Witam
Właśnie jestem na etapie tworzenia mapy do CS 1.6. Będzie to mapa typu JB o wielkości typu jb_snow a więc duża. Używam VHE 3.4 oraz wszystkie kompilatory na normal.
Problem polega na tym że mam błędy których nie wiem jak naprawić dodam że mapa jest dopiero ukończona w 20% gdyż na mapie znajduje się cele, GR, terarium. A teraz zaczynam robić różne zabawy.
1. Nie mam pojęcia o co chodzi w opisie kompilatora też nic nie pisze.
** Zadanie..... ** Rozkaz > Change Directory ** Parametry> "F:\Zainstalowane\Steam\steamapps\common\Half-Life\valve" ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 Entering f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\valve\halflife.wad - Contains 64 used textures, 98.46 percent of map (3116 textures in wad) Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) added 8 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.96 mb (of 4.00 mb MAX) 0.21 seconds elapsed ----- END hlcsg ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1053 (0.02 seconds) BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt' SolidBSP [hull 1] 500...Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlvis.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlvis.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 >> There was a problem compiling the map. >> Check the file f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.log for the cause. ----- END hlvis ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlrad.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlrad.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 >> There was a problem compiling the map. >> Check the file f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.log for the cause. ----- END hlrad ----- ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.bsp" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.bsp" ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.pts" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.pts" ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Steam\steamapps\common\Half-Life\hl.exe ** Parametry> +map "1_test2" -game cstrike -dev -console +deathmatch 1
A dokładniej chodzi o ten błąd
SolidBSP [hull 0] 500...1000...1053 (0.02 seconds) BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt' SolidBSP [hull 1] 500...Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
2.Drugi błąd to
** Zadanie..... ** Rozkaz > Change Directory ** Parametry> "F:\Zainstalowane\Steam\steamapps\common\Half-Life\valve" ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 Entering f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\valve\halflife.wad - Contains 64 used textures, 98.46 percent of map (3116 textures in wad) Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) added 8 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.96 mb (of 4.00 mb MAX) 0.21 seconds elapsed ----- END hlcsg ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1147 (0.02 seconds) BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt' SolidBSP [hull 1] 500...1000...1136 (0.13 seconds) SolidBSP [hull 2] 500...1000...1145 (0.13 seconds) SolidBSP [hull 3] 500...1000...1146 (0.13 seconds) 0.79 seconds elapsed ----- END hlbsp ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlvis.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlvis.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 513 portalleafs 1569 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.64 seconds) average leafs visible: 218 g_visdatasize:30887 compressed from 33345 6.76 seconds elapsed ----- END hlvis ----- ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlrad.exe ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: F:\Zainstalowane\Hammer\ZHLT\hlrad.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'F:\Zainstalowane\Hammer\ZHLT\lights.rad'] [59 texlights parsed from 'F:\Zainstalowane\Hammer\ZHLT\lights.rad'] 7190 faces Create Patches : 69640 base patches 0 opaque faces 1014380 square feet [146070752.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem ----- END hlrad ----- ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.bsp" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.bsp" ** Zadanie..... ** Rozkaz > Copy File ** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.pts" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.pts" ** Zadanie..... ** Rozkaz > F:\Zainstalowane\Steam\steamapps\common\Half-Life\hl.exe ** Parametry> +map "1_test2" -game cstrike -dev -console +deathmatch 1
A dokładniej chodzi o ten błąd:
7190 faces Create Patches : 69640 base patches 0 opaque faces 1014380 square feet [146070752.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Jak zwiększyć liczbę tych patches? Przecież jb_snow jest mapą sporo większą i bardziej skomplikowaną od mojej i jakoś ejst a moja nie. A wyłączyć kompilatora RAD nie mogę to spadają mi fps nawet do 4.
Ma ktoś jakiś pomysł jak to rozwiązać?