amx_gamename "NS/Steam"w plugin.ini gamenamechanger.amxx ale ciagle sie nie zmienila ta nazwa Dlaczego HELP ME dalem resa serwa i zmienilem mape i nic nie dalo
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Game Name Changer
Temat rozp.
HelloL
, 11.09.2009 17:45
5 odpowiedzi w tym temacie
#1
Napisano 11.09.2009 17:45
Witam mam problem z tym pluginem poniewaz wszystko wpisalem tak jak trzeba w amxx.cfg wpisalem cvar
#2
Napisano 11.09.2009 23:34
Dwa protokoły... , ten plugin nie zadziała
Nazwę gry zmieniasz w dproto.cfg
Nazwę gry zmieniasz w dproto.cfg
#3
Napisano 12.09.2009 19:10
Podaj plik zawartość dproto.cfg to ci napisze jak zmienić.
#4
Napisano 12.09.2009 21:46
Mam to samo. dproto.cfg:
# ======================================================== # DPROTO CONFIGURATION # ======================================================== #LoggingMode: # 1 = Console # 2 = Log Files # 3 = Both LoggingMode = 2 # UserinfoVerification - Userinfo verification mode # 1 = Check for max size when user connecting (Use MaxUserInfoSize with this mode) # 2 = Remove unneeded fields in userinfo (Use ValidInfoFields with this mode) # 3 = Both # Verification needed to avoid overflows in userinfo. Overflows may cause svc_bad messages for clients UserinfoVerification = 3 MaxUserInfoSize = 230 ValidInfoFields_Engine = namebottomcolortopcolormodelcl_lccl_lwcl_updateratecl_dlmaxrate_pw*hltvpassword ValidInfoFields_cstrike = _vgui_menus_cl_autowepswitch ValidInfoFields_ag = cl_autowepswitch # ======================================================== # AUTHID MANAGEMENT # ======================================================== # ClientIDs # 1: Real steam (STEAM_xx:xx:xx) # 2: Real valve (VALVE_xx:xx:xx) # 3: STEAM_ by IP # 4: VALVE_ by IP # 5: Deprected - client will be rejected # 6: reserved # 7: HLTV # 8: STEAM_ID_LAN # 9: STEAM_ID_PENDING # 10: VALVE_ID_LAN # 11: VALVE_ID_PENDING # 12: STEAM_666:88:666 # Use this to set authid's for clients cid_HLTV = 7 cid_NoSteam47 = 8 cid_NoSteam48 = 10 cid_Steam = 1 # Client recognized as pending when they sucessfully authorized, but did not get steam id cid_SteamPending = 9 # IPGen_Prefix1 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix1 = 0 # IPGen_Prefix2 (int) # STEAM_a:b:c # ^ - this prefix for authids generated by IP IPGen_Prefix2 = 3 # Note that banid will use steamid WITHOUT any prefixes! # ======================================================== # OTHER STUFF # ======================================================== # Emulation (0/1) # Enables built=in eSTEAMATiON support Emulation = 0 # DisableNativeAuth (0/1) # Disables valve/steam auth system. # For p.47 Based: Server will not connect to auth servers. # For All: Server will not call authorization functions. # This is a fix for startup freeze for old servers. DisableNativeAuth = 0 # ServerInfoAnswerType (0/1) # Sets server answer type for query requests # 0 = New style (Source) # 1 = Old Style # 2 = Hybrid mode - best solution for now, server is visible anywhere ServerInfoAnswerType = 2 # MasterClient (0/1) # Enables master-client emulation; it helps to register server on master list # if you having "You server is old" error. # USE THIS ONLY WITH -nomaster MODE! # you can use Master_GameVersion to set version of game MasterClient = 0 # Master_GameVersion (string) # Sets version of game that master-client will send on master-server Master_GameVersion = 1.1.2.6/Stdio # SubServer_Enable (0/1) # Enables secondary mini-server that redirects clients on main server. # Use the SubServer_AnswerType parameter to set answer type to info queries # Use the SubServer_Port parameter to set secondary server port # Use the SubServer_MasterClient parameter to enable master-client for secondary server. # This is useful feature if you want all clients to see you server. # Its possible if you set different answer types for main and secondary servers. # Clients which cant "see" main server will be able to see secondary SubServer_Enable = 0 SubServer_Port = 28015 SubServer_MasterClient = 0 SubServer_AnswerType = 0 SubServer_RedirectCommand = connect 169.254.141.3:27015 # Game_Name (string) # Sets game name displayed for clients # If Game_Name is empty, native game name will be used Game_Name = # Enables fix for proper player id displaing on HLStats server monitoring # Enable this only if you have HLStats HLStatsPlayerIdFix = 0
#5
Napisano 13.09.2009 09:31
Game_Name = "Nowa nazwa"
IP: ts3.cserwerek.pl
#6
Napisano 13.09.2009 14:39
Bez ""
Game_Name = Nowa nazwa
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