Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

'Nieznana funkcja', błąd z pluginem


  • Zamknięty Temat jest zamknięty
7 odpowiedzi w tym temacie

#1 simivar

    Zaawansowany

  • Użytkownik

Reputacja: 26
Życzliwy

  • Postów:106
  • Lokalizacja:aaaaa
Offline

Napisano 29.08.2009 20:58

Witam!
Zanstalowałem na swym serwerze plugin blackjack'a, wyskoczyło mi coś takiego:
L 08/29/2009 - 21:52:00: -------- Mapchange to cs_assault --------
L 08/29/2009 - 21:52:00: [AMXX] Plugin "blackjack.amxx" failed to load: Plugin uses an unknown function (name "menu_addtext") - check your modules.ini.

Co możę być nie tak? :<

Tutaj moje modules.ini:
;;;
; To enable a module, remove the semi-colon (<img src='https://amxx.pl/public/style_emoticons/<#EMO_DIR#>/wink.gif' class='bbc_emoticon' alt=';)' /> in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time.  Use      ;;
;;  amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here.              ;;
;; You can just list their names, without the _amxx ;;
;;  or file extension.                              ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded   ;;
;;  as needed.  You do not need to enable them here ;;
;;  unless you have problems.                       ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
;fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx

  • +
  • -
  • 0

#2 DarkGL

    Nie oddam ciasteczka !

  • Administrator

Reputacja: 6 553
Godlike

  • Postów:11 976
  • GG:
  • Steam:steam
  • Imię:Rafał
  • Lokalizacja:Warszawa
Offline

Napisano 29.08.2009 21:51

daj sma
  • +
  • -
  • 0

#3 simivar

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 26
Życzliwy

  • Postów:106
  • Lokalizacja:aaaaa
Offline

Napisano 29.08.2009 21:53


#include <amxmodx>

#include <amxmisc>

#include <fakemeta>



#define PLUGIN	"BlackJack"

#define AUTHOR	"Albernaz o Carniceiro Demoniaco"

#define VERSION	"1.1"



new const CFG_FILENAME[] = "blackjack.ini";

new const CFG_DICTIONARY[] = "blackjack.txt";



const CFG_MAX_PARAM_SIZE = 50;

new CFG_SITE_URL[CFG_MAX_PARAM_SIZE];

new CFG_CARD_PATH[CFG_MAX_PARAM_SIZE];

new CFG_IMAGES_PATH[CFG_MAX_PARAM_SIZE];



enum CVARS_LIST

{

	BET_VALUE_MIN,

	CHAT_MESSAGES, // Chat messages announcing the results of the games played

	ENABLED,		// 0 - game disabled , 1 - game enabled(Bad load of the cfg file sets it to 0

	START_METHOD // 0 - command blackjack, 1 - command say blackjack, 2 - both (Needs restart)

}



new CVARS[CVARS_LIST];

new CVARS_MIN[CVARS_LIST];

new CVARS_MAX[CVARS_LIST];



const N_CARDS_PER_SUIT = 13;

const N_SUITS = 4;



new cardFiguresNames[N_CARDS_PER_SUIT][] = { "Ace" , "Two", "Three", "Four", "Five" , "Six", "Seven", "Eight", "Nine", "Ten", "Jack","Queen","King" } ;

new cardSuitNames[N_SUITS][] = { "Hearts" ,"Diamonds","Clubs","Spades"};



enum CARD

{

	SUIT,

	VALUE,

	CARD_ID

}



const N_IDS = 33;

const N_CARDS = 52;



new decks[N_IDS][N_CARDS][CARD];

new decksCount[N_IDS];



const PER_PLAYER_MAX_CARDS = 6;



new decksCroupier[N_IDS][PER_PLAYER_MAX_CARDS][CARD];

new decksCroupierCount[N_IDS];



new decksPlayers[N_IDS][PER_PLAYER_MAX_CARDS][CARD];

new decksPlayersCount[N_IDS];



new betValues[N_IDS];



new inGame[N_IDS];

new gameOver[N_IDS];



#define OFFSET_CSMONEY 115



fm_get_user_money(index)

{

	return get_pdata_int(index, OFFSET_CSMONEY);

}



fm_set_user_money(index, money, flash = 1)

{

	set_pdata_int(index, OFFSET_CSMONEY, money);

	

	message_begin(MSG_ONE, get_user_msgid("Money"), {0,0,0}, index);

	write_long(money);

	write_byte(flash ? 1 : 0);

	message_end();

}



public plugin_cfg()

{	

	handleConfigFile();	

}

public plugin_init()

{

	register_plugin(PLUGIN, VERSION, AUTHOR)

	

	register_dictionary(CFG_DICTIONARY);

	

	handleCvars();

		

	switch(getCvar(START_METHOD))

	{

		case 0:

		{

			register_clcmd("blackjack","showMenuBlackJack");	

		}

		case 1:

		{

			register_clcmd("say blackjack","showMenuBlackJack");	

		}

		case 2:

		{

			register_clcmd("blackjack","showMenuBlackJack");	

			register_clcmd("say blackjack","showMenuBlackJack");	

		}

	}

}

handleCvars()

{

	CVARS[BET_VALUE_MIN] = register_cvar("bj_min_bet_val", "100");

	CVARS[CHAT_MESSAGES] = register_cvar("bj_chat_msgs", "1");

	CVARS[ENABLED]		 = register_cvar("bj_enabled", "1");

	CVARS[START_METHOD]  = register_cvar("bj_start_method", "2")

	

	CVARS_MIN[BET_VALUE_MIN] = 100;

	CVARS_MIN[CHAT_MESSAGES] = 0;

	CVARS_MIN[ENABLED] = 0;

	CVARS_MIN[START_METHOD] = 0;

	

	CVARS_MAX[BET_VALUE_MIN] = 100000;

	CVARS_MAX[CHAT_MESSAGES] = 1;

	CVARS_MAX[ENABLED] = 1;

	CVARS_MAX[START_METHOD] = 2;

}

handleConfigFile()

{

	const configsDirLastIndex = 49;

	new configsDir[configsDirLastIndex+1];

	

	get_configsdir(configsDir,configsDirLastIndex);

	

	const fileNameLastIndex = configsDirLastIndex + 15;

	new fileName[fileNameLastIndex+1];

		

	format(fileName,fileNameLastIndex,"%s/%s",configsDir,CFG_FILENAME);



	new sucess = 0;		

	

	if(file_exists(fileName))

	{

		new file = fopen(fileName,"r");

		

		if( !feof(file) )

		{

			fgets (file, CFG_SITE_URL, CFG_MAX_PARAM_SIZE-1);

			sucess = 1;

		}

		

		if( !feof(file) )

			fgets (file, CFG_CARD_PATH, CFG_MAX_PARAM_SIZE-1);

		else

			format(CFG_CARD_PATH,CFG_MAX_PARAM_SIZE-1,"");

		

		if( !feof(file) )

			fgets (file, CFG_IMAGES_PATH, CFG_MAX_PARAM_SIZE-1);

		else

			format(CFG_IMAGES_PATH,CFG_MAX_PARAM_SIZE-1,"");

				

	}	

	

	set_pcvar_num(CVARS[ENABLED],sucess);

	

}

getCvar(CVARS_LIST:CVAR)

{

	new cvarValue = get_pcvar_num(CVARS[CVAR]);

	

	if(cvarValue < CVARS_MIN[CVAR])

		cvarValue = CVARS_MIN[CVAR];

	

	else if(cvarValue > CVARS_MAX[CVAR])

		cvarValue = CVARS_MAX[CVAR];

	

	set_pcvar_num(CVARS[CVAR],cvarValue);

		

	return cvarValue;

}

motdShowTable(id)

{

	const motdLast = 1299;

	new motd[motdLast+1];



	const styleLast = 350;

	new style[styleLast+1];	

	

	format(style,styleLast,"<style>body{ font-family:Verdana, Arial, Helvetica, sans-serif;background-image: url('%s%sbackground.png'); text-align:center;	width:60%%;margin:auto;margin-top:2%%;}.pi{padding:2%%;font-size:11px;}.m{padding:3%%;}.c{display:inline;}</style>",CFG_SITE_URL,CFG_IMAGES_PATH);

	

	format(motd,motdLast,"%s",style);

	

	format(motd,motdLast,"%s%s",motd,"<div class='pi'>");

	

	if(!gameOver[id])

		format(motd,motdLast,"%s[i]Croupier[/i]",motd);

	else

		format(motd,motdLast,"%s[i]Croupier[/i]: %d points",motd,getCroupierCardsSum(decksCroupier[id],decksCroupierCount[id]));

		

	format(motd,motdLast,"%s%s",motd,"</div>");

	

	format(motd,motdLast,"%s%s",motd,"<div>");

	

	if(!gameOver[id])

		format(motd,motdLast,"%s<div class='c'>[img]%s%sback.png'></div>[/img][img]%s%s%sOf%s.png'></div>[/img][img]%s%s%sOf%s.png'></div>[/img]");

	

	format(motd,motdLast,"%s%s",motd,"<div class='m'> ");

	

	const MSG_LAST_INDEX=19;

	new msg[MSG_LAST_INDEX+1];

	

	if(gameOver[id])

	{

		switch(gameResult(id))

		{

			case -1:

			{

				format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MOTD_LOST");

			}

			case 0:

			{

				format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MOTD_DRAW");

			}

			case 1:

			{

				format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MOTD_WIN");

			}

			case 2:

			{

				format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MOTD_BLACKJACK");

			}

		}

	}

	

	format(motd,motdLast,"%s%s",motd,msg);

	

	format(motd,motdLast,"%s%s",motd,"</div>");

	

	format(motd,motdLast,"%s%s",motd,"<div>");

	

	for(new i=0; i< decksPlayersCount[id]; i++)

	{	

		format(motd,motdLast,"%s<div class='c'>[img]%s%s%sOf%s.png'></div>[/img]");

	

	new name[32];

	get_user_name(id,name,31);

	

	format(motd,motdLast,"%s%s",motd,"<div class='pi'>");

	format(motd,motdLast,"%s[i]%s[/i]: %d %L",motd,name,getPlayerCardsSum(decksPlayers[id],decksPlayersCount[id]),id,"POINTS");

	format(motd,motdLast,"%s%s",motd,"</div>");

		

	show_motd(id,motd);

}





renewDeck(deck[N_CARDS][CARD],&count)

{

	count = 0;

	

	for(new i=0;i<N_SUITS;i++)

	{

		new j;

		new newCard[CARD];

			

		newCard[SUIT] = i;

		newCard[CARD_ID] = 0;

		newCard[VALUE] = 11;

				

		deck[count++] = newCard;

		



		for(j=1;j<=9;j++)

		{

			new newCard[CARD];

			

			newCard[SUIT] = i;

			newCard[CARD_ID] = j;

			newCard[VALUE] = j+1;

			deck[count++] = newCard;

		}

		

		for(j=10;j<=12;j++)

		{

			new newCard[CARD];

			

			newCard[SUIT] = i;

			newCard[CARD_ID] = j;

			newCard[VALUE] = 10;

			deck[count++] = newCard;

		}

	}

	

}



public showMenuBlackJack(id)

{

	if(getCvar(ENABLED))

	{

		if(!inGame[id]  && !gameOver[id])

		{

			showMenuStart(id);

		}

		else if(gameOver[id])

		{

			showMenuGameOver(id);

		}

		else if(inGame[id])

		{

			showMenuInGame(id);

		}

	}

	return PLUGIN_HANDLED;

}

public showMenuGameOver(id)

{

	new menu = menu_create("","handleMenuGameOver");

	

	const TITLE_LAST_INDEX = 60 + CFG_MAX_PARAM_SIZE;

	new fullTitle[TITLE_LAST_INDEX+1];

	

	format(fullTitle,TITLE_LAST_INDEX,"%L^n^n",id,"TITLE_MENU");

	

	const MSG_LAST_INDEX = 39;

	new msg[MSG_LAST_INDEX+1];

	

	switch (gameResult(id))

	{

		case -1:

		{

			format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MENU_LOST",betValues[id]);

		}

		case 0:

		{

			format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MENU_DRAW");

		}

		case 1:

		{

			format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MENU_WIN",betValues[id]);

		}

		case 2:

		{

			format(msg,MSG_LAST_INDEX,"%L",id,"MSG_MENU_BLACKJACK",betValues[id] * 2);

		}

	}

	

	format(fullTitle,TITLE_LAST_INDEX,"%s%s",fullTitle,msg);

	

	menu_setprop(menu,MPROP_TITLE,fullTitle);	

	

	const EXIT_LAST_INDEX = 10;

	new exitText[EXIT_LAST_INDEX+1];

	format(exitText,EXIT_LAST_INDEX,"%L",id,"MSG_MENU_EXIT");

		

	menu_setprop(menu, MPROP_EXITNAME, exitText);

	

	const SHOW_TABLE_LAST_INDEX = 15;

	new showTable[SHOW_TABLE_LAST_INDEX+1];

	

	format(showTable,SHOW_TABLE_LAST_INDEX,"%L",id,"MSG_MENU_SHOW_TABLE");

	

	const NEW_GAME_LAST_INDEX = 15;

	new newGame[NEW_GAME_LAST_INDEX+1];

	

	format(newGame,NEW_GAME_LAST_INDEX,"%L",id,"MSG_MENU_NEW_GAME");

	

	menu_additem(menu, showTable,"1");

	menu_additem(menu, newGame,"2");

		

	menu_display(id,menu,0);

}

public handleMenuGameOver(id , menu , item)

{

	if( item < 0 ) 

		return PLUGIN_CONTINUE;	

	

	new access, callback; 

	

	new actionString[2];		

	menu_item_getinfo(menu,item,access, actionString ,2,_,_, callback);		

	new action = str_to_num(actionString);	

	

	switch(action)

	{

		case 1:

		{

			showMenuGameOver(id);

			motdShowTable(id);

		}

		case 2:

		{

			doReset(id);

			showMenuStart(id);

		}

	}

	

	return PLUGIN_HANDLED;

}

public showMenuInGame(id)

{	

	new menu = menu_create("","handleMenuInGame");

		

	const TITLE_LAST_INDEX = CFG_MAX_PARAM_SIZE + 1;

	

	new title[TITLE_LAST_INDEX+1];

	

	format(title,TITLE_LAST_INDEX,"%L^n^n",id,"TITLE_MENU");

		

	menu_setprop(menu,MPROP_TITLE,title);	

	

	const EXIT_LAST_INDEX = 10;

	new exitText[EXIT_LAST_INDEX+1];

	format(exitText,EXIT_LAST_INDEX,"%L",id,"MSG_MENU_EXIT");

	

	menu_setprop(menu, MPROP_EXITNAME, exitText);

	

	const SHOW_TABLE_LAST_INDEX = 15;

	new showTable[SHOW_TABLE_LAST_INDEX+1];

	

	format(showTable,SHOW_TABLE_LAST_INDEX,"%L",id,"MSG_MENU_SHOW_TABLE");

	

	const ASKCARD_LAST_INDEX = 20;

	new askCardText[ASKCARD_LAST_INDEX+1];

	

	format(askCardText,ASKCARD_LAST_INDEX,"%L",id,"MSG_MENU_ASK_CARD");

	

	const STOP_LAST_INDEX = 20;

	new stopText[STOP_LAST_INDEX+1];

	

	format(stopText,STOP_LAST_INDEX,"%L",id,"MSG_MENU_STOP");

	

	menu_additem(menu, showTable,"1");

	menu_additem(menu, askCardText,"2");

	menu_additem(menu, stopText,"3");

		

	menu_display(id,menu,0);

	

	

	return PLUGIN_CONTINUE;

}

public handleMenuInGame(id , menu , item)

{

	if( item < 0 ) 

		return PLUGIN_CONTINUE;	

	

	new access, callback; 

	

	new actionString[2];		

	menu_item_getinfo(menu,item,access, actionString ,2,_,_, callback);		

	new action = str_to_num(actionString);	

	

	switch(action)

	{

		case 1:

		{

			showMenuInGame(id);

			motdShowTable(id);

		}

		case 2:

		{

			askCard(id);

			showMenuBlackJack(id);

			motdShowTable(id);

		}

		case 3:

		{

			stop(id);

			showMenuBlackJack(id);

			motdShowTable(id);

		}

	}

	

	return PLUGIN_HANDLED;

}

public showMenuStart(id)

{

	new menu = menu_create("","handleMenuStart");

	

	const TITLE_LAST_INDEX = 30 + CFG_MAX_PARAM_SIZE;

	new titleFull[TITLE_LAST_INDEX+1];

	

	format(titleFull,TITLE_LAST_INDEX,"%L^n^n",id,"TITLE_MENU");

	

	new cvarBetValueMin = getCvar(BET_VALUE_MIN);

	

	const EXIT_LAST_INDEX = 10;

	new exitText[EXIT_LAST_INDEX+1];

	format(exitText,EXIT_LAST_INDEX,"%L",id,"MSG_MENU_EXIT");

		

	menu_setprop(menu,MPROP_PERPAGE,7);

		

	if(fm_get_user_money(id) < cvarBetValueMin)

	{

		format(titleFull,TITLE_LAST_INDEX,"%L",id,"MSG_MENU_WARN_MIN_BET",cvarBetValueMin);

	

		menu_additem(menu,exitText,"0");

		menu_setprop(menu,MPROP_EXIT,MEXIT_NEVER);

	}

	else

	{

		if(betValues[id] < cvarBetValueMin)

			betValues[id] = cvarBetValueMin;

	

		if(betValues[id] > fm_get_user_money(id))

			betValues[id] = fm_get_user_money(id);

	

		format(titleFull,TITLE_LAST_INDEX,"%s%L",titleFull,id,"MSG_MENU_BET_VALUE",betValues[id]);

		

		const RAISE_BET_LAST_INDEX = 30;

		const DOWN_BET_LAST_INDEX = 30;

		const BET_ALL_LAST_INDEX = 15;

		const START_GAME_LAST_INDEX = 15;

		

		new raiseBet[RAISE_BET_LAST_INDEX+1];

		new downBet[DOWN_BET_LAST_INDEX+1];

		new betAll[BET_ALL_LAST_INDEX+1];

		new startGameText[START_GAME_LAST_INDEX+1];

		

		format(betAll,BET_ALL_LAST_INDEX,"%L",id,"MSG_MENU_BET_ALL");

		

		format(startGameText,START_GAME_LAST_INDEX,"%L",id,"MSG_MENU_START");

		

		format(raiseBet,RAISE_BET_LAST_INDEX,"%L",id,"MSG_MENU_RAISE_BET",100);

		format(downBet,DOWN_BET_LAST_INDEX,"%L",id,"MSG_MENU_DOWN_BET",100);

		

		menu_additem(menu, raiseBet,"1");

		menu_additem(menu, downBet,"2");

		menu_addtext(menu, "",0);

		

		format(raiseBet,RAISE_BET_LAST_INDEX,"%L",id,"MSG_MENU_RAISE_BET",1000);

		format(downBet,DOWN_BET_LAST_INDEX,"%L",id,"MSG_MENU_DOWN_BET",1000);

		

		menu_additem(menu, raiseBet,"3");

		menu_additem(menu, downBet,"4");

		menu_addtext(menu, "",0);

		menu_additem(menu, betAll,"5");

		menu_addtext(menu, "^n",0);

		menu_additem(menu, startGameText,"6");

		menu_addtext(menu,"",1);

		

	}

	menu_setprop(menu,MPROP_BACKNAME,"");

	menu_setprop(menu,MPROP_NEXTNAME,"");

	

	menu_setprop(menu,MPROP_TITLE,titleFull);	

	

	

	menu_setprop(menu, MPROP_EXITNAME, exitText);

	

	menu_display(id,menu,0);

	

	

	return PLUGIN_CONTINUE;

}

public handleMenuStart(id , menu , item)

{

	if( item < 0 ) 

		return PLUGIN_CONTINUE;	

	

	new access, callback; 

	

	new actionString[2];		

	menu_item_getinfo(menu,item,access, actionString ,2,_,_, callback);		

	new action = str_to_num(actionString);	

	

	switch(action)

	{

		case 1:

		{

			betValues[id] += 100;

			showMenuStart(id)

		}		

		case 2:

		{

			betValues[id] -= 100;

			showMenuStart(id)

		}

		case 3:

		{

			betValues[id] += 1000;

			showMenuStart(id)

		}

		case 4:

		{

			betValues[id] -= 1000;

			showMenuStart(id)

		}

		case 5:

		{

			betValues[id] = fm_get_user_money(id);

			showMenuStart(id)

		}

		case 6:

		{

			if(fm_get_user_money(id) < getCvar(BET_VALUE_MIN))

			{

				showMenuStart(id)

			}

			else

			{

				startGame(id);

				showMenuBlackJack(id);

				motdShowTable(id);

			}

		}

	}

	

	return PLUGIN_HANDLED;

}

card:getRandomCard(deck[N_CARDS][CARD],&count)

{	

	if(!count)

		renewDeck(deck,count);	

	

	new randIndex = random(count);

	new newCard[CARD];

	

	newCard = deck[randIndex];

	

	deck[randIndex] = deck[--count];

	

	return card:newCard;	

}



getPlayerCardsSum(deckPlayer[PER_PLAYER_MAX_CARDS][CARD],deckPlayerCount)

{

	new playerSum = 0;

	

	for(new i=0; i<deckPlayerCount;i++)

		playerSum += deckPlayer[i][VALUE];

	

	return playerSum;

}



getCroupierCardsSum(deckCroupier[PER_PLAYER_MAX_CARDS][CARD],deckCroupierCount)

{

	return getPlayerCardsSum(deckCroupier,deckCroupierCount);

}



giveCroupierCard(deck[N_CARDS][CARD],&deckCount,deckCroupier[PER_PLAYER_MAX_CARDS][CARD],&deckCroupierCount)

{

	deckCroupier[deckCroupierCount++] = getRandomCard(deck,deckCount);

}

givePlayerCard(deck[N_CARDS][CARD],&deckCount,deckPlayer[PER_PLAYER_MAX_CARDS][CARD],&deckPlayerCount)

{

	deckPlayer[deckPlayerCount++] = getRandomCard(deck,deckCount);

}



startGame(id)

{

	new money = fm_get_user_money(id);

	fm_set_user_money(id,money - betValues[id]);

	

	inGame[id] = 1;					

	gameOver[id] = 0;

	

	decksCount[id] = 0;

	decksPlayersCount[id] = 0;

	decksCroupierCount[id] = 0;

	

	renewDeck(decks[id],decksCount[id]);

	

	giveCroupierCard(decks[id],decksCount[id],decksCroupier[id],decksCroupierCount[id]);

	giveCroupierCard(decks[id],decksCount[id],decksCroupier[id],decksCroupierCount[id]);



	givePlayerCard(decks[id],decksCount[id],decksPlayers[id],decksPlayersCount[id]);

	givePlayerCard(decks[id],decksCount[id],decksPlayers[id],decksPlayersCount[id]);

	

	new playerSum   = getPlayerCardsSum(decksPlayers[id],decksPlayersCount[id]);

	new croupierSum = getCroupierCardsSum(decksCroupier[id],decksCroupierCount[id]);

	

	if(playerSum == 22)

		decksPlayers[id][0][VALUE] = 1;

	if(croupierSum == 22)

		decksCroupier[id][0][VALUE] = 1;

		

	gameOver[id] = ( (playerSum == 21) || (croupierSum == 21) );

	

	if(gameOver[id])

		doGameOver(id);

	

}



askCard(id)

{

	givePlayerCard(decks[id],decksCount[id],decksPlayers[id],decksPlayersCount[id]);

	new playerSum  = getPlayerCardsSum(decksPlayers[id],decksPlayersCount[id]);

	

	gameOver[id] = (playerSum >= 21)

	

	if(gameOver[id])

		doGameOver(id);

	

}

stop(id)

{



	new playerSum = getPlayerCardsSum(decksPlayers[id],decksPlayersCount[id]);

	new croupierSum = getCroupierCardsSum(decksCroupier[id],decksCroupierCount[id]);

	

	if(playerSum <= 21)

	{

		while(croupierSum<playerSum)

		{

			giveCroupierCard(decks[id],decksCount[id],decksCroupier[id],decksCroupierCount[id]);

			croupierSum = getCroupierCardsSum(decksCroupier[id],decksCroupierCount[id]);

		}

		

		if( (croupierSum == playerSum) && (croupierSum <= 17) )

		{

			giveCroupierCard(decks[id],decksCount[id],decksCroupier[id],decksCroupierCount[id]);

		}

	}

	

	doGameOver(id);

}

gameResult(id)

{

	new playerSum = getPlayerCardsSum(decksPlayers[id],decksPlayersCount[id]);

	new croupierSum = getCroupierCardsSum(decksCroupier[id],decksCroupierCount[id]);

	

	if( (playerSum == croupierSum) || ( (playerSum> 21) && (croupierSum>21)) )

	{

		return 0;

	}

	else if(playerSum == 21 && (decksPlayersCount[id] == 2) )

	{

		return 2;

	}

	else if (playerSum > croupierSum)

	{

		if(playerSum > 21)

			return -1

		else

			return 1;

	}

	else if (croupierSum > playerSum)

	{

		if(croupierSum > 21)

			return 1;

		else

			return -1;

	}

	

	return 0;	

}

doGameOver(id)

{

	gameOver[id] = 1;

	inGame[id]= 0;

	

	new money = fm_get_user_money(id);

	

	new name[32];

	get_user_name(id,name,31);



	switch (gameResult(id))

	{

		case -1:

		{

			client_print(0,print_chat,"%L",id,"MSG_CHAT_LOST",name,betValues[id]);

		}

		case 0:

		{

			if(getCvar(CHAT_MESSAGES))

				client_print(0,print_chat,"%L",id,"MSG_CHAT_DRAW",name);

			fm_set_user_money(id,money + betValues[id]);

		}

		case 1:

		{

			if(getCvar(CHAT_MESSAGES))

				client_print(0,print_chat,"%L",id,"MSG_CHAT_WIN",name,betValues[id]);

			fm_set_user_money(id,money + 2*betValues[id]);

		}

		case 2:

		{

			if(getCvar(CHAT_MESSAGES))

				client_print(0,print_chat,"%L",id,"MSG_CHAT_BLACKJACK",name,betValues[id]*2);

			fm_set_user_money(id,money + 3*betValues[id]);

		}

	}		

	

}

doReset(id)

{

	gameOver[id] = 0;

	inGame[id] = 0;

	betValues[id] = getCvar(BET_VALUE_MIN);

}

public client_connect(id)

{

	doReset(id)

}

  • +
  • -
  • 0

#4 Mochi

    Zaawansowany

  • Użytkownik

Reputacja: 16
Początkujący

  • Postów:81
  • Lokalizacja:asd
Offline

Napisano 29.08.2009 22:22

Zmień modules.ini na to

;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;mysql
;sqlite

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx


  • +
  • -
  • 0

#5 simivar

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 26
Życzliwy

  • Postów:106
  • Lokalizacja:aaaaa
Offline

Napisano 29.08.2009 22:34

Nadal:
L 08/29/2009 - 23:27:42: -------- Mapchange to cs_assault --------
L 08/29/2009 - 23:27:42: [AMXX] Plugin "blackjack.amxx" failed to load: Plugin uses an unknown function (name "menu_addtext") - check your modules.ini.

  • +
  • -
  • 0

#6 Mochi

    Zaawansowany

  • Użytkownik

Reputacja: 16
Początkujący

  • Postów:81
  • Lokalizacja:asd
Offline

Napisano 29.08.2009 22:49

A zmieniłeś mapę aby sprawdzić?
  • +
  • -
  • 0

#7 simivar

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 26
Życzliwy

  • Postów:106
  • Lokalizacja:aaaaa
Offline

Napisano 29.08.2009 22:52

A zmieniłeś mapę aby sprawdzić?

L 08/29/2009 - 23:27:42: -------- Mapchange to cs_assault --------


[ Dodano: 30-08-2009, 14:41 ]
ODŚWIEŻAM :(
  • +
  • -
  • 0

#8 KacperOo

    Nowy

  • Użytkownik

Reputacja: 0
Nowy

  • Postów:1
Offline

Napisano 30.08.2009 23:27

Amxx starszy niż 1.8.1, bo nie ma funkcji natywnej menu_additem.

native menu_addtext(menu, const text[], slot=1);

  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych