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[CS:GO] Hitsounds


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Napisano 06.06.2013 16:14

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<div><font color="#000000"><font face="Verdana"><font size="2">One of the main problems for me when playing Counter-Strike was that I couldn't aim very well, and wasn't easily able to tell if I had hit someone. I would fire an AK at someone, but then they'd kill me and it turned out that I'd hit them once, twice if I was lucky. Valve added a feature to TF2 where it plays a &quot;ding&quot; sound every time you hit an enemy (which quickly helped to improve my aim), so I wondered, why shouldn't Counter-Strike have it, too?</font></font><br /></font><br /><font color="#000000"><font face="Verdana"><font size="2">Players can type <b>/hitsound</b> in chat to turn on the hitsound, and every time they hit someone, they'll hear a &quot;<a href="https://dl.dropboxus...bell_normal.wav" target="_blank">ding!</a>&quot; sound to confirm the hit.</font></font></font><br /><br /><font color="#000000"><font face="Verdana"><font size="2">Just like TF2's hitsound, this one has a few rules. The hitsound will not play if:</font></font></font><br /><font color="#000000"><ul><li><font face="Verdana"><font size="2">You hit someone through a wall, i.e. you don't have a clear line of sight to them</font></font></li>
<li><font face="Verdana"><font size="2">You hit someone who is hidden in the smoke of a smoke grenade</font></font></li>
<li><font face="Verdana"><font size="2">You're blinded by a flashbang</font></font></li>
</ul><font face="Verdana"><font size="2">The first two rules don't apply if your hit was fatal, though. So if you kill someone who is hidden in smoke through a wall, you'll hear it :3</font></font><br /></font><br /><font color="#000000"><font face="Verdana"><font size="2">Oh, and cvars:</font></font></font><br /><font color="#000000"><ul><li><font face="Verdana"><font size="2"><b>sm_hitsounds_displaydamage</b> (1/0, def. 1) If 1, also display damage done to the attacker. I know that <a href="http://forums.allied...ead.php?t=85901" target="_blank">Show Damage</a> exists, but Hitsounds' damage text abides by the above rules.</font></font></li>
<li><font face="Verdana"><font size="2"><b>sm_hitsounds_rules</b> (1/0, def. 1) Set to 0 to disable the first two above rules. In other words, if 0, players will still hear hitsounds even if they hit someone that they can't see.</font></font></li>
<li><font face="Verdana"><font size="2"><b>sm_hitsounds_friendlyfire</b> (1/0, def. 0) If 1, you'll also hear a hitsound if you damage a teammate. Has no effect if mp_friendlyfire is 0.</font></font></li>
</ul><font face="Verdana"><font size="2">Can probably work in CS:S too, but the hitsound will need to be changed, as the sound this plugin uses is not in CS:S. If you think you know of a suitable hitsound in CS:S (preferably a ding) let me know and I'll add it in.</font></font><br /></font><br /><font color="#000000"><font face="Verdana"><font size="2">One more thing: the plugin does not advertise itself at all--you should add a message about /hitsound in your Advertisements or whateverplugin config, so that your players know about it.<br /></font></font></font></div>


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<a href="http://www.sourcemod...?file_id=120926"><strong>Get Plugin</strong></a> or
<a href="https://forums.allie...38;d=1370530588">Get Source</a> (hitsounds.sp - 4.8 KB)


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