Daj natyvy do dodawania AP i EXPA to ci zrobie A tu masz co to chciałeś bez AP i EXPA
#include <amxmodx>
#include <amxmisc>
#include <prezenty>
#define PLUGIN "Lista prezentow"
#define VERSION "1.0"
#define AUTHOR "R3X"
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_gift("Prezent#1", "Random_AP");
register_gift("Prezent#2", "Prezent_Autolama");
register_gift("Prezent#3", "Prezent_Smoke");
register_gift("Prezent#4", "Prezent_HE");
register_gift("Prezent#5", "Prezent_Kamizelka");
register_gift("Prezent#6", "Prezent_Flash");
//Na poczatk rundy
register_event("HLTV", "eventRoundInit", "a", "1=0", "2=0");
}
public eventRoundInit()
{
gifts_clear_map();
set_task(5.0, "taskSpawnGift", 2368);
}
public taskSpawnGift()
{
gift_spawn();
}
public Random_AP(id)
{
new rand_ap = random_num(1,10);
set_user_armor(id, get_user_armor(id)+rand_ap);
client_print(id, print_chat, "Podniosles %d armoru", rand_ap);
}
public Prezent_Autolama(id)
{
give_item(id, "weapon_g3sg1");
cs_set_user_bpammo(id, CSW_G3SG1, 90);
client_print(id, print_chat, "Dostales autolame!");
}
public Prezent_Smoke(id)
{
give_item(id, "weapon_smokegrenade");
cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1);
client_print(id, print_chat, "Dostales smoke!");
}
public Prezent_HE(id)
{
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 1);
client_print(id, print_chat, "Dostales HE!");
}
public Prezent_Kamizelka(id)
{
give_item(id, "item_kevlar");
cs_set_user_bpammo(id, CSW_VEST, 1);
client_print(id, print_chat, "Dostales Kamizelke!");
}
public Prezent_Flash(id)
{
give_item(id, "weapon_flashbang");
cs_set_user_bpammo(id, CSW_FLASHBANG, 1);
client_print(id, print_chat, "Dostales Flash!");
}
Użytkownik XXL edytował ten post 06.12.2014 12:36