Jak dodaje główny plugin z modem to serw zachowuje się tak jakby dproto nie działało. Jak usunąłem prawie wszystkie modele to działało tylko że ten mod bez modeli trochę bez sensu bedzię;/
Może mieć to związek z starym lub nowym hlds?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Napisano 27.10.2014 12:20
Jak dodaje główny plugin z modem to serw zachowuje się tak jakby dproto nie działało. Jak usunąłem prawie wszystkie modele to działało tylko że ten mod bez modeli trochę bez sensu bedzię;/
Może mieć to związek z starym lub nowym hlds?
Napisano 27.10.2014 16:46
masz plugin.ini
; ----------------------------------------- ; Amx Mod X 1.8.2 | HLDS 2013 | Pukawka.pl ; ----------------------------------------- ; AMX Mod X plugins ; Admin Base - Always one has to be activated admin.amxx ; admin base (required for any admin-related) ;admin_sql.amxx ; admin base - SQL version (comment admin.amxx) ; Basic admincmd.amxx ; basic admin console commands adminhelp.amxx ; help command for admin console commands adminslots.amxx ; slot reservation multilingual.amxx ; Multi-Lingual management ; Menus menufront.amxx ; front-end for admin menus cmdmenu.amxx ; command menu (speech, settings) plmenu.amxx ; players menu (kick, ban, client cmds.) ;telemenu.amxx ; teleport menu (Fun Module required!) ;mapsmenu.amxx ; maps menu (vote, changelevel) pluginmenu.amxx ; Menus for commands/cvars organized by plugin ; Chat / Messages adminchat.amxx ; console chat commands ;antiflood.amxx ; prevent clients from chat-flooding the server scrollmsg.amxx ; displays a scrolling message imessage.amxx ; displays information messages ;adminvote.amxx ; vote commands ; Map related nextmap.amxx ; displays next map in mapcycle ;mapchooser.amxx ; allows to vote for next map timeleft.amxx ; displays time left on map ; Configuration ;pausecfg.amxx ; allows to pause and unpause some plugins ;statscfg.amxx ; allows to manage stats plugins via menu and commands ; Counter-Strike ;restmenu.amxx ; restrict weapons menu statsx.amxx ; stats on death or round end (CSX Module required!) ;miscstats.amxx ; bunch of events announcement for Counter-Strike ;stats_logging.amxx ; weapons stats logging (CSX Module required!) ; Enable to use AMX Mod plugins ;amxmod_compat.amxx ; AMX Mod backwards compatibility layer ; Custom - Add 3rd party plugins here skyrim.amxx reg.amxx buyzonerange.amxx G_block_name_change.amxx remove_weapons.amxx restrictnames.amxx
Doszedłem że chodzi o plugin skyrim.amxx, czyli z modem.
Z moda usunąłem
new const sounds_cast[][] = { "sound/runda/oblivion/specjal_cast.mp3", "sound/runda/oblivion/restoration_cast.mp3", "sound/runda/oblivion/illusion_cast.mp3", "sound/runda/oblivion/conjuration_cast.mp3", "sound/runda/oblivion/mysticism_cast.mp3", "sound/runda/oblivion/alteration_cast.mp3", "sound/runda/oblivion/destruction_cast.mp3" } new const sounds_fail[][] = { "sound/runda/oblivion/specjal_fail.mp3", "sound/runda/oblivion/restoration_fail.mp3", "sound/runda/oblivion/illusion_fail.mp3", "sound/runda/oblivion/conjuration_fail.mp3", "sound/runda/oblivion/mysticism_fail.mp3", "sound/runda/oblivion/alteration_fail.mp3", "sound/runda/oblivion/destruction_fail.mp3" } enum { fire = 0, frost, shock, magia,boweq, bowshot,lvl_up,book_open,gold,znika} new const sounds_hit[][] = { "sound/runda/oblivion/fireball_hit.mp3", "sound/runda/oblivion/frost_hit.mp3", "sound/runda/oblivion/shock_hit.mp3", "sound/runda/oblivion/spl_alteration_hit.mp3", "sound/runda/oblivion/bow_equip.mp3", "sound/runda/oblivion/bowshoot.mp3", "sound/runda/oblivion/lvl_up.mp3", "sound/runda/oblivion/book_open.mp3", "sound/runda/oblivion/gold.mp3", "sound/runda/oblivion/itm_bounddisappear.mp3"}
i to
new DragonM[] = "models/player/dragon/dragon.mdl" new CTSkins[4][]={"sas","gsg9","urban","gign"} new TSkins[4][]={"arctic","leet","guerilla","terror"} new SWORD_VIEW[] = "models/diablomod/v_knife.mdl" new SWORD_PLAYER[] = "models/diablomod/p_knife.mdl" new DR_VIEW[] = "models/diablomod/v_drag.mdl" new ZAB_VIEW[] = "models/diablomod/nozeklas/zab2/v_knife.mdl" new PAL_VIEW[] = "models/diablomod/nozeklas/pal/v_knife.mdl" new BARB_VIEW[] = "models/diablomod/nozeklas/barb/v_knife.mdl" new NINJA_VIEW[] = "models/diablomod/nozeklas/ninja/v_knife.mdl" new ARCHEOLOG_VIEW[] = "models/diablomod/nozeklas/archeolog/v_knife.mdl" new MAGIC_VIEW[] = "models/diablomod/nozeklas/magic/v_knife.mdl" new KAPLAN_VIEW[] = "models/diablomod/nozeklas/kaplan/v_knife.mdl" new ORC_VIEW[] = "models/diablomod/nozeklas/orc/v_knife.mdl" new MAG_VIEW[] = "models/diablomod/nozeklas/mag/v_knife.mdl" new NECRO_VIEW[] = "models/diablomod/nozeklas/necro/v_knife.mdl" new KNIFE_VIEW[] = "models/v_knife.mdl" new KNIFE_PLAYER[] = "models/p_knife.mdl" new C4_VIEW[] = "models/v_c4.mdl" new C4_PLAYER[] = "models/p_c4.mdl" new HE_VIEW[] = "models/v_hegrenade.mdl" new HE_PLAYER[] = "models/p_hegrenade.mdl" new FL_VIEW[] = "models/v_flashbang.mdl" new FL_PLAYER[] = "models/p_flashbang.mdl" new SE_VIEW[] = "models/v_smokegrenade.mdl" new SE_PLAYER[] = "models/p_smokegrenade.mdl" new cbow_VIEW2[] = "models/diablomod/v_bow2.mdl" new cvow_PLAYER2[]= "models/diablomod/p_bow.mdl" new cbow_VIEW22[] = "models/diablomod/v_bow.mdl" new cvow_PLAYER22[]= "models/diablomod/p_bow.mdl" new cbow_VIEW23[] = "models/diablomod/v_crossbow2.mdl" new cvow_PLAYER23[]= "models/diablomod/p_crossbow2.mdl" new cbow_bolt[] = "models/diablomod/Crossbow_bolt.mdl" new kula[] = "models/diablomod/w_snowball.mdl" new kosc[] = "models/diablomod/skeleton.mdl"
oraz to
public plugin_precache() { precache_model("models/rpgrocket.mdl") precache_model("models/bag.mdl") precache_model("models/zombie.mdl") precache_model("addons/amxmodx/diablo/mine.mdl") precache_model("addons/amxmodx/diablo/totem_ignite.mdl") precache_model("addons/amxmodx/diablo/totem_heal.mdl") precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/gign/gign.mdl") precache_model("models/player/barbarian/barbarian.mdl") precache_model("models/player/barbarian/barbarianT.mdl") precache_model("models/player/assassin/assassin.mdl") //precache_model("models/player/rouge/rouge.mdl") precache_model(SWORD_VIEW) precache_model(SWORD_PLAYER) precache_model(PAL_VIEW) precache_model(cbow_VIEW2) precache_model(DragonM) precache_model(cvow_PLAYER2) precache_model(cbow_VIEW22) precache_model(cvow_PLAYER22) precache_model(cbow_VIEW23) precache_model(cvow_PLAYER23) precache_model(ZAB_VIEW) precache_model(DR_VIEW) precache_model(BARB_VIEW) precache_model(NINJA_VIEW) precache_model(ARCHEOLOG_VIEW) precache_model(MAGIC_VIEW) precache_model(KAPLAN_VIEW) precache_model(ORC_VIEW) precache_model(MAG_VIEW) precache_model(NECRO_VIEW) precache_model(KNIFE_VIEW) precache_model(KNIFE_PLAYER) precache_model(C4_VIEW) precache_model(C4_PLAYER) precache_model(HE_VIEW) precache_model(HE_PLAYER) precache_model(FL_VIEW) precache_model(FL_PLAYER) precache_model(SE_VIEW) precache_model(SE_PLAYER) precache_sound("weapons/xbow_hit2.wav") precache_sound("weapons/xbow_fire1.wav") sprite_blood_drop = precache_model("sprites/blood.spr") sprite_blood_spray = precache_model("sprites/bloodspray.spr") sprite_ignite = precache_model("addons/amxmodx/diablo/flame.spr") sprite_ignite2 = precache_model("addons/amxmodx/diablo/flame2.spr") sprite_ignite3 = precache_model("addons/amxmodx/diablo/flame3.spr") sprite_smoke = precache_model("sprites/steam1.spr") sprite_boom = precache_model("sprites/zerogxplode.spr") sprite_line = precache_model("sprites/dot.spr") sprite_lgt = precache_model("sprites/lgtning.spr") sprite_white = precache_model("sprites/white.spr") sprite_gibs = precache_model("models/hgibs.mdl") sprite_fire3 = precache_model("models/diablomod/eexplo.spr") sprite_fire4 = precache_model("models/diablomod/fexplo.spr") //precache_model("models/player/rouge/rouge.mdl") precache_model("models/player/assassin/assassin.mdl") precache_model("models/player/arctic/arctic.mdl") precache_model("models/player/terror/terror.mdl") precache_model("models/player/leet/leet.mdl") precache_model("models/player/guerilla/guerilla.mdl") precache_model("models/player/gign/gign.mdl") precache_model("models/player/sas/sas.mdl") precache_model("models/player/gsg9/gsg9.mdl") precache_model("models/player/urban/urban.mdl") precache_model("models/player/vip/vip.mdl") precache_model("models/player/barbarian/barbarian.mdl") precache_model("models/player/barbarian/barbarianT.mdl") precache_sound(SOUND_START) precache_sound(SOUND_FINISHED) precache_sound(SOUND_FAILED) precache_sound(SOUND_EQUIP) precache_sound("weapons/knife_hitwall1.wav") precache_sound("weapons/knife_hit4.wav") precache_sound("weapons/knife_deploy1.wav") precache_model("models/diablomod/w_throwingknife.mdl") precache_model("models/diablomod/bm_block_platform.mdl") for(new u = 0; u < sizeof sounds_cast; u++) precache_generic(sounds_cast[u]) for(new u = 0; u < sizeof sounds_fail; u++) precache_generic(sounds_fail[u]) for(new u = 0; u < sizeof sounds_hit; u++) precache_generic(sounds_hit[u]) precache_model(cbow_VIEW2) precache_model(cvow_PLAYER2) precache_model(cbow_bolt) precache_model(kula) precache_model(kosc) /* g_hudmsg1 = CreateHudSyncObj() g_hudmsg2 = CreateHudSyncObj() g_hudmsg3 = CreateHudSyncObj() g_hudmsg4 = CreateHudSyncObj() g_hudmsg5 = CreateHudSyncObj() */ }
Po usunieciu tylko modeli/dzwiekow normalnie mozna wbijac tylko to jest 98% modeli wiec gra bez nich jest bez sensu.
W konsoli tak pisze:
L 10/27/2014 - 16:29:41: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08 L 10/27/2014 - 16:29:41: "gin szmato $ K.I.L.E.R<121><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005" Dropped gin szmato $ K.I.L.E.R from server Reason: Client sent 'drop' 91.210.14.8:27005:reconnect L 10/27/2014 - 16:29:47: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08 L 10/27/2014 - 16:29:47: "gin szmato $ K.I.L.E.R<122><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005" Dropped gin szmato $ K.I.L.E.R from server Reason: Client sent 'drop' 91.210.14.8:27005:reconnect L 10/27/2014 - 16:30:08: [DPROTO]: Client 0 - Set AuthIdType 1 [dp_RevEmu]; pClient = 0xf3897f08 L 10/27/2014 - 16:30:08: "gin szmato $ K.I.L.E.R<123><STEAM_0:0:1354708462><>" connected, address "91.210.14.8:27005" Dropped gin szmato $ K.I.L.E.R from server Reason: Client sent 'drop'
Ja na steam wbijam bez problemu ale już na ns nie da rady wiec mysle ze dproto. Jak usuwalem dproto to byl blad hunk_alloc czy cos takiego, jak dodawałem swoje (nie z pukawki) dproto tez ten blad byl.
Ktoś coś może wiedzieć co z tym zrobić?
Napisano 27.10.2014 16:58
Jak usunąłeś te rzeczy z moda to juz na pewno Ci sie nie odpali plugin.
Wykonuję strony internetowe, zlecenia AMXX i HLDS - w tym pisanie pluginów, ogarnianie serwerów, edycja i tworzenie modeli.
Potrzebujesz czegoś? Pisz!
"śpieszmy się pisać posty, tak szybko banują..." ~ sebul
Napisano 27.10.2014 17:07
Jak usunąłeś te rzeczy z moda to juz na pewno Ci sie nie odpali plugin.
Usunąłęm w sposob takie ze nie sa uzywane te modele... i po usunieciu dobrze chodzi tylko bez modeli nie bedzie sie dalo za bardzo grac;/
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