#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <cstrike>
#include <engine>
#include <hamsandwich>
#include <fakemeta>
#include <fun>

#define DMG_BULLET (1<<1)
        
new const nazwa[]   = "Leo";
new const opis[]    = "Wieksze obrazenia,Obrazenia nie oslabione,1Banana";
new const bronie    = (1<<CSW_HEGRENADE);
new const zdrowie   = 20;
new const kondycja  = 10;
new const inteligencja = 0;
new const wytrzymalosc = 10;
    
new sprite_white_apteczki;
new ilosc_apteczek_gracza[33];


new Float:redukcja_obrazen_gracza[33];

new ma_klase[33];

public plugin_init()
{
	register_plugin(nazwa, "1.0", "Z!3L0ny");

	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
	register_think("banan", "Think_Apteczki");

	RegisterHam(Ham_Spawn, "player", "fwSpawn_Apteczki", 1);
        RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
	RegisterHam( Ham_Spawn, "player", "fwSpawn_ModelGracza" );
        RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
        RegisterHam(Ham_Spawn, "player", "Spawn", 1);
	register_event("CurWeapon", "ModelBroni_CurWeapon", "be", "1=1");
	register_forward(FM_SetModel, "ModelBroni_fw_SetModel"); 
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage_wytrzymalosc");
}

public plugin_precache()
{

	sprite_white_apteczki = precache_model("sprites/white.spr");
        precache_model("models/w_banan.mdl");
	static szModel[ ] = "models/player/leo/leo.mdl";
	precache_model( szModel );
	precache_model("models/leo/v_miecze.mdl");
}

public client_disconnect(id)
{

	new entApteczki = find_ent_by_class(0, "banan");
	while(entApteczki > 0)
	{
		if(entity_get_edict(entApteczki, EV_ENT_owner) == id)
			remove_entity(entApteczki);
		entApteczki = find_ent_by_class(entApteczki, "banan");
	}

}

public cod_class_enabled(id)
{

	ilosc_apteczek_gracza[id] = 1;
	give_item(id, "weapon_hegrenade");
	ma_klase[id] = true;

}

public cod_class_disabled(id)
{
	ma_klase[id] = false;

}

public cod_class_skill_used(id)
{
        
	if (!ilosc_apteczek_gracza[id])
	{
		client_print(id, print_center, "Masz tylko 1 banana na runde!");
	}
	else
	{

		ilosc_apteczek_gracza[id]--;

		new Float:origin[3];
		entity_get_vector(id, EV_VEC_origin, origin);

		new ent = create_entity("info_target");
		entity_set_string(ent, EV_SZ_classname, "banan");
		entity_set_edict(ent, EV_ENT_owner, id);
		entity_set_int(ent, EV_INT_solid, SOLID_NOT);
		entity_set_vector(ent, EV_VEC_origin, origin);
		entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);


		entity_set_model(ent, "models/w_banan.mdl");
		set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 )     ;
		drop_to_floor(ent);


		entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
	}
}

public fwSpawn_Apteczki(id)
{
	if(is_user_alive(id))
		ilosc_apteczek_gracza[id] = 1;
}


public Think_Apteczki(ent)
{
	if(!is_valid_ent(ent))
		return PLUGIN_CONTINUE;

	new id = entity_get_edict(ent, EV_ENT_owner);
	new dist = 300;
	new heal = 5+floatround(cod_get_user_intelligence(id)*0.5);

	if (entity_get_edict(ent, EV_ENT_euser2) == 1)
	{
		new Float:forigin[3];
		entity_get_vector(ent, EV_VEC_origin, forigin);

		new entlist[33];
		new numfound = find_sphere_class(0,"player", float(dist),entlist, 32,forigin);

		for (new i=0; i < numfound; i++)
		{
			new pid = entlist[i];

			if (get_user_team(pid) != get_user_team(id))
				continue;

			new maksymalne_zdrowie = 100+cod_get_user_health(pid);
			new zdrowie = get_user_health(pid);
			new Float:nowe_zdrowie = (zdrowie+heal<maksymalne_zdrowie)?zdrowie+heal+0.0:maksymalne_zdrowie+0.0;
			if (is_user_alive(pid)) entity_set_float(pid, EV_FL_health, nowe_zdrowie);
		}

		entity_set_edict(ent, EV_ENT_euser2, 0);
		entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);

		return PLUGIN_CONTINUE;
	}

	if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
	{
		remove_entity(ent);
		return PLUGIN_CONTINUE;
	}

	if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
		set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 );

	new Float:forigin[3];
	entity_get_vector(ent, EV_VEC_origin, forigin);

	new iOrigin[3];
	for(new i=0;i<3;i++)
		iOrigin[i] = floatround(forigin[i]);

 	message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
	write_byte( TE_BEAMCYLINDER );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] );
	write_coord( iOrigin[2] );
	write_coord( iOrigin[0] );
	write_coord( iOrigin[1] + dist );
	write_coord( iOrigin[2] + dist );
	write_short( sprite_white_apteczki );
	write_byte( 0 ); // startframe
	write_byte( 0 ); // framerate
	write_byte( 10 ); // life
	write_byte( 10 ); // width
	write_byte( 255 ); // noise
	write_byte( 255 ); // r, g, b
	write_byte( 100 );// r, g, b
	write_byte( 100 ); // r, g, b
	write_byte( 128 ); // brightness
	write_byte( 0 ); // speed
	message_end();

	entity_set_edict(ent, EV_ENT_euser2 ,1);
	entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);


	return PLUGIN_CONTINUE;

}


public fwSpawn_ModelGracza( id )
{
	if( !is_user_alive( id ) || !ma_klase[ id ] )
		return;

	engfunc( EngFunc_SetClientKeyValue, id, engfunc( EngFunc_GetInfoKeyBuffer, id ), "model", "leo" );
}

public ModelBroni_CurWeapon(id)
{
        new weapon = read_data(2);

        if(ma_klase[id])
        {
                if(weapon == CSW_KNIFE)
                {
                        set_pev(id, pev_viewmodel2, "models/leo/v_miecze.mdl")
                        set_pev(id, pev_weaponmodel2, "")
                }
        }
}

public ModelBroni_fw_SetModel(entity, model[])
{
        if(!pev_valid(entity))
                return FMRES_IGNORED

        if(!equali(model, "models/w_knife.mdl"))
                return FMRES_IGNORED;

        new entityowner = pev(entity, pev_owner);

        if(!ma_klase[entityowner])
                return FMRES_IGNORED;

        engfunc(EngFunc_SetModel, entity, "")
        return FMRES_SUPERCEDE
}

public TakeDamage_wytrzymalosc(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;

	if(!ma_klase[idattacker])
		return HAM_IGNORED;

	if(!cod_get_user_stamina(this))
		return HAM_IGNORED;

	redukcja_obrazen_gracza[this] = 0.7*(1.0-floatpower(1.1, -0.112311341*cod_get_user_stamina(this)));
	SetHamParamFloat(4, damage/(1.0-redukcja_obrazen_gracza[this]))

	return HAM_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_KNIFE && damagebits & DMG_BULLET)
		cod_inflict_damage(idattacker, this, 25.0, 0.0, idinflictor, damagebits);
	
	return HAM_IGNORED;
}
public Spawn(id)

{

	    if(ma_klase[id])

	    {

			    strip_user_weapons(id);					  // zabiera wszystkie bronie danej osobie

			    give_item(id, "weapon_knife");			   // daje nóż danej osobie

	    }

}
public Odrodzenie(id)
{
	if(ma_klase[id])
	{
		cs_set_user_model(id, "leo");
	}
}