#if defined konfiguracja_included #endinput #endif #define konfiguracja_included /* -=[ Flaga V.i.P ] =- */ //#define ADMIN_FLAG_V (1<<21) //Flaga "v" //#define ADMIN_FLAG_W (1<<22) //Flaga "w" //#define ADMIN_FLAG_X (1<<23) //Flaga "x" #define VIP ADMIN_LEVEL_H #define HS_XP 25 #define KILL_XP 20 #define WYT 30 #define INT 15 #define KON 15 #define ZDR 30 #define STATUS_VIP //#define MODEL_VIP #define PODWOJNY_SKOK_VIP //#define BULLET_DAMAGE_VIP //#define DODATKOWE_HP_VIP //#define GRANATY_GB_VIP //#define GRANAT_SG_VIP //#define GRANAT_HE_VIP #define KAMIZELKA_VIP //#define HP_VIP #define CICHE_CHODZENIE_VIP #define GRAVITACJA_VIP //#define NIEWIDZIALNOSC_VIP #define INFO_VIP #define LISTA_VIP //#define MENU_BRONI_VIP #define DODATKOWA_KASA_ZABICIE_VIP //#define DODATKOWA_KASA_BOMBA_VIP //#define VIP_WERSJA //#define DEAGLE_VIP #define GRANATY_VIP #define XP_VIP #define STATY_VIP new gMaxPlayers; #if defined MODEL_VIP new const gModelGraczaCTVip[] = "ViP_ct"; new const gModelGraczaCTVipPobieranie[] = "models/player/ViP_ctEZ/ViP_ct.mdl"; new const gModelGraczaTTVip[] = "ViP_tt"; new const gModelGraczaTTVipPobieranie[] = "models/player/ViP_ttEZ/leet.mdl"; #endif #if defined PODWOJNY_SKOK_VIP new bool:moze_skoczyc[33]; #endif #if defined BULLET_DAMAGE_VIP new g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2, gAdvencedBulletDamage; #endif #if defined DODATKOWE_HP_VIP #define DODAJ_HP 30 #define DODAJ_HS_HP 15 #define MAX_HP 2000 new nKiller, nKiller_hp, nHp_add, nHp_max; #endif #if defined LISTA_VIP new gMSGSayText; #endif #if defined MENU_BRONI_VIP new Runda, gMenuBroniViPRunda; new bool:MaC4[33]; #endif #if defined DODATKOWA_KASA_ZABICIE_VIP #define KASA_OBRAZENIA 3 #define KASA_ZABICIE 300 #define KASA_HS_ZABICIE 500 #endif #if defined DODATKOWA_KASA_BOMBA_VIP #define BOMBA_PODLOZENIE 150 #define BOMBA_ROZBROJENIE 150 #endif /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par } */