Chciałbym poprosić o pomoc, bo w perku tajemnica snajpera nie działa 1/1 z AWP. Tutaj SMA:
/* ---------------Perk stworzony dla amxx.pl--------------- ------------------przez bulka_z_maslem--------------------- */ #include <amxmodx> #include <codmod> #include <engine> #include <fakemeta> #include <hamsandwich> #define DMG_BULLET (1<<1) new const perk_name[] = "Tajemnica snajpera"; new const perk_desc[] = "Ma 1/1 z AWP i podczas kucania z nim jego widocznosc wynosi LW"; new bool:ma_perk[33], wartosc_perku[33] public plugin_init() { register_plugin(perk_name, "1.0", "bulka_z_maslem"); cod_register_perk(perk_name, perk_desc, 50, 100); register_forward(FM_PlayerPreThink, "fwPrethink_Niewidzialnosc", 1); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); } public cod_perk_enabled(id, wartosc) { ma_perk[id] = true; cod_give_weapon(id, CSW_AWP) wartosc_perku[id] = wartosc; } public cod_perk_disabled(id) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); ma_perk[id] = false; cod_take_weapon(id, CSW_AWP) } public fwPrethink_Niewidzialnosc(id, idattacker) { if(!ma_perk[id]) return; new button = get_user_button(id); if( button & IN_DUCK && get_user_weapon(id) == CSW_AWP) { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, wartosc_perku[idattacker]); } else { set_rendering(id,kRenderFxNone, 0, 0, 0, kRenderTransAlpha, 255); } } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_perk[idattacker]) return HAM_IGNORED; if(!(damagebits & DMG_BULLET)) return HAM_IGNORED; if(get_user_weapon(idattacker) == CSW_SCOUT && random_num(1,1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } /* ---------------Perk stworzony dla amxx.pl--------------- ------------------przez bulka_z_maslem--------------------- */ /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */