Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Wklejka h74hb5udjaau dodana przez _McHappy, 03.11.2016 21:33
Vip_Edycja
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/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <hamsandwich> #include <colorchat> #define PLUGIN "VIP" #define AUTHOR "glut" #define VERSION "1.7a" #define USES_PER_ROUND 1 #define flaga ADMIN_LEVEL_H #define SCOREATTRIB_NONE 0 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_BOMB (1<<1) #define SCOREATTRIB_VIP (1<<2) #define VIP_MENU_RUNDA 3 new bool:HasC4[33]; new bool:bSpeed[33]; new bool:bGrava[33]; new bool:HPstart[33]; new bool:HPsklep[33]; new raz[33]; new raz2[33]; new cvar,cvar2,cvar3,cvar4,cvar5,cvar6,cvar7,cvar8,cvar10,cvar11,cvar12 new name[33] new g_iRunda; new const modeltt[] = "viptt"; new const model_pathtt[] = "models/player/viptt/viptt.mdl"; new const modelct[] = "vipct"; new const model_pathct[] = "models/player/vipct/vipct.mdl"; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_clcmd("say /vip","opis_vipa"); register_clcmd("say /mv","menu_vipa",flaga); register_clcmd("say /sklep","sklep",flaga); register_clcmd("say /vips","vips"); register_logevent("Round_Start",2,"1=Round_Start"); register_logevent("GameCommencing", 2, "1=Game_Commencing"); register_event("CurWeapon","CurWeapon","be", "1=1") register_event("DeathMsg", "DeathMsg", "a") register_message(get_user_msgid("SayText"),"handleSayText"); register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib"); RegisterHam(Ham_Spawn, "player", "Spawn", 1); cvar = register_cvar("gv_block_bronie","0") cvar2 = register_cvar("gv_block_sklep","0") cvar3 = register_cvar("gv_kill_hs","20") cvar4 = register_cvar("gv_kill","10") cvar5 = register_cvar("gv_start_hp","100") cvar6 = register_cvar("gv_kasa_hs","500") cvar7 = register_cvar("gv_kasa","300") cvar8 = register_cvar("gv_maxhp","160") cvar10 = register_cvar("gv_widocznosc","255") cvar11 = register_cvar("gv_kasastart","1000") cvar12 = register_cvar("gv_przywitanie","1") } public plugin_precache() { precache_model(model_pathtt); precache_model(model_pathct); } public client_putinserver(id) { if(is_user_connected(id) && get_user_flags(id) & flaga) { if(get_pcvar_num(cvar12) == 1) { get_user_name(id,name,31); set_hudmessage(0, 255, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); show_hudmessage(id,"Vip %s Wszedl Na Serwer",name); } } } public Spawn(id) { if(!is_user_alive(id)) return HAM_IGNORED; cs_reset_user_model(id); if(get_user_flags(id) & flaga) { switch(get_user_team(id)) { case 1: cs_set_user_model(id, modeltt); case 2: cs_set_user_model(id, modelct); default: cs_reset_user_model(id); } } return HAM_IGNORED; } public Round_Start() { ++g_iRunda; for (new id=1; id < 33; id++) { if(is_user_alive(id) && get_user_flags(id) & flaga){ set_user_rendering(id, kRenderFxNone, 0,0,0, kRenderTransAlpha, get_pcvar_num(cvar10)) set_user_footsteps(id, 0) cs_set_user_money(id,cs_get_user_money(id)+get_pcvar_num(cvar11)) bSpeed[id] = false; raz[id] = 0; raz2[id] = 0; bGrava[id] = false; HPstart[id] = true; HPsklep[id] = false; set_task(5.0, "bronie",_,_, _, "a",1) } } } public DeathMsg() { new kid = read_data(1) //zabojca new hs = read_data(3) // HeadShot (1 == true) if(!is_user_alive(kid)) return PLUGIN_CONTINUE; { if(hs && get_user_flags(kid) && flaga) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar6)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar3)) //HP za HS set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar3)) } else { if(get_user_flags(kid) && flaga) { cs_set_user_money(kid,cs_get_user_money(kid)+get_pcvar_num(cvar7)) set_user_health(kid,get_user_health(kid)+get_pcvar_num(cvar4)) // HP za killa set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(kid, "Otrzymales +%d do hp", get_pcvar_num(cvar4)) } } } if(get_user_health(kid) >= get_pcvar_num(cvar8)) set_user_health(kid, get_pcvar_num(cvar8)); return PLUGIN_CONTINUE; } public CurWeapon(id) { if(bSpeed[id]){ set_user_maxspeed(id,get_user_maxspeed(id)*2) } if(bGrava[id]){ set_user_gravity(id,0.5) } if(HPstart[id]){ set_user_health(id,get_pcvar_num(cvar5)) } if(HPsklep[id]){ if(raz2[id] >= USES_PER_ROUND){ return PLUGIN_HANDLED; } raz2[id]++; set_user_health(id,get_user_health(id)+50) } return PLUGIN_CONTINUE; } public opis_vipa(id) { show_motd(id, "vip.txt") } public menu_vipa(id) { if(get_user_flags(id) & flaga) { new Menu_Vipa=menu_create("Menu Vipa:","cbmenu_vipa"); if(g_iRunda<VIP_MENU_RUNDA) { new temp[64]; new g_iPozostalo = VIP_MENU_RUNDA-g_iRunda; if(g_iPozostalo==1) formatex(temp, charsmax(temp), "dBronie r[ wDostepne yw nastepnej rundzie r]"); else formatex(temp, charsmax(temp), "dBronie r[ wDostepne za y%d rund%sr ]", g_iPozostalo, (g_iPozostalo < 5 ? "y" : "")); menu_additem(Menu_Vipa,temp); } else menu_additem(Menu_Vipa,"Bronie"); menu_additem(Menu_Vipa,"Sklep"); menu_setprop(Menu_Vipa,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Menu_Vipa,MPROP_EXIT,MEXIT_ALL); menu_display(id,Menu_Vipa,0); } return PLUGIN_HANDLED; } public cbmenu_vipa(id,menu,item) { switch(item) { case 0: { if(g_iRunda<VIP_MENU_RUNDA) { menu_vipa(id) client_print(id, print_center, "[ ViP ] Menu broni bedzie dostepne od %d. rundy!", VIP_MENU_RUNDA); return PLUGIN_CONTINUE; } bronie(id) } case 1: { sklep(id) } } return PLUGIN_HANDLED; } public bronie(id) { if(get_pcvar_num(cvar) == 0) { if(is_user_alive(id)) { if(raz[id] >= USES_PER_ROUND){ client_print(id, print_chat, "* W tej rundzie juz wybrales bron"); return PLUGIN_HANDLED; } raz[id]++; new Bronie=menu_create("Wybierz bron:","cbbronie"); menu_additem(Bronie,"M4A1+DEAGLE"); menu_additem(Bronie,"AK47+DEAGLE"); menu_additem(Bronie,"AWP+DEAGLE"); menu_additem(Bronie,"MP5+DEAGLE"); menu_additem(Bronie,"SHOTGUN+DEAGLE"); menu_setprop(Bronie,MPROP_EXITNAME,"Wyjscie"); menu_setprop(Bronie,MPROP_EXIT,MEXIT_ALL); menu_display(id,Bronie,0); } else { client_print(id,print_chat,"Nie zyjesz") } } return PLUGIN_HANDLED; } public cbbronie(id,menu,item) { switch(item) { case 0: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_m4a1") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "ammo_556nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales M4A1,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 1: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_ak47") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "ammo_762nato") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AK47,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_awp") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "ammo_338magnum") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales AWP,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 3: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id, "weapon_mp5navy") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "ammo_9mm") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales MP5,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } case 4: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons (id) give_item(id,"weapon_xm1014") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "ammo_buckshot") give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "ammo_50ae") give_item(id, "weapon_knife") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") give_item(id, "weapon_smokegrenade") give_item(id, "item_thighpack") give_item(id, "item_assaultsuit") client_print(id,print_chat,"Wybrales SHOTGUN,DEAGLE i wszystkie granaty!!!"); if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant
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