# This is the Pod-Bot Config File (for HL Counter-Strike) # # Any line begining with '#' in the first column is a comment line # # Make sure no Line exceeds 80 Characters !!! # # The following commands are supported in the bot.cfg file: # # All arguments in square Brackets are optional if you don't # specify them a random value will be chosen # # # pb_minbots - configure the minimum number of bots that will run # on this dedicated server. # # pb_maxbots - configure the maximum number of bots that will run # on this dedicated server. # # pb_minbotskill - Sets the minimum Skill if Bots are created without # specifying the Skill (0-100) # pb_maxbotskill - Sets the maximum Skill if Bots are created without # specifying the Skill. Must be bigger than minbotskill # of course ! # # pb_chat <1|0> - Turns on/off Botchatting. Bots chat if they killed # someone, if the Bomb was planted or if they are dead # and bored. NOTICE: BotChat.txt must be there even if # Botchat is turned off ! # # add [skill] [personality] [team] [name] - Adds a Bot using a Skill # from 0-100, personality is 1 Normal , 2 Aggresive , 3 Deffensive # team is 1 for Terrorists, 2 for Counter Terrorists and 5 to # use auto-assign, name is of course the name for this Bot # If you don't specify the arguments, a random skill will be # chosen and the Bot will be auto-assigned with a Name he chooses # randomly from "Botnames.txt". You can edit this File to add some # names you like better ! NOTICE: Don't delete BotChat.txt ! It will # be used ! # # # pb_jasonmode <1|0> - Turns on/off Jason Mode ! Meaning Bots don't buy # weapons and only use the knife for combat ! Greets # to Auxois ! (Thanks for hosting btw.) Use this for # much fun with e.a. cs_estate or cs_office # # # pb_wptfolder - Sets the default Folder for loading/saving Waypoint # Files. This folder HAS to be inside the POD-Bot # Directory ! Don't put it into quotation marks and # don't use spaces or a trailing backslash ! # # pb_detailnames 0 - Turns on/off the Skilldisplay behind names and the # [POD] before the name # # pb_numfollowuser - Sets the maximum number of Bots in the team to # follow the same user (when Radio Command # "Follow Me" is used). Default is 3 # # pb_maxweaponpickup - Sets the maximum number of weapons Bots are # allowed to pickup during a round # # # pb_shootthruwalls <1|0> - This Variable specifies if Bots are allowed to # shoot through Walls if they saw an enemy or if # they heard someone on the other Side of a Wall # # pb_usespeech <1|0> - Turns on/off usage of HL Engine Speech Synthesis # This sets the Waypoint Folder (in the POD-Bot Directory) # for loading/saving waypoints. Don't use a trailing backslash or spaces. # This doesn't work for the first game you create (default is wptdefault). # But when creating for the second time (or loading with newmap) this # directory will be used. pb_wptfolder wptdefault # Set the value to 1 to turn on welcome messages at start the game pb_welcomemsgs 0 # Use this to turn on/off the Speech Synthesis pb_usespeech 0 # These 2 lines below supports a minimum and maximum number # of bots running on a server. Bots will be added to the server # until the total number of players (bots and humans) reaches the # max_bots value. Each time a new player joins the server, a bot will be # kicked from the server unless there are only min_bots number of bots # currently on the server. After players disconnect from the server, bots # will be automatically added back to the server until the total number # of players reaches max_bots again. You should make max_bots be AT LEAST # one less than the maxplayers value (otherwise no one will be able to join # your server). # These 2 cvars below are limits for the function pb fillserver # and pb removebots. # You can stop this function by writing pb_maxbots = 0. # Ths function is also not working in the case if pb_bot_quota_match # is grater than 0 (in that case amount of bots follow the number # humans * pb_bot_quota_match - of course in the min/maxbots limit). pb_minbots 0 pb_maxbots 16 pb_bot_quota_match 0 # Changing the setting below forces bots joining to certain team. # Useful if You want to have always bots in one team against humans. # Argument values: "ANY", "T", "CT" pb_bot_join_team "ANY" # Changing the setting below forces bots using the specyfied skin - the same # for all bots from one team - regardless of pb add or pb fillserver # parameters. # Useful if You want to have always bots in one team with the same skin. # Argument values: 1,2,3,4 - they are foreced skins, 5 - default - no forcing pb_skin 5 # These Settings below specify the Rate (in Seconds) of updating # some of the Bot Checks. If you've got a slow computer you could # try changing these to higher values to get some performance back. # NOTE: This seriously affects the Bots Perception. If you have a # fast computer you might try lowering them to get better even # better playing results pb_timer_sound 0.5 pb_timer_pickup 0.3 pb_timer_grenade 0.5 # Set this to 0 to disallow Bot Logo Spraying pb_spray 1 # Set this to 1 to switch on the Free For All mode # (The bots will also kill their teammates) pb_ffa 0 # This Variable specifies if Bots are allowed to shoot through Walls # if they saw an enemy or if they heard someone on the other Side of # a Wall (additional Settings are specified in "botskill.cfg") pb_shootthruwalls 1 # passwordkey - need set as setinfo to get access to main podbot menu # usage (in below example You may need to write Your-own passwordkey instead # _pbadminpw - if You changed the default setting for it): # setinfo _pbadminpw "your_password" pb_passwordkey "_pbadminpw" # Set the password to have access to podbot menu on DS by 'pb menu' # console command typed in client's admin PC or called from the binded key. # Example of bind on Your client PC: # bind "=" "pb menu" pb_password "123" # This value sets the maximum number of Bots to follow a user pb_numfollowuser 5 # Remove the Comments on the Line below to add Bots that have at least # a Skill You want pb_minbotskill 95 # Remove the Comments on the Line below to limit Bots to the specified skill pb_maxbotskill 100 # This value sets the maximum number of weapons Bots are allowed to # pickup during one round pb_maxweaponpickup 10 # Set the below value to delay bots re-join after new map start pb_mapstartbotdelay 10 # Set the below value to 1 to enable auto kill bots if all human players # are dead already (default is 0) pb_autokill 0 # Set the below value to to delay (in seconds) autokill bots if # autokill is enabled - above (default is 45s) pb_autokilldelay 45 # Remove the Comments on the Line below to turn on Jason Mode ! # pb_jasonmode 1 # Set the below option to 0 to turn off the Skilldisplay and # the [POD] before the name pb_detailnames 1 # The setting below specifies the danger factor with which the bots # will weighten any waypoint where they have been killed in the past, # in order to avoid it later. The higher the value, the more the bot # will care about these waypoints and pick other routes instead. # Progression is logarithmic. Warning: higher values require more CPU. pb_dangerfactor 800 # Switches to on/off Botchatting pb_chat 1 # Switches to on/off radio command usage and reacting for bots # (switching it off will affect - for example - they will not follow # the user !!!) pb_radio 1 # pb_aim_type 1-4 (default 4) # 1 = inhuman turns # 2 = constant angle velocity # 3 = botaim1 # 4 = botaim2 pb_aim_type 4 # The line below binds the User Menu to the "=" key. Of course you # can bind this to any key you like. bind "=" "pb menu" # VERTICAL (up/down) spring stiffness of the aiming system. This value affects # the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations.(default: 13.0) pb_aim_spring_stiffness_x 13.0 # HORIZONTAL (left/right) spring stiffness of the aiming system. This value # affects the quickness of the crosshair movement, as well as the frequency of # the resulting oscillations. (default: 13.0) pb_aim_spring_stiffness_y 13.0 # VERTICAL (up/down) damping coefficient of the aiming system. This value also # affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations.(default: 0.22) pb_aim_damper_coefficient_x 0.22 # HORIZONTAL (left/right) damping coefficient of the aiming system. This value # also affects the quickness of the crosshair movement, and the amplitude of # the resulting oscillations.(default: 0.22) pb_aim_damper_coefficient_y 0.22 # VERTICAL (up/down) error margin of the aiming system. This value affects how # far (in game length units) the bot will allow its crosshair to derivate from # the ideal direction when not targeting any player in particular. # (default: 2.0) pb_aim_deviation_x 2.0 # HORIZONTAL (left/right) error margin of the aiming system. This value affects # how far (in game length units) the bot will allow its crosshair to derivate # from the ideal direction when not targeting any player in particular. # (default: 1.0) pb_aim_deviation_y 1.0 # Perpendicular influence of the vertical axis on a HORIZONTAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.25) pb_aim_influence_x_on_y 0.25 # Perpendicular influence of the horizontal axis on a VERTICAL movement. This # value affects how much (in fraction of 1) the bot will be disturbed when # moving its crosshair on an axis by the inherent movement on the other axis. # (default: 0.17) pb_aim_influence_y_on_x 0.17 # Maximal value in seconds after which the aiming system will re-evaluate its # ideal direction. This affects how often a bot will attempt to correct an # imprecise crosshair placement by moving the crosshair inside the error # margin bounds defined by the botaim_deviation CVARs.(default: 1.2) pb_aim_offset_delay 1.2 # Fraction of the full speed the aiming system will adopt as speed when aiming # at nothing in particular. This affects how slow the bot will move its # crosshair when targeting nobody, relatively to its full speed capacity. # (default: 0.5) pb_aim_notarget_slowdown_ratio 0.5 # Fraction of the estimated target's velocity the aiming system will rely on # when aiming at a moving target. This affects how well the bot will be able # to track moving targets on the fly, and whether it will have a tendancy # to aim ahead of it or behind it. (default: 2.2) pb_aim_target_anticipation_ratio 2.2 # Weapons, equipment and ammo restriction (for buying) # bit numbers meaning - the left one is the 0 in that string cvar # Pistols restriction # 0 - KNIFE # 1 - USP # 2 - GLOCK18 # 3 - DEAGLE # 4 - P228 # 5 - ELITE # 6 - FIVESEVEN # Shotgun restrictions # 7 - M3 # 8 - XM1014 # SMG restrictions # 9 - MP5NAVY # 10 - TMP # 11 - P90 # 12 - MAC10 # 13 - UMP45 # Rifles restrictions # 14 - AK47 # 15 - SG552 # 16 - M4A1 # 17 - GALIL # 18 - FAMAS # 19 - AUG # 20 - SCOUT # 21 - AWP # 22 - G3SG1 # 23 - SG550 # Machine Gun restriction # 24 - M249 # Shield restriction # 25 - SHIELD pb_restrweapons "00000000000000000000000000" # 0 - vest # 1 - vest and helmet # 2 - flashbang # 3 - he grenade # 4 - smoke grenade # 5 - defuser # 6 - night vision googles # 7 - primary ammo # 8 - secondary ammo pb_restrequipammo "000000000" # Remove the comments on the lines below to have Bots # join automatically if you start a new map pb add 100 pb add 100 pb add 100 pb add 100 pb add 100 pb add 100 pb add 100