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JB

Error: Exceeded MAX_PATCHESJak to rozwiązać?

jb

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#1 zasepa

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Napisano 18.04.2015 19:46

Witam

Właśnie jestem na etapie tworzenia mapy do CS 1.6. Będzie to mapa typu JB o wielkości typu jb_snow a więc duża.  Używam VHE 3.4 oraz wszystkie kompilatory na normal.

Problem polega na tym że mam błędy których nie wiem jak naprawić dodam że mapa jest dopiero ukończona w 20% gdyż na mapie znajduje się cele, GR, terarium. A teraz zaczynam robić różne zabawy.

 

1. Nie mam pojęcia o co chodzi w opisie kompilatora też nic nie pisze.



** Zadanie.....
** Rozkaz > Change Directory
** Parametry> "F:\Zainstalowane\Steam\steamapps\common\Half-Life\valve" 


** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 
Entering f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)

Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\valve\halflife.wad
 - Contains 64 used textures, 98.46 percent of map (3116 textures in wad)
Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 8 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.96 mb (of 4.00 mb MAX)
0.21 seconds elapsed

-----   END   hlcsg -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1053 (0.02 seconds)
BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt'
SolidBSP [hull 1] 500...Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect


-----   END   hlbsp -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlvis.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlvis.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 
>> There was a problem compiling the map.
>> Check the file f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.log for the cause.

-----   END   hlvis -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlrad.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlrad.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 
>> There was a problem compiling the map.
>> Check the file f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.log for the cause.

-----   END   hlrad -----




** Zadanie.....
** Rozkaz > Copy File
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.bsp" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.bsp" 


** Zadanie.....
** Rozkaz > Copy File
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.pts" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.pts" 


** Zadanie.....
** Rozkaz > F:\Zainstalowane\Steam\steamapps\common\Half-Life\hl.exe
** Parametry> +map "1_test2" -game cstrike -dev -console +deathmatch 1 

A dokładniej chodzi o ten błąd

SolidBSP [hull 0] 500...1000...1053 (0.02 seconds)
BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt'
SolidBSP [hull 1] 500...Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush.  Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

2.Drugi błąd to 


** Zadanie.....
** Rozkaz > Change Directory
** Parametry> "F:\Zainstalowane\Steam\steamapps\common\Half-Life\valve" 


** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlcsg.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 
Entering f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)

Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\valve\halflife.wad
 - Contains 64 used textures, 98.46 percent of map (3116 textures in wad)
Using Wadfile: \zainstalowane\steam\steamapps\common\half-life\cstrike\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)

added 8 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.96 mb (of 4.00 mb MAX)
0.21 seconds elapsed

-----   END   hlcsg -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlbsp.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1147 (0.02 seconds)
BSP generation successful, writing portal file 'f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.prt'
SolidBSP [hull 1] 500...1000...1136 (0.13 seconds)
SolidBSP [hull 2] 500...1000...1145 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1146 (0.13 seconds)
0.79 seconds elapsed

-----   END   hlbsp -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlvis.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlvis.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 
 513 portalleafs
1569 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.64 seconds)
average leafs visible: 218
g_visdatasize:30887  compressed from 33345
6.76 seconds elapsed

-----   END   hlvis -----




** Zadanie.....
** Rozkaz > F:\Zainstalowane\Hammer\ZHLT\hlrad.exe
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2" 

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: F:\Zainstalowane\Hammer\ZHLT\hlrad.exe f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'F:\Zainstalowane\Hammer\ZHLT\lights.rad']
[59 texlights parsed from 'F:\Zainstalowane\Hammer\ZHLT\lights.rad']

7190 faces
Create Patches : 69640 base patches
0 opaque faces
1014380 square feet [146070752.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


-----   END   hlrad -----




** Zadanie.....
** Rozkaz > Copy File
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.bsp" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.bsp" 


** Zadanie.....
** Rozkaz > Copy File
** Parametry> "f:\zainstalowane\steam\steamapps\common\half-life\cstrike\maps\1_test2.pts" "F:\Zainstalowane\Steam\steamapps\common\Half-Life\cstrike_downloads\maps\1_test2.pts" 


** Zadanie.....
** Rozkaz > F:\Zainstalowane\Steam\steamapps\common\Half-Life\hl.exe
** Parametry> +map "1_test2" -game cstrike -dev -console +deathmatch 1 

A dokładniej chodzi o ten błąd:

7190 faces
Create Patches : 69640 base patches
0 opaque faces
1014380 square feet [146070752.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Jak zwiększyć liczbę tych patches? Przecież jb_snow jest mapą sporo większą i bardziej skomplikowaną od mojej i jakoś ejst a moja nie. A wyłączyć kompilatora RAD nie mogę to spadają mi fps nawet do 4.

Ma ktoś jakiś pomysł jak to rozwiązać?


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Również z jednym lub większą ilością słów kluczowych: jb

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