public select_class(id,lx[]) { new text4[512] format(text4, 511,"\yWybierz Rodzaj Frakcji: ^n\r1. \wBohaterowie^n\r2. \wPotwory^n\r3. \wBasniowe Stwory^n\r4. \wPremium") new keysczwarta keysczwarta = (1<<0)|(1<<1)|(1<<2)|(1<<3) show_menu(id, keysczwarta, text4, -1, "Wybierz Klase") } public select_class_menu(id, key) { new lx[31] // <-- w nawiasie wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch(key) { case 0: { PokazKlasy(id,lx) } case 1: { ShowKlasy(id,lx) } case 2: { Basniowe(id,lx) } case 3: { Premium(id,lx) } } return PLUGIN_HANDLED } public PokazKlasy(id,lx[]) { new flags[31] get_cvar_string("diablo_classes",flags,30) //<--- tu, gdzie jest 16 wpisz liczbę swoich klas new text3[512] asked_klass[id]=0 for(new i=0;i<8;i++) //Tego masz nigdy nie zmieniać[quote name="Terry Pratchett"]Osoby używające więcej niż 3 wykrzykników lub pytajników to osoby z zaburzeniami własnej osobowości[/quote] { format(text3, 512,"\yBohaterowie: ^n\r%i^n\w1. \yCzarodziejka^t\wLevel: \r%i^n\w2. \yDruid^t\wLevel: \r%i^n\w3. \yPaladyn^t\wLevel: \r%i^n\w4. \yZabojczyni^t\wLevel: \r%i^n\w5. \yNekromanta^t\wLevel: \r%i^n\w6. \yBarbarzynca^t\wLevel: \r%i^n\w7. \ySkrytobojca^t\wLevel: \r%i^n\w8. \yAmazonka^t\wLevel: \r%i^n^n\r9. \wWstecz",player_class_lvl[id][1],player_class_lvl[id][2],player_class_lvl[id][3], player_class_lvl[id][4],player_class_lvl[id][5],player_class_lvl[id][6],player_class_lvl[id][7],player_class_lvl[id][8]) } new keyspiata keyspiata = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, keyspiata, text3, -1, "Lok") } public PokazMeni(id, key) { /* Menu: * Wybierz klase: * 1:Mag * 2:Druid * 3:Paladyn * 4:Zabojczyni * 5:Nekromanta * 6:Barbarzynca * 7:Skrytobojca * 8:Amazonka * 9:Wstecz */ new lx[31] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch(key) { case 0: { player_class[id] = Czarodziejka } case 1: { player_class[id] = Druid } case 2: { player_class[id] = Paladyn } case 3: { player_class[id] = Zabojczyni } case 4: { player_class[id] = Nekromanta g_haskit[id] = 1 } case 5: { player_class[id] = Barbarzynca } case 6: { player_class[id] = Skrytobojca } case 7: { player_class[id] = Hunter g_GrenadeTrap[id] = 1 } case 8: { select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public ShowKlasy(id,lx[]) { new text2[512] asked_klass[id]=0 for(new i=8;i<16;i++) format(text2, 511,"\yPotwory: \r^n\w1. \ySkoczek Level :\r%i^n2. \yArchaniel Level :\r%i^n3. \yHitman Level :\r%i^n4.\yStalker Level :\r%i^n5.\yWampir Level :\r%i^n6.\yMag_Ognia Level :\r%i^n7.\yMag_Powietrza Level :\r%i^n8. \yOrk Level :\r%i^n^n9.\yWstecz^n",player_class_lvl[id][9],player_class_lvl[id][10],player_class_lvl[id][11],player_class_lvl[id][12],player_class_lvl[id][13],player_class_lvl[id][14],player_class_lvl[id][15],player_class_lvl[id][16]) new szosta szosta = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, szosta,text2, -1, "Klasy") } public PressedKlasy(id, key) { /* Menu: * Wybierz klase: * 1:Skoczek * 2:Archaniel * 3:Hitman * 4:Stalker * 5:Wampir * 6:Mag_Ognia * 7:Mag_Powietrza * 7:Ork * 0:Wstecz */ new lx[31] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch (key) { case 0: { // 1 player_class[id] = Skoczek } case 1: { // 2 player_class[id] = Archaniel } case 2: { // 3 player_class[id] = Hitman } case 3: { // 4 player_class[id] = Stalker } case 4: { // 5 player_class[id] = Wampir } case 5: { // 6 player_class[id] = Mag_Ognia } case 6: { // 7 player_class[id] = Mag_Powietrza } case 7: { // 8 player_class[id] = Ork } case 8: { // 0 select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public Basniowe(id,lx[]) { new texto[512] asked_klass[id]=0 for(new i=8;i<16;i++) format(texto, 511,"\yBasniowe Stwory: \r^n\w1. \yLesny Elf Level :\r%i^n2. \yNocny Elf Level :\r%i^n3. \ySkalny Golem Level :\r%i^n4.\yOgnisty Golem Level :\r%i^n5.\yCiezki Krasnolud Level :\r%i^n6.\yLekki Krasnolud Level :\r%i^n7.\yCzerwony Golem Level :\r%i^n8. \yZielony Golem Level :\r%i^n^n9.\yWstecz^n",player_class_lvl[id][17],player_class_lvl[id][18],player_class_lvl[id][19],player_class_lvl[id][20],player_class_lvl[id][21], player_class_lvl[id][22],player_class_lvl[id][23],player_class_lvl[id][24]) new siodma siodma = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, siodma, texto, -1, "Klasy2") } public PressedKlasy2(id, key) { /* Menu: * Wybierz klase: * 1:Lesny Elf * 2:Nocny Elf * 3:Skalny Golem * 4:Ognisty Golem * 5:Ciezki Krasnolud * 6:Lekki Krasnolud * 7:Czerwony Golem * 8:Zielony Golem * 9:Wstecz */ new lx[31] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch (key) { case 0: { // 1 player_class[id] = Lesny_Elf } case 1: { // 2 player_class[id] = Nocny_Elf } case 2: { // 3 player_class[id] = Skalny_Golem } case 3: { // 4 player_class[id] = Ognisty_Golem } case 4: { // 5 player_class[id] = Ciezki_Krasnolud } case 5: { // 6 player_class[id] = Lekki_Krasnolud } case 6: { // 7 player_class[id] = Czerwony_Gremlin } case 7: { // 8 player_class[id] = Zielony_Gremlin } case 8: { // 0 select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED } public Premium(id,lx[]) { new textu[512] for(new i=8;i<16;i++) asked_klass[id]=0 format(textu, 511,"\yPremium: \r^n\w1. \yOgnistyKrol Level :\r%i^n2. \yShogun Level :\r%i^n3. \yArcymag Level :\r%i^n4. \yHarp Level :\r%i^n5. \yNiebianski Elf Level :\r%i^n6. \yDiablo Level :\r%i^n^n0.\yWstecz^n",player_class_lvl[id][25],player_class_lvl[id][26],player_class_lvl[id][27],player_class_lvl[id][28],player_class_lvl[id][29],player_class_lvl[id][30]) new osma osma = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8) show_menu(id, osma, textu, -1, "Klasy3") } public PressedKlasy3(id, key) { /* Menu: * Wybierz klase: * 1:OgnistyKrol * 2:Shogun * 3:Arcymag * 4:Harp * 5:Niebianski Elf * 6:Diablo * 0:Wstecz */ new lx[31] // <-- tutaj wpisz liczbę swoich klas + 1(none) g_haskit[id] = 0 switch (key) { case 0: { // 1 if( get_user_flags(id) & ADMIN_LEVEL_C ) player_class[id] = OgnistyKrol } case 1: { // 2 if( get_user_flags(id) & ADMIN_LEVEL_D ) player_class[id] = Shogun } case 2: { // 3 if( get_user_flags(id) & ADMIN_LEVEL_F ) player_class[id] = Arcymag } case 3: { // 4 if( get_user_flags(id) & ADMIN_LEVEL_G ) player_class[id] = Harp } case 4: { // 5 if( get_user_flags(id) & ADMIN_LEVEL_H ) player_class[id] = Niebianski_Elf } case 5: { // 6 if( get_user_flags(id) & ADMIN_LEVEL_A ) player_class[id] = Diablo } case 6: { // 0 select_class(id,lx) } } LoadXP(id, player_class[id]) CurWeapon(id) give_knife(id) return PLUGIN_HANDLED }