NIe wiem czemu nie dodaje dmg z int.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Elitarny Strzelec";
new const opis[] = "Zadaje 10+int obrazen z M4A1 i AK47, widzi wrogow na radarze";
new const bronie = 1<<CSW_M4A1 | 1<<CSW_AK47 | 1<<CSW_DEAGLE;
new const zdrowie = 45;
new const kondycja = 0;
new const inteligencja = 0;
new const wytrzymalosc = 50;
new g_msgHostageAdd, g_msgHostageDel;
new bool:ma_klase[33];
public plugin_init() {
register_plugin(nazwa, "1.0", "QTM_Peyote");
g_msgHostageAdd = get_user_msgid("HostagePos");
g_msgHostageDel = get_user_msgid("HostageK");
cod_register_advance(cod_get_classid("Wyszkolony Strzelec"), 150, nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc,"Amerykanie");
set_task (2.0,"radar_scan",_,_,_,"b");
}
public cod_class_enabled(id)
ma_klase[id] = true;
public cod_class_disabled(id)
ma_klase[id] = false;
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.2, idinflictor, damagebits);
if(get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.2, idinflictor, damagebits);
return HAM_IGNORED;
}
public radar_scan(id)
{
new PlayerCoords[3];
for (new id=1; id<=32; id++)
{
if((!is_user_alive(id))||(!ma_klase[id])) continue;
for (new i=1;i<=32;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue;
get_user_origin(i, PlayerCoords)
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(PlayerCoords[0])
write_coord(PlayerCoords[1])
write_coord(PlayerCoords[2])
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
write_byte(i)
message_end()
}
}
}
Prosilbym o szybką odp.