Mam na swoim serwerze lekko przerobiony plugin VIP Deathrun sma poniżej:
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <amxmisc>
#include <fun>
#include <engine>
#include <colorchat>
#define PLUGIN_NAME "vipas"
#define PLUGIN_AUTHOR "Kukulis"
#define PLUGIN_VERSION "0.1"
#define ADMIN_VIP ADMIN_LEVEL_F
#define SCOREATTRIB_NONE 0
#define SCOREATTRIB_DEAD (1<<0)
#define SCOREATTRIB_BOMB (1<<1)
#define SCOREATTRIB_VIP (1<<2)
static const COLOR[] = "^x04"
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new ggravita
public plugin_init()
{
register_plugin(PLUGIN_NAME, PLUGIN_AUTHOR, PLUGIN_VERSION);
register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib");
register_event("ResetHUD","event_reset_hud","be");
register_clcmd("say /vip","admin_motd",0,"- Shows the MOTD.")
register_clcmd("say", "handle_say")
register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
gmsgSayText = get_user_msgid("SayText")
maxplayers = get_maxplayers()
ggravita=menu_create("Chcesz?","gravita");
menu_additem(ggravita,"Normalna Gravitacja!!");//item=0
menu_additem(ggravita,"Zmiejszona Gravitacja!!");//item=1
return PLUGIN_CONTINUE
}
public gravita(id, menu, item){
set_hudmessage(170, 255, 0, 0.3, 0.9, 0, 6.0, 15.0);
switch(item){
case 0:{
show_hudmessage(id, "Wybrales Normalna Gravitacje!!");
set_user_gravity(id, 1.00);
}
case 1:{
show_hudmessage(id, "Wybrales Zmiejszona Gravitacje!!");
set_user_gravity(id, 0.70);
}
}
return PLUGIN_CONTINUE
}
public event_reset_hud(id)
{
if(!is_user_connected(id))
return PLUGIN_CONTINUE;
client_print(id, print_chat, "[U-Mudzyna VIP] Wpisz /vip aby zobaczyc przywileje vipa.")
if(!access(id,ADMIN_LEVEL_F))
return PLUGIN_CONTINUE;
set_task(1.0,"give_stuff",id);
menu_display(id, ggravita,0);
return PLUGIN_CONTINUE;
}
public admin_motd(id,level,cid) {
show_motd(id,"vip.txt","VIP by Truposz")
return PLUGIN_CONTINUE
}
public give_stuff(id)
{
if(!is_user_connected(id))
return;
fm_give_item(id, "weapon_flashbang");
cs_set_user_nvg(id);
}
public handle_say(id)
{
new said[192]
read_args(said,192)
if(( containi(said, "who") != -1 && containi(said, "admin") != -1) || contain(said, "/vips") != -1)
set_task(0.1,"print_viplist", id)
return PLUGIN_CONTINUE
}
public print_viplist(user)
{
new adminnames[33][32]
new message[256]
new contactinfo[256], contact[112]
new id, count, x, len
for(id = 1 ; id <= maxplayers ; id++)
if(is_user_connected(id))
if(get_user_flags(id) & ADMIN_LEVEL_F)
get_user_name(id, adminnames[count++], 31)
len = format(message, 255, "%s Aktualnie na serwerze VIP-ami sa: ",COLOR)
if(count > 0) {
for(x = 0 ; x < count ; x++) {
len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
if(len > 96 ) {
print_message(user, message)
len = format(message, 255, "%s ",COLOR)
}
}
print_message(user, message)
}
else {
len += format(message[len], 255-len, "Aktualnie nie ma VIP-ow na Serwerze.")
print_message(user, message)
}
get_cvar_string("amx_contactinfo", contact, 63)
if(contact[0]) {
format(contactinfo, 111, "%s Kontakt w sprawie VIP-ow -- %s", COLOR, contact)
print_message(user, contactinfo)
}
}
print_message(id, msg[])
{
message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
write_byte(id)
write_string(msg)
message_end()
}
public MessageScoreAttrib(iMsgID, iDest, iReceiver)
{
new iPlayer = get_msg_arg_int(1);
if(get_user_flags(iPlayer) & ADMIN_VIP)
{
if(is_user_connected(iPlayer))
{
if(cs_get_user_team(iPlayer) == CS_TEAM_CT)
{
set_msg_arg_int(2, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD);
}
else
{
set_msg_arg_int(1, ARG_BYTE, is_user_alive(iPlayer) ? SCOREATTRIB_VIP : SCOREATTRIB_BOMB);
}
}
}
}
i Przy komplikacji mam 9 Ostrzeżeń wiem że jest to niegroźne ale chciałbym dowiedzieć się z czego one wynikają
Welcome to the AMX Mod X 1.8.1-300 Compiler. Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team Warning: Loose indentation on line 37 Warning: Loose indentation on line 46 Warning: Loose indentation on line 50 Warning: Loose indentation on line 60 Warning: Loose indentation on line 64 Warning: Loose indentation on line 68 Warning: Loose indentation on line 81 Warning: Loose indentation on line 83 Warning: Loose indentation on line 102 Header size: 1464 bytes Code size: 7472 bytes Data size: 3736 bytes Stack/heap size: 16384 bytes; max. usage is unknown, due to recursion Total requirements: 29056 bytes 9 Warnings. Done.