak po zakupieniu nieskończoności
ale da się kupić goldak a potem unlimited clip
plasmagun w ogóle niejest zablokowana
oto .sms
unlimitedclip
/*================================================================================ ------------------------------------------- -*- [ZP] Extra Item: Unlimited Clip 1.0 -*- ------------------------------------------- ~~~~~~~~~~~~~~~ - Description - ~~~~~~~~~~~~~~~ This item/upgrade gives players unlimited clip ammo for a single round. ================================================================================*/ #include <amxmodx> #include <fakemeta> #include <zombieplague> /*================================================================================ [Plugin Customization] =================================================================================*/ new const g_item_name[] = { "Nieskonczone ammo (1 runda)" } const g_item_cost = 50 const g_maplimit = 2; /*============================================================================*/ // CS Offsets #if cellbits == 32 const OFFSET_CLIPAMMO = 51 #else const OFFSET_CLIPAMMO = 65 #endif const OFFSET_LINUX_WEAPONS = 4 // Max Clip for weapons new const MAXCLIP[] = { -1, 13, -1, 10, 1, 7, -1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 } new g_itemid_infammo, g_has_unlimited_clip[33] const MAX_STATS_SAVED = 64; new g_times_bought[33]; new db_name[MAX_STATS_SAVED][32] // player name new db_times_bought[MAX_STATS_SAVED] // ammo pack count new db_slot_i; new g_maxplayers; native zp_get_user_goldenak(id); public plugin_init() { register_plugin("[ZP] Extra: Unlimited Clip", "1.0", "MeRcyLeZZ") g_itemid_infammo = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_HUMAN, 0) register_forward(FM_ClientDisconnect, "fw_ClientDisconnect") register_event("HLTV", "event_round_start", "a", "1=0", "2=0") register_message(get_user_msgid("CurWeapon"), "message_cur_weapon") g_maxplayers = get_maxplayers() // Reserved saving slots starts on maxplayers+1 db_slot_i = g_maxplayers+1 } public plugin_natives(){ register_native("zp_set_user_unlimited_clip", "native_set_user_clip", 1); register_native("zp_get_user_unlimited_clip", "native_get_user_clip", 1); } // Player buys our upgrade, set the unlimited ammo flag public zp_extra_item_selected(player, itemid) { if (itemid == g_itemid_infammo){ if (!zp_get_user_goldenak(player)){ if (g_times_bought[player] < g_maplimit){ g_has_unlimited_clip[player] = true g_times_bought[player]++; client_print(player, print_chat, "Kupiles Nieskonczonosc Ammo. Mozesz je jeszcze kupic %d razy", g_maplimit - g_times_bought[player]); } else{ client_print(player, print_chat, "Wykorzystales limit kupna Nieskonczonego Ammo na tej mapie"); return ZP_PLUGIN_HANDLED; } } else{ client_print(player, print_chat, "Nie mozesz kupic Nieskonczonego Ammo posiadajac Zlotego Kalacha!"); return ZP_PLUGIN_HANDLED; } } } // Reset flags for all players on newround public event_round_start() { for (new id; id <= 32; id++) g_has_unlimited_clip[id] = false; } // Unlimited clip code public message_cur_weapon(msg_id, msg_dest, msg_entity) { // Player doesn't have the unlimited clip upgrade if (!g_has_unlimited_clip[msg_entity]) return; // Player not alive or not an active weapon if (!is_user_alive(msg_entity) || get_msg_arg_int(1) != 1) return; static weapon, clip weapon = get_msg_arg_int(2) // get weapon ID clip = get_msg_arg_int(3) // get weapon clip // Unlimited Clip Ammo if (MAXCLIP[weapon] > 2) // skip grenades { set_msg_arg_int(3, get_msg_argtype(3), MAXCLIP[weapon]) // HUD should show full clip all the time if (clip < 2) // refill when clip is nearly empty { // Get the weapon entity static wname[32], weapon_ent get_weaponname(weapon, wname, sizeof wname - 1) weapon_ent = fm_find_ent_by_owner(-1, wname, msg_entity) // Set max clip on weapon fm_set_weapon_ammo(weapon_ent, MAXCLIP[weapon]) } } } // Find entity by its owner (from fakemeta_util) stock fm_find_ent_by_owner(entity, const classname[], owner) { while ((entity = engfunc(EngFunc_FindEntityByString, entity, "classname", classname)) && pev(entity, pev_owner) != owner) {} return entity; } // Set Weapon Clip Ammo stock fm_set_weapon_ammo(entity, amount) { set_pdata_int(entity, OFFSET_CLIPAMMO, amount, OFFSET_LINUX_WEAPONS); } // Save player's stats to database save_stats(id) { new g_playername[64]; get_user_name(id, g_playername, charsmax(g_playername)); // Check whether there is another record already in that slot if (db_name[id][0] && !equal(g_playername, db_name[id])) { // If DB size is exceeded, write over old records if (db_slot_i >= sizeof db_name) db_slot_i = g_maxplayers+1 // Move previous record onto an additional save slot copy(db_name[db_slot_i], charsmax(db_name[]), db_name[id]) db_times_bought[db_slot_i] = db_times_bought[id] db_slot_i++ } // Now save the current player stats copy(db_name[id], charsmax(db_name[]), g_playername) // name db_times_bought[id] = g_times_bought[id] // usesnum } // Load player's stats from database (if a record is found) load_stats(id) { new g_playername[64]; get_user_name(id, g_playername, charsmax(g_playername)); // Look for a matching record static i for (i = 0; i < sizeof db_name; i++) { if (equal(g_playername, db_name[i])) { // Bingo! g_times_bought[id] = db_times_bought[i] return; } } } public client_putinserver(id) { load_stats(id); } public fw_ClientDisconnect(id) { save_stats(id); } public native_set_user_clip(id){ g_has_unlimited_clip[id] = true; return 1; } public native_get_user_clip(id){ return g_has_unlimited_clip[id]; } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang3082\\ f0\\ fs16 \n\\ par } */
goldak
/* [ZP] Extra Item: Golden Ak 47 Team: Humans Description: This plugin adds a new weapon for Human Teams. Weapon Cost: 30 Features: - This weapon do more damage - This weapon has zoom - Launch Lasers - This weapon has unlimited bullets Credits: KaOs - For his Dual MP5 mod Cvars: - zp_goldenak_dmg_multiplier <5> - Damage Multiplier for Golden Ak 47 - zp_goldenak_gold_bullets <1|0> - Golden bullets effect ? - zp_goldenak_custom_model <1|0> - Golden ak Custom Model - zp_goldenak_unlimited_clip <1|0> - Golden ak Unlimited Clip */ #include <amxmodx> #include <fakemeta> #include <fakemeta_util> #include <fun> #include <hamsandwich> #include <cstrike> #include <zombie_plague_advance> native zp_get_user_unlimited_clip(id) #define is_valid_player(%1) (1 <= %1 <= 32) new AK_V_MODEL[64] = "models/zombie_plague/v_golden_ak47.mdl" new AK_P_MODEL[64] = "models/zombie_plague/p_golden_ak47.mdl" /* Pcvars */ new const cvar_goldbullets = 0, cvar_custommodel = 1, cvar_uclip = 0; new const Float: cvar_dmgmultiplier = 2.0; // Item ID new g_itemid new const g_item_cost = 32 new bool:g_HasAk[33] new g_hasZoom[ 33 ] new bullets[ 33 ] // Sprite new m_spriteTexture const Wep_ak47 = ((1<<CSW_AK47)) public plugin_init() { // Register The Plugin register_plugin("[ZP] Extra: Golden Ak 47", "1.1", "AlejandroSk") // Register Zombie Plague extra item g_itemid = zp_register_extra_item("Zloty Kalach", g_item_cost , ZP_TEAM_HUMAN, 1) // Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon","checkWeapon","be","1=1") register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart" ) RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public plugin_natives(){ register_native("zp_set_user_goldenak", "native_set_user_goldenak", 1); register_native("zp_get_user_goldenak", "native_get_user_goldenak", 1); } public client_connect(id) { g_HasAk[id] = false } public client_disconnect(id) { g_HasAk[id] = false } public Death() { g_HasAk[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { g_HasAk[id] = false } public plugin_precache() { precache_model(AK_V_MODEL) precache_model(AK_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") } public zp_user_infected_post(id) { if (zp_get_user_zombie(id)) { g_HasAk[id] = false } } public checkModel(id) { if ( zp_get_user_zombie(id) ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && cvar_custommodel ) { set_pev(id, pev_viewmodel2, AK_V_MODEL) set_pev(id, pev_weaponmodel2, AK_P_MODEL) } return PLUGIN_HANDLED } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AK47 && g_HasAk[id]) { checkModel(id) } else { return PLUGIN_CONTINUE } if (plrClip == 0 && cvar_uclip) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon give_item(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } ExecuteHamB(Ham_GiveAmmo, id, 3, "762nato", 3) return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if (attacker >= 1 && attacker <= 31){ if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker] ) { SetHamParamFloat(4, damage * cvar_dmgmultiplier) } } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_AK47 && g_HasAk[id] == true && !g_hasZoom[id] == true) { g_hasZoom[id] = true cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 0 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } else if ( szWeapID == CSW_AK47 && g_HasAk[id] == true && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 0 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (cvar_goldbullets) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AK47) && g_HasAk[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public zp_extra_item_selected(player, itemid) { if ( itemid == g_itemid) { if (!zp_get_user_unlimited_clip(player)){ if ( user_has_weapon(player, CSW_AK47) ) { drop_prim(player) } fm_give_item(player, "weapon_ak47") g_HasAk[player] = true; } else { client_print(player, print_chat, "Nie mozesz kupic Zlotego AK-47 jesli posiadasz Nieskonczonosc Amunicji!"); return ZP_PLUGIN_HANDLED; } } } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_ak47 & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } public native_get_user_goldenak(id){ return g_HasAk[id]; } public native_set_user_goldenak(id){ g_HasAk[id] = true; return 1; }
plasmagun
/* Plugin generated by AMXX-Studio */ #include < AmxModX > #include < FakeMeta > #include < HamSandwich > #include < ZombiePlague > #include < xs > #define PLUGIN "PlasmaGun" #define VERSION "0.1" #define AUTHOR "Opo4uMapy" //##########Cvars [Start]##########// #define WEAPON_MULTI_DAMAGE 1.0 // Ěíîćčňĺëü óđîíŕ (Đŕáîňŕĺň ĺńëč çŕďóůĺíî ACTIVE_TRACCE_ATTACK_DAMAGE) #define WEAPON_TIME_NEXT_ATTACK 0.15 // Âđĺě˙ ÷ĺđĺç ńęîëüęî áóäĺň âîçěîćíŕ ńëĺä. ŕňňŕęŕ #define WEAPON_TIME_RELOAD 3.19 // Âđĺě˙ ďĺđĺçŕđ˙äęč #define WEAPON__SPEED 0.20 #define WEAPON_BALL_SPEED 2000 // Ńęîđîńňü řŕđŕ #define WEAPON_BALL_DAMAGE 60.0 // Óđîí řŕđŕ #define WEAPON_BALL_RADIUS_EXPLODE 2.0 // Đŕäčóń âçđűâŕ řŕđŕ #define WEAPON_BALL_SIZE random_float(random_float(0.1 , 0.2), random_float(0.3, 0.4)) // Đŕçěĺđ řŕđŕ #define CLIP 30 // Ďŕňđîíű â îáîéěĺ #define AMMO 200 // Ďŕňđîíű â çŕďŕńĺ #define ACTIVE_ZOMBIE_PLAGUE 1 //#define ACTIVE_SHOOT_DECALS // Âęëţ÷čňü äĺęŕëč(äűđęč) îň âűńňđĺëîâ //#define ACTIVE_SHELL // Âęëţ÷čňü/âűęëţ÷čňü ăčëüçű //#define ACTIVE_TRACCE_ATTACK_DAMAGE // Âęëţ÷čňü óđîí ń ďîěîůüţ ňđĺéń ŕňňŕę enum // Îňäŕ÷ŕ { x = -5.0, y = 0.0, z = 0.0 } //##########Cvars [End]##########// #define WEAPON_NEW "weapon_plasmagun" #define WEAPON_REFERANCE "weapon_m249" #define CLASS_NAME_BALL "EntBall" #define STATEMENT_FALLBACK(%0,%1,%2) public %0()<>{return %1;} public %0()<%2>{return %1;} const m_iClip = 51 // îôôńĺň îáîéěű const m_pPlayer = 41 // îôôńĺň äë˙ ďîëó÷ĺíčĺ id čăđîęŕ const m_fInReload = 54 // îôôńĺň äë˙ ďîëó÷ĺíč˙ ďĺđĺçŕđ˙äęč const m_iShellLate = 57 // îôôńĺň ăčëüç const m_pActiveItem = 373 // îôôńĺň get_pdata_cbase const m_flNextAttack = 83 // îôôńĺň äë˙ áëęčđîâŕíč˙ íŕćŕňčĺ const m_flEjectBrass = 111 // îôôńĺň äë˙ âűëĺňŕ ăčëüç ń çŕäĺđćęîé const m_szAnimExtention = 492 // îôôńĺň äë˙ óńňŕíîâęč ŕíčěŕöčč íŕ čăđîęĺ const m_afButtonPressed = 246 // îôôńĺň äë˙ âűńňđĺëŕ čç ďčńňîëĺňŕ const m_flTimeWeaponIdle = 48 // îôôńĺň äë˙ ŕíčěŕöčč idle const m_flNextPrimaryAttack = 46 // îôôńĺň äë˙ ńęîđîńňč ââűńňđĺëŕ ďĺđâč÷íîé ŕňŕęč const m_flNextSecondaryAttack = 47 // îôôńĺň äë˙ ńęîđîńňč ââűńňđĺëŕ âňîđč÷íîé ŕňŕęč const m_rgpPlayerItems_CBasePlayer = 367 const m_rgpPlayerItems_CWeaponBox = 34 const m_iShotsFired = 64 const m_pNext = 42 const OFFSET_LINUX_WEAPONS = 4 // îôôńĺň äë˙ ďóřęč const OFFSET_LINUX = 5 // îôôńĺň äë˙ čăđîęŕ enum { IDLE = 0, // 1 RELOAD, // 2 DRAW, // 3 SHOOT, // 4 SHOOT_END // 5 } new const Resources_Models[3][] = { "models/pzb_zombie/v_plasmagun.mdl", // 0 "models/pzb_zombie/p_plasmagun.mdl", // 1 "models/pzb_zombie/w_plasmagun.mdl" // 2 } new const Resources_Sounds[2][] = { "weapons/pzb_zombie/plasmagun-1.wav", // 0 "weapons/pzb_zombie/plasmagun_exp.wav" // 1 } new const Resources_WeaponList[2][] = { "sprites/zm/640hud3.spr", // 0 "sprites/zm/640hud91.spr" // 1 } new const Resources_Sprites[2][] = { "sprites/pzb_zombie/plasmaball.spr", // 0 "sprites/pzb_zombie/plasmabomb.spr" // 1 } new const OFFSET_AMMO[31] = // Îôńĺňű ďŕňđîíîâ { 0, 385, 0, 378, 0, 381, 0, 382, 380, 0, 386, 383, 382, 380, 380, 380, 382, 386, 377, 386, 379, 381, 380, 386, 378, 0, 384, 380, 378, 0, 383 } #if defined ACTIVE_TRACCE_ATTACK_DAMAGE new const TRACE_ATTACK[][] = { "func_breakable", "hostage_entity", "info_target", "player" } #endif #if defined ACTIVE_SHELL new g_Shell new const SHELL_MODEL[] = "models/rshell.mdl" #endif new g_WeaponID = 0, g_WeaponKey, g_SpriteExp, g_item new g_iForwardDecalIndex, g_WeaponListData[8] public plugin_init() { //Authors register_plugin(PLUGIN, VERSION, AUTHOR) //Ham RegisterHam(Ham_Spawn, "weaponbox", "Weapon_SpawnPost", 1) RegisterHam(Ham_Touch, "env_sprite", "Weapon_Ball_Touch", 1) RegisterHam(Ham_Item_Deploy, WEAPON_REFERANCE, "Weapon_Deploy", 1) RegisterHam(Ham_Weapon_Reload, WEAPON_REFERANCE, "Hook_Reload", 0) RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_REFERANCE, "Hook_PrimaryAttack_Pre", 0) RegisterHam(Ham_Item_AddToPlayer, WEAPON_REFERANCE, "Weapon_AddToPlayer", 0) RegisterHam(Ham_Item_PostFrame, WEAPON_REFERANCE, "Weapon_ItemPostFrame", 0) #if defined ACTIVE_TRACCE_ATTACK_DAMAGE for(new i = 0; i < sizeof TRACE_ATTACK; i++) { RegisterHam(Ham_TraceAttack, TRACE_ATTACK[i], "Hook_TraceAttack", 0) } #endif //Forward register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1) register_forward(FM_PlaybackEvent, "fw_PlaybackEvent", 0) register_forward(FM_SetModel, "fw_SetModel", 0) register_forward(FM_AddToFullPack, "CPlayer__AddToFullPack_post", 1) register_forward(FM_CheckVisibility, "CEntity__CheckVisibility", 0) #if defined ACTIVE_SHOOT_DECALS register_forward(FM_TraceLine, "FakeMeta_TraceLine_Post", 1) #endif #if defined ACTIVE_ZOMBIE_PLAGUE g_item = zp_register_extra_item("Wyrzutnia Plazmy", 15, ZP_TEAM_HUMAN, 1) #else register_clcmd("plasmagun", "Weapon_Give") #endif //Other's g_WeaponID = get_weaponid(WEAPON_REFERANCE) unregister_forward(FM_DecalIndex, g_iForwardDecalIndex, true) } public plugin_precache() { g_WeaponKey = engfunc(EngFunc_AllocString, WEAPON_NEW) register_message(78, "Hook_WeaponList") new i for(i = 0; i < sizeof Resources_Models; i++) precache_model(Resources_Models[i]) for(i = 0; i < sizeof Resources_Sounds; i++) precache_sound(Resources_Sounds[i]) for(i = 0; i < sizeof Resources_Sprites; i++) precache_model(Resources_Sprites[i]) for(i = 0; i < sizeof Resources_WeaponList; i++) precache_generic(Resources_WeaponList[i]) PRECACHE_SOUNDS_FROM_MODEL(Resources_Models[0]) #if defined ACTIVE_SHELL g_Shell = precache_model(SHELL_MODEL) #endif g_SpriteExp = precache_model(Resources_Sprites[1]) new Buffer[32] formatex(Buffer, charsmax(Buffer), "sprites/%s.txt", WEAPON_NEW) precache_generic(Buffer) g_iForwardDecalIndex = register_forward(FM_DecalIndex, "FakeMeta_DecalIndex_Post", true) register_clcmd(WEAPON_NEW, "Weapon_Hook") } public Weapon_Hook(id) { engclient_cmd(id, WEAPON_REFERANCE) return PLUGIN_HANDLED } #if defined ACTIVE_ZOMBIE_PLAGUE public zp_extra_item_selected(id, itemid) { if(itemid == g_item) { Weapon_Give(id) } } #endif public Weapon_Deploy(weapon) { static id if(!CheckItem(weapon, id)) return HAM_IGNORED #if defined ACTIVE_SHOOT_DECALS if(zp_get_user_zombie(id)) return #endif set_pev(id, pev_viewmodel2, Resources_Models[0]) set_pev(id, pev_weaponmodel2, Resources_Models[1]) WeaponList(id, WEAPON_NEW) Weapon_SendAnim(id, DRAW) set_pdata_string(id, m_szAnimExtention * 4, "rifle", -1, OFFSET_LINUX * 4) set_pdata_float(id, m_flNextAttack, WEAPON_TIME_NEXT_ATTACK, OFFSET_LINUX) return HAM_IGNORED } public Weapon_AddToPlayer(weapon, id) { if(pev_valid(weapon) != 2 || pev_valid(id) != 2) return HAM_IGNORED if(pev(weapon, pev_impulse) == g_WeaponKey) { WeaponList(id, WEAPON_NEW) return HAM_HANDLED } else { WeaponList(id, WEAPON_REFERANCE) return HAM_IGNORED } return HAM_IGNORED } public fw_SetModel(entity) <WeaponBox: Enabled> { state WeaponBox: Disabled if(pev_valid(entity) != 2) return FMRES_IGNORED for(new i, iItem; i < 6; i++) { iItem = get_pdata_cbase(entity, m_rgpPlayerItems_CWeaponBox + i, OFFSET_LINUX_WEAPONS) if(pev_valid(iItem) == 2 && pev(iItem, pev_impulse) == g_WeaponKey) { InstallWorldModel(entity) return FMRES_SUPERCEDE } } return FMRES_IGNORED } STATEMENT_FALLBACK(fw_SetModel, FMRES_IGNORED, WeaponBox: Disabled) public Hook_PrimaryAttack_Pre(weapon) { static id if(CheckItem(weapon, id)) { Weapon_PrimaryAttack_Pre(weapon, id) return HAM_SUPERCEDE } return HAM_IGNORED } public Weapon_PrimaryAttack_Pre(Weapon, id) { static Float:vecPuncheAngle[3] state FireBullets: Enabled pev(id, pev_punchangle, vecPuncheAngle) ExecuteHam(Ham_Weapon_PrimaryAttack, Weapon) set_pev(id, pev_punchangle, vecPuncheAngle) state FireBullets: Disabled if(get_pdata_int(Weapon, m_iClip, OFFSET_LINUX_WEAPONS) <= 0) return if(!get_pdata_int(id, OFFSET_AMMO[g_WeaponID])) return #if defined ACTIVE_SHOOT_DECALS if(zp_get_user_zombie(id)) return #endif set_pev(id, pev_punchangle, Float:{x, y, z}) #if defined ACTIVE_SHELL cmdBrass(Weapon, id, g_Shell) #endif CreateBall(id) Weapon_SendAnim(id, SHOOT) emit_sound(id, CHAN_WEAPON, Resources_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) set_pdata_float(Weapon, m_flNextPrimaryAttack , WEAPON__SPEED , OFFSET_LINUX_WEAPONS) set_pdata_float(Weapon, m_flTimeWeaponIdle, WEAPON__SPEED + 3.0, OFFSET_LINUX_WEAPONS) } public Weapon_Ball_Touch(entity) { if(!pev_valid(entity)) return static ClassName[32] pev(entity, pev_classname, ClassName, charsmax(ClassName)) if(equali(ClassName, CLASS_NAME_BALL)) { static Float:flOrigin[3] pev(entity, pev_origin, flOrigin) engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, flOrigin, 0) write_byte(TE_EXPLOSION) engfunc(EngFunc_WriteCoord, flOrigin[0]) engfunc(EngFunc_WriteCoord, flOrigin[1]) engfunc(EngFunc_WriteCoord, flOrigin[2]) write_short(g_SpriteExp) write_byte(5) write_byte(15) write_byte(TE_EXPLFLAG_NOPARTICLES | TE_EXPLFLAG_NOSOUND) message_end() emit_sound(entity, CHAN_WEAPON, Resources_Sounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) new victim = FM_NULLENT, attacker = pev(entity, pev_iuser1) while((victim = engfunc(EngFunc_FindEntityInSphere, victim, flOrigin, WEAPON_BALL_RADIUS_EXPLODE)) != 0) { if(!is_user_alive(victim) || victim == attacker) continue #if defined ACTIVE_SHOOT_DECALS if(!zp_get_user_zombie(victim)) return #endif ExecuteHamB(Ham_TakeDamage, victim, attacker, attacker, WEAPON_BALL_DAMAGE, DMG_SONIC) } engfunc(EngFunc_RemoveEntity, entity) } } public Weapon_ItemPostFrame(weapon) { static id id = get_pdata_cbase(weapon, m_pPlayer, OFFSET_LINUX_WEAPONS) if(!CheckItem(weapon, id)) return #if defined ACTIVE_SHOOT_DECALS if(zp_get_user_zombie(id)) return #endif if(!get_pdata_int(weapon, m_fInReload, OFFSET_LINUX_WEAPONS) || get_pdata_float(id, m_flNextAttack) > 0.0) return new iAmmo = get_pdata_int(id, OFFSET_AMMO[g_WeaponID]) new iClip = get_pdata_int(weapon, m_iClip, OFFSET_LINUX_WEAPONS) new j = min(CLIP - iClip, iAmmo) set_pdata_int(weapon, m_iClip, iClip + j, OFFSET_LINUX_WEAPONS) set_pdata_int(id, OFFSET_AMMO[g_WeaponID], iAmmo - j) set_pdata_int(weapon, m_fInReload, 0, OFFSET_LINUX_WEAPONS) } public Hook_Reload(weapon) { static id if(CheckItem(weapon, id)) { Weapon_Reload(weapon, id) return HAM_SUPERCEDE } return HAM_IGNORED } public Weapon_Reload(weapon, id) { if(get_pdata_int(id, OFFSET_AMMO[g_WeaponID]) <= 0) return #if defined ACTIVE_SHOOT_DECALS if(zp_get_user_zombie(id)) return #endif ExecuteHam(Ham_Weapon_Reload, weapon) Weapon_SendAnim(id, RELOAD) set_pdata_float(id, m_flNextAttack, WEAPON_TIME_RELOAD) set_pdata_int(weapon, m_fInReload, 1, OFFSET_LINUX_WEAPONS) set_pdata_float(weapon, m_flTimeWeaponIdle, WEAPON_TIME_RELOAD, OFFSET_LINUX_WEAPONS) } public Weapon_Give(id) { if(pev_valid(id) != 2) return FM_NULLENT new entity, Float:Origin[3] pev(id, pev_origin, Origin) if ((entity = Weapon_Create(Origin)) != FM_NULLENT) { Player_DropWeapons(id, ExecuteHamB(Ham_Item_ItemSlot, entity)) set_pev(entity, pev_spawnflags, pev(entity, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Touch, entity, id) set_pdata_int(id, OFFSET_AMMO[g_WeaponID], AMMO, OFFSET_LINUX) return entity } return FM_NULLENT } Weapon_Create(const Float: vecOrigin[3] = {0.0, 0.0, 0.0}, const Float: vecAngles[3] = {0.0, 0.0, 0.0}) { new entity static iszAllocStringCached if (iszAllocStringCached || (iszAllocStringCached = engfunc(EngFunc_AllocString, WEAPON_REFERANCE))) { entity = engfunc(EngFunc_CreateNamedEntity, iszAllocStringCached) } if(pev_valid(entity) != 2) { return FM_NULLENT } dllfunc(DLLFunc_Spawn, entity) engfunc(EngFunc_SetOrigin, entity, vecOrigin) set_pdata_int(entity, m_iClip, CLIP ,OFFSET_LINUX_WEAPONS) set_pev_string(entity, pev_classname, g_WeaponKey) set_pev(entity, pev_impulse, g_WeaponKey) set_pev(entity, pev_angles, vecAngles) InstallWorldModel(entity) return entity } public Weapon_SpawnPost(entity) { if(pev_valid(entity) == 2) { state (pev_valid(pev(entity, pev_owner)) == 2) WeaponBox: Enabled } return HAM_IGNORED } #if defined ACTIVE_SHOOT_DECALS public FakeMeta_TraceLine_Post(const Float: vecTraceStart[3], const Float: vecTraceEnd[3], const fNoMonsters, const iEntToSkip, const iTrace) <FireBullets: Enabled> { static Float: vecEndPos[3] get_tr2(iTrace, TR_vecEndPos, vecEndPos) engfunc(EngFunc_TraceLine, vecEndPos, vecTraceStart, fNoMonsters, iEntToSkip, 0) UTIL_GunshotDecalTrace(0) UTIL_GunshotDecalTrace(iTrace, true) return FMRES_IGNORED } STATEMENT_FALLBACK(FakeMeta_TraceLine_Post, FMRES_IGNORED, FireBullets: Disabled) #endif #if defined ACTIVE_TRACCE_ATTACK_DAMAGE public Hook_TraceAttack(entity, iAttacker, Float:flDamage) <FireBullets: Enabled> { SetHamParamFloat(3, flDamage * WEAPON_MULTI_DAMAGE) return HAM_IGNORED } STATEMENT_FALLBACK(Hook_TraceAttack, HAM_IGNORED, FireBullets: Disabled) #endif public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE } STATEMENT_FALLBACK(fw_PlaybackEvent, FMRES_IGNORED, FireBullets: Disabled) public fw_UpdateClientData_Post(id, SendWeapons, CD_Handle ) { static iItem if(CheckItem2(id, iItem)) { set_cd(CD_Handle, CD_flNextAttack, get_gametime() + 0.001) } } #if defined ACTIVE_SHELL public cmdBrass(Weapon, id, ModelIndex) { set_pdata_int(Weapon, m_iShellLate, ModelIndex, OFFSET_LINUX) set_pdata_float(id, m_flEjectBrass, get_gametime()) } #endif public Hook_WeaponList(MsgID, MsgDest, MsgEntity) { new WeaponName[32] get_msg_arg_string(1, WeaponName, charsmax(WeaponName)) if (!strcmp(WeaponName, WEAPON_REFERANCE)) { for(new i, a = sizeof g_WeaponListData; i < a; i++) { g_WeaponListData[i] = get_msg_arg_int(i + 2) } } } CreateBall(id) { static entity if((entity = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite")))) { static Float:vOrigin[3], Float:vVelocity[3], vAngles[3] get_weapon_position(id, vOrigin, 40.0, 12.0, -5.0) set_pev(entity, pev_classname, CLASS_NAME_BALL) set_pev(entity, pev_movetype, MOVETYPE_FLY) set_pev(entity, pev_solid, SOLID_SLIDEBOX) engfunc(EngFunc_SetModel, entity, Resources_Sprites[0]) engfunc(EngFunc_SetOrigin, entity, vOrigin) engfunc(EngFunc_SetSize, entity, Float:{ 0.0, 0.0, 0.0 }, Float:{ 0.0, 0.0, 0.0 }) set_pev(entity, pev_renderfx, kRenderFxGlowShell) set_pev(entity, pev_rendermode, kRenderTransAdd) set_pev(entity, pev_renderamt, 255.0) set_pev(entity, pev_scale, WEAPON_BALL_SIZE) set_pev(entity, pev_iuser1, id) velocity_by_aim(id, WEAPON_BALL_SPEED, vVelocity) set_pev(entity, pev_velocity, vVelocity) engfunc(EngFunc_VecToAngles, vVelocity, vAngles) set_pev(entity, pev_angles, vAngles) } } WeaponList(id, const WeaponName[32]) { engfunc(EngFunc_MessageBegin, MSG_ONE, 78, {0.0, 0.0, 0.0}, id) write_string(WeaponName) for(new i, a = sizeof g_WeaponListData; i < a; i++) { write_byte(g_WeaponListData[i]) } message_end() } InstallWorldModel(entity) engfunc(EngFunc_SetModel, entity, Resources_Models[2]) Weapon_SendAnim(id, anim) { set_pev(id, pev_weaponanim, anim) message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0.0, 0.0, 0.0}, id) write_byte(anim) write_byte(0) message_end() } stock bool:CheckItem(weapon, &id) { if(pev_valid(weapon) == 2 && pev(weapon, pev_impulse) == g_WeaponKey) { id = get_pdata_cbase(weapon, m_pPlayer, OFFSET_LINUX_WEAPONS) if(pev_valid(id) == 2) return true } return false } stock bool:CheckItem2(id, &iItem) { if(pev_valid(id) != 2) { return false } iItem = get_pdata_cbase(id, m_pActiveItem, OFFSET_LINUX) if(pev_valid(iItem) != 2 || pev(iItem, pev_impulse) != g_WeaponKey) { return false } return true } Player_DropWeapons(id, iSlot) { new WeaponName[32], entity = get_pdata_cbase(id, m_rgpPlayerItems_CBasePlayer + iSlot, OFFSET_LINUX) while(pev_valid(entity) == 2) { pev(entity, pev_classname, WeaponName, charsmax(WeaponName)) engclient_cmd(id, "drop", WeaponName) entity = get_pdata_cbase(entity, m_pNext, OFFSET_LINUX_WEAPONS) } } stock get_weapon_position(id, Float:fOrigin[], Float:add_forward = 0.0, Float:add_right = 0.0, Float:add_up = 0.0) { static Float:Angles[3],Float:ViewOfs[3], Float:vAngles[3] static Float:Forward[3], Float:Right[3], Float:Up[3] pev(id, pev_v_angle, vAngles) pev(id, pev_origin, fOrigin) pev(id, pev_view_ofs, ViewOfs) xs_vec_add(fOrigin, ViewOfs, fOrigin) pev(id, pev_angles, Angles) Angles[0] = vAngles[0] engfunc(EngFunc_MakeVectors, Angles) global_get(glb_v_forward, Forward) global_get(glb_v_right, Right) global_get(glb_v_up, Up) xs_vec_mul_scalar(Forward, add_forward, Forward) xs_vec_mul_scalar(Right, add_right, Right) xs_vec_mul_scalar(Up, add_up, Up) fOrigin[0] = fOrigin[0] + Forward[0] + Right[0] + Up[0] fOrigin[1] = fOrigin[1] + Forward[1] + Right[1] + Up[1] fOrigin[2] = fOrigin[2] + Forward[2] + Right[2] + Up[2] } #if defined ACTIVE_SHOOT_DECALS //Decals //By KORD #define INSTANCE(%0) ((%0 == -1) ? 0 : %0) new Array:g_hDecals public FakeMeta_DecalIndex_Post() { if(!g_hDecals) g_hDecals = ArrayCreate(1, 1) ArrayPushCell(g_hDecals, get_orig_retval()) } UTIL_GunshotDecalTrace(const iTrace, const bool: bIsGunshot = false) { static iHit; static iMessage; static iDecalIndex; static Float: flFraction; static Float: vecEndPos[3]; iHit = INSTANCE(get_tr2(iTrace, TR_pHit)); if (iHit && pev_valid(iHit) != 2 || (pev(iHit, pev_flags) & FL_KILLME)) { return; } if (pev(iHit, pev_solid) != SOLID_BSP && pev(iHit, pev_movetype) != MOVETYPE_PUSHSTEP) { return; } iDecalIndex = ExecuteHamB(Ham_DamageDecal, iHit, 0); if (iDecalIndex < 0 || iDecalIndex >= ArraySize(g_hDecals)) { return; } iDecalIndex = ArrayGetCell(g_hDecals, iDecalIndex); get_tr2(iTrace, TR_flFraction, flFraction); get_tr2(iTrace, TR_vecEndPos, vecEndPos); if (iDecalIndex < 0 || flFraction >= 1.0) { return; } if (bIsGunshot) { iMessage = TE_GUNSHOTDECAL } else { iMessage = TE_DECAL; if (iHit != 0) { if (iDecalIndex > 255) { iMessage = TE_DECALHIGH iDecalIndex -= 256 } } else { iMessage = TE_WORLDDECAL if (iDecalIndex > 255) { iMessage = TE_WORLDDECALHIGH iDecalIndex -= 256 } } } engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEndPos, 0) write_byte(iMessage) engfunc(EngFunc_WriteCoord, vecEndPos[0]) engfunc(EngFunc_WriteCoord, vecEndPos[1]) engfunc(EngFunc_WriteCoord, vecEndPos[2]) if (bIsGunshot) { write_short(iHit) write_byte(iDecalIndex) } else { write_byte(iDecalIndex) if (iHit) { write_short(iHit) } } message_end() } #endif PRECACHE_SOUNDS_FROM_MODEL(const szModelPath[]) { new iFile if ((iFile = fopen(szModelPath, "rt"))) { new szSoundPath[64] new iNumSeq, iSeqIndex new iEvent, iNumEvents, iEventIndex fseek(iFile, 164, SEEK_SET) fread(iFile, iNumSeq, BLOCK_INT) fread(iFile, iSeqIndex, BLOCK_INT) for (new k, i = 0; i < iNumSeq; i++) { fseek(iFile, iSeqIndex + 48 + 176 * i, SEEK_SET) fread(iFile, iNumEvents, BLOCK_INT) fread(iFile, iEventIndex, BLOCK_INT) fseek(iFile, iEventIndex + 176 * i, SEEK_SET) for (k = 0; k < iNumEvents; k++) { fseek(iFile, iEventIndex + 4 + 76 * k, SEEK_SET) fread(iFile, iEvent, BLOCK_INT) fseek(iFile, 4, SEEK_CUR) if (iEvent != 5004) { continue } fread_blocks(iFile, szSoundPath, 64, BLOCK_CHAR) if (strlen(szSoundPath)) { strtolower(szSoundPath) precache_sound(szSoundPath) } } } } fclose(iFile); }