#if defined _credits_included #endinput #endif #define _credits_included /** * Returns whether Credits is active. */ stock is_credits_active() { if(!cvar_exists("bb_credits_active")) { log_amx("Cvar: ^"bb_credits_active^" does not exist.") return 0; } return 1; } /** * Returns a users credits. * * @param id Player index. * @return Returns current credits */ native credits_get_user_credits(id) /** * Sets a users credits to the desired amount. * * @param id Player index. * @param credits Credit amount. * @return Returns current credits */ native credits_set_user_credits(id, credits) /** * Adds an amount to a users credits. * * @param id Player index. * @param credits Adds this amount to current credits. * @return Returns current credits */ native credits_add_user_credits(id, credits) /** * Subtracts an amount to a users credits. * * @param id Player index. * @param credits Subtracts this amount from current credits. * @return Returns current credits */ native credits_subtract_user_credits(id, credits) /** * Returns a users current credits goal. * * @param id Player index. * @return Returns current goal */ native credits_get_user_goal(id) /** * Sets a users current credits goal.. * * @param id Player index. * @param credits Amount to get goal to. * @return Returns current goal */ native credits_set_user_goal(id, credits) /** * Opens the unlocks menu for the player specified.. * * @param id Player index. */ native credits_show_unlocksmenu(id) /** * Opens the guns menu for the player specified.. * * @param id Player index. */ native credits_show_gunsmenu(id) /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par } */