Tak jak w temacie:
Proszę o pilną pomoc
#define MAXLEVEL 24 // I suggest don't edit#define MAX_PISTOLS_MENU 6 // I suggest don't edit/*================================================================================[!-->All those settings can be modified<--!]=================================================================================*//*================================================================================[Commenting/uncommenting MODS.]=================================================================================*//*Normal mod,means simple cs style, without other mods.*/#define NORMAL_MOD/*Uncomment it if you are using Zombie Swarm and comment other.*///#define ZOMBIE_SWARM/*Uncomment it if you are using Zombie Infection style mods and comment other.*///#define ZOMBIE_INFECTION/*================================================================================[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]=================================================================================*///#define ZOMBIE_BIOHAZARD//#define ZOMBIE_PLAGUE/*================================================================================[End of MODS.]=================================================================================*//*================================================================================[Admin 'Flag' for giving extra Experience to admins each kill.]=================================================================================*/#define ADMIN_EXTRA ADMIN_LEVEL_H/*================================================================================[End of flags.]=================================================================================*//*================================================================================[Sounds, Level Up wave sound.]=================================================================================*/new const LevelUp[] = "umbrella/levelup.wav";/*================================================================================[End of sounds.]=================================================================================*//*================================================================================[XP Table, rank,gun level names.]=================================================================================*/new const LEVELS[MAXLEVEL] = {90, // Needed on level 1180, // Needed on level 2300, // Needed on level 3450, // Needed on level 4700, // Needed on level 51200, // Needed on level 61800, // Needed on level 72800, // Needed on level 84100, // Needed on level 95200, // Needed on level 106000, // Needed on level 116800, // Needed on level 128200, // Needed on level 1310200, // Needed on level 1412000, // Needed on level 1515000, // Needed on level 1617500, // Needed on level 1720500, // Needed on level 1825500, // Needed on level 1929000, // Needed on level 2035000, // Needed on level 2146000, // Needed on level 2258000, // Needed on level 23150000 // Needed on level 24}; // Needed Xp on each Levelsnew const GUN_LEVELS[MAXLEVEL] = {0, // level 0, Glock.1, // level 1, USP.2, // level 2, P228.3, // level 3, Fiveseven.4, // level 4, Deagle.5, // level 5, Elite. // End of Secondary Weapons.6, // level 6, TMP.7, // level 7, MAC-10.8, // level 8, UMP 45.9, // level 9, MP5 Navy.10, // level 10, P90.11, // level 11, Scout.12, // level 12, AWP.13, // level 13, M3/Pump.14, // level 14, Famas.15, // level 15, Galil.16, // level 16, XM1014/Auto-pump.17, // level 17, M4a1.18, // level 18, Ak47.19, // level 19, AUG.20, // level 20, SG552.21, // level 21, SG550.22, // level 22, G3SG1.23, // level 23, M249/Machinegun. // End of Primary Weapons.}; // Needed Level to choose gun from menunew const RANKLEVELS[MAXLEVEL][] = { "Nowicjusz", "Uzbrojony-Cywil", "Rebeliant", "Zabojca", "Komandos", "Najemnik", "Najemnik-Elit", "Lowca","Lowca-Elit", "Terminator", "Snajper", "Snajper-Elit", "Stronger", "Shooter", "Hero", "No-Live", "Assassin", "Lord-Wojny", "Straznik-Piekiel","Hellman", "Raa", "Umbrella-Soldier", "Umbrella-General", "Legenda"}; // Rank Level Namesnew const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas","Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "M3 Super 90", "Famas", "IMI Galil", "XM1014 M4","M4A1 Carbine", "AK-47", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun"}; // Gun Level Rank Names/*================================================================================[End of XP Table.]=================================================================================*//*================================================================================[Grenades on each level settings.]=================================================================================*/new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0"", "", "","", "", "","", "", "", // 9 level"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang","weapon_flashbang", "weapon_flashbang", "weapon_flashbang","weapon_flashbang", "weapon_flashbang", "weapon_flashbang","weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang"}; // Give Flashbangs on current levelnew const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade","weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade"}; // Give Hegrenade on current levelnew const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade","weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade"}; // Give Smokegrenade on current level/*================================================================================[Weapon's backpack ammo on spawn/menu choose.]=================================================================================*/new const AMMO2CONST[MAXLEVEL] = { 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 400, 90, // <--awp400, 400, 80, 80, 400, 400, 400, 400, 200, 200, 400}; // Weapons Ammo