// This file was auto-generated by SourceMod (v1.7.3-dev+5280)
// ConVars for plugin "sm_deadalltalk.smx"


// If enabled admins who die are allowed to talk with everyone.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_admovrd_death "1"

// If enabled admins who first join will be allowed to talk.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_admovrd_firstjoin "1"

// If enabled admins speak with everyone on round start if they are a spectator.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_admovrd_spectate "1"

// Enable or disable the messages: 0 - disabled, 1 - enabled
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_announce "1"

// Controls whether players will automatically be unmuted when rejoining or if previous mutes are enforced.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_blockunmuteonreconnect "1"

// Controls hearing after death. 0 - Dead players do not hear alive players. 1 - Dead hear alive.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_deadhearalive "1"

// Defines the team to mute if startmuted is enabled. In CS:S, 2=Terrorists, 3=CTs
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_voicecomm_mutedteam "2"

// Controls the length of time terrorists are muted starting from the beginning of the round.
// -
// Default: "29.0"
// Minimum: "2.500000"
sm_voicecomm_mutetime "29.0"

// Controls whether all talk is turned on between the time between rounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_roundendalltalk "1"

// Controls whether spectators are automatically muted. (Admins are exempt).
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_spectatormute "1"

// Controls whether a team starts the round muted.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_startmuted "1"

// Controls talking when alive if deadtalk is set to -2. 0 - Players talk to both teams when alive, 1 - Players talk to only their teammates when alive
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_voicecomm_teamtalk "0"


