#include <amxmodx>
#include <codmod>
#include <hamsandwich>

#define DMG_BULLET (1<<1)

new const perk_name[] = "Przeklete naboje";
new const perk_desc[] = "Masz 1/6 szans na wyrzucenie broni przeciwnika";

new bool:ma_perk[33];

public plugin_init()
{
	register_plugin(perk_name, "1.0", "Play");
	
	cod_register_perk(perk_name, perk_desc);
	
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");          
}

public cod_perk_enabled(id, wartosc)
{
	ma_perk[id] = true;
}

public cod_perk_disabled(id)
	ma_perk[id] = false;

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_perk[idattacker])
		return HAM_IGNORED;
	
	if(get_user_team(this) != get_user_team(idattacker) && random_num(1,6) == 1 && damagebits & DMG_BULLET)
		client_cmd(this, "drop");
	
	return HAM_IGNORED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }
*/
