Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Coreamxbans_core
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atac
basebuilder
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OrpheuGetParamStructMember
OrpheuGetReturn
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#if defined _orpheu_included #endinput #endif #define _orpheu_included #include/** * Retrieves a function based on a function name * The name must be the same as the one in the file where the function is defined * * @param libFunctionName The name of the function as it is in the file where the function is defined * @param className The name of the class if the function belongs to one * * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunction(const libFunctionName[],const className[]="") /** * Hooks a function * * @param function A handler to the function * @param hookFunctionName The function name in the plugin that shall be called upon interception of the original function * @param phase The phase of the hook. It can have two values. Pre means "right before the original function is called". Post means "right after the original function is called" * * @return A handler to the hook */ native OrpheuHook:OrpheuRegisterHook(OrpheuFunction:function,const hookFunctionName[],OrpheuHookPhase:phase = OrpheuHookPre) /** * Unregisters a hook (stops it) * * @param hook A handler to the hook */ native OrpheuUnregisterHook(OrpheuHook:hook) /** * Calls a function without triggering its hooks * * @param function A handler to the function * @param any The arguments of the function */ native OrpheuCall(OrpheuFunction:function,any:...) /** * Calls a function and triggers its hooks * * @param function A handler to the function * @param any The arguments of the function */ native OrpheuCallSuper(OrpheuFunction:function,any:...) /** * Gets the return value of a function (To be used in hooks Post) * * @param any In case the value is multi cell (string or vector), an holder to receive them by ref * @return In case the value is uni cell, the value itself */ native any:OrpheuGetReturn(any:...) /** * Sets the return value of a function * * @param any Depending on the type of the return of the function, a value to be used as the return as the original hooked function */ native OrpheuSetReturn(any:...) /** * Sets the value of an argument * * @param num The number of the argument. The first argument would be the number "1" * @param any Depending on the type of the argument, a value to be replace it to change the behaviour of the hooked function */ native OrpheuSetParam(num,any:...) /** * Creates a struct * * @param structType The type of the struct * * @return A handler to the struct */ native OrpheuStruct:OrpheuCreateStruct(OrpheuStructType:structType) /** * Retrieves the value of a member of a struct given the argument number the struct is and the member name * * @param num The number of the argument. The first argument would be the number "1" * @param memberName The name of the member of the struct we want to deal with * @param any If the member is multi cell, * * @return In case the value is uni cell, the value itself */ native OrpheuGetParamStructMember(num,const memberName[],any:...) /** * Sets the value of member of a struct given the argument number the struct is and the member name * * @param num The number of the argument. The first argument would be the number "1" * @param memberName The name of the member of the struct we want to deal with * @param any The new value */ native OrpheuSetParamStructMember(num,const memberName[],any:...) /** * Gets a struct handler for a struct received as an argument * Beware that if the original struct gets destroyed or changed these effects will reflect on your use of it. * * @param num The number of the argument. The first argument would be the number "1" * * @return A handler to the struct */ native OrpheuStruct:OrpheuGetStructFromParam(num) /** * Creates a struct equal to one received as an argument * * @param num The number of the argument. The first argument would be the number "1" * * @return A handler to the struct */ native OrpheuStruct:OrpheuCloneStructFromParam(num) /** * Sets the value of a member of a struct given a struct handler and the member name * * @param struct A handler to the struct * @param memberName The name of the member of the struct we want to deal with * @param any The new value */ native OrpheuSetStructMember(OrpheuStruct:struct,const memberName[],any:...) /** * Retrieves the value of a member of a struct given a struct handler and the member name * * @param struct A handler to the struct * @param memberName The name of the member of the struct we want to deal with * @param any In case the value is multi cell (string or vector), an holder to receive them by ref * * @return In case the value is uni cell, the value itself */ native OrpheuGetStructMember(OrpheuStruct:struct,const memberName[],any:...) /** * Retrieves a handler to a struct that hold the addresses of the engine functions * By retrieving addresses from the struct is possible to hook them. * A easier way to achieve the same thing is by using the stock OrpheuGetEngineFunction * @return A handler to a struct that holds the engine functions */ native OrpheuStruct:OrpheuGetEngineFunctionsStruct() /** * Retrieves a handler to a struct that hold the addresses of the dll functions * By retrieving addresses from the struct is possible to hook them. * A easier way to achieve the same thing is by using the stock OrpheuGetDllFunction * @return A handler to a struct that holds the dll functions */ native OrpheuStruct:OrpheuGetDLLFunctionsStruct() /** * Retrieves a handler to a function given a classname, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity * and implemented differently by each class derived from CBaseEntity * * @param entityClassName A class related to the object that holds the function wanted to be hooked. Example: "player" * @param libFunctionName The library function name as it is in the file created to define the function * @param libClassName The library function name as it is in the file created to define the function * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunctionFromClass(const entityClassName[],const libFunctionName[],const libClassName[]) /** * Retrieves a handler to a function given the ID of an entity, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity * and implemented differently by each class derived from CBaseEntity * * @param id The id of the entity * @param libFunctionName The library function name as it is in the file created to define the function * @param libClassName The library function name as it is in the file created to define the function * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunctionFromEntity(id,const libFunctionName[],const libClassName[]) /** * Retrieves a handler to a function given an object, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity * and implemented differently by each class derived from CBaseEntity * * @param object An object. More precisely, the address of a C++ object. This should be used for classes that are not entities * @param libFunctionName The library function name as it is in the file created to define the function * @param libClassName The library function name as it is in the file created to define the function * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunctionFromObject(object,const libFunctionName[],const libClassName[]) /** * Retrieves a handler to a function given the id of a monster of monstermod, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity * and implemented differently by each class derived from CBaseEntity * * This function goes against the spirit of orpheu of hardcoding the less possible but without it would be much * more complex to use virtual functions * * @param id The id of a monster from monstermod * @param libFunctionName The library function name as it is in the file created to define the function * @param libClassName The library function name as it is in the file created to define the function * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunctionFromMonster(id, const libFunctionName[], const libClassName[])
Pobierz plik orpheu.inc