Siemka, gdy chce skompilowac klase wyskakuja mi nastepujace bledy:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
codclass_KptBrass.sma(46) : error 017: undefined symbol "ma_klase"
codclass_KptBrass.sma(46) : warning 215: expression has no effect
codclass_KptBrass.sma(46) : error 001: expected token: ";", but found "]"
codclass_KptBrass.sma(46) : error 029: invalid expression, assumed zero
codclass_KptBrass.sma(46) : fatal error 107: too many error messages on one line
Compilation aborted.
4 Errors.
|Sma klasy|
#include <amxmodx>
#include <hamsandwich>
#include <amxmisc>
#include <codmod>
#include <fun>
#define DMG_BULLET (1<<1)
new const nazwa[] = "Kpt.Brass[Premium]";
new const opis[] = "1/1 z AWP, +10dmg z m4a1, 1/3 z He.";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_SMOKEGRENADE)|(1<<CSW_AWP)|(1<<CSW_M4A1)|(1<<CSW_FLASHBANG)|(1<<CSW_DEAGLE);
new const zdrowie = 30;
new const kondycja = 30;
new const inteligencja = 0;
new const wytrzymalosc = 0;
public plugin_init()
{
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_)
{
client_print(id, print_chat, "[Kpt.Brass[Premium]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_smokegrenade");
return COD_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_AWP && damage > 20.0)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
if(weapon == CSW_HEGRENADE && damage > 20.0 && random_num(1,3) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 10.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}