#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fakemeta>
#include <hamsandwich>
 
#define DMG_BULLET (1<<1)
        
new const nazwa[]   = "Amadeusz";
new const opis[]    = "5 DMG(+inteligencja) z MP5, 2 skoki";
new const bronie    = 1<<CSW_MP5NAVY | 1<<CSW_DEAGLE;
new const zdrowie   = 5;
new const kondycja  = 5;
new const inteligencja = 0;
new const wytrzymalosc = 5;
    
new skoki[33];

new bool: ma_klase[33];

public plugin_init()
{
	register_plugin(nazwa, "1.0", "Play");

	cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
   
	register_forward(FM_CmdStart, "fwCmdStart_MultiJump");
		
	RegisterHam(Ham_TakeDamage, "player", "TakeDamage");

}

public cod_class_enabled(id)
{
	ma_klase[id] = true;

}

public cod_class_disabled(id)
{
	ma_klase[id] = false;

}

public fwCmdStart_MultiJump(id, uc_handle)
{
	if(!is_user_alive(id) || !ma_klase[id])
		return FMRES_IGNORED;

	new flags = pev(id, pev_flags);

	if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id])
	{
		skoki[id]--;
		new Float:velocity[3];
		pev(id, pev_velocity,velocity);
		velocity[2] = random_float(265.0,285.0);
		set_pev(id, pev_velocity,velocity);
	}
	else if(flags & FL_ONGROUND)
		skoki[id] = 1;

	return FMRES_IGNORED;
}

public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
	if(!is_user_connected(idattacker))
		return HAM_IGNORED;
	
	if(!ma_klase[idattacker])
		return HAM_IGNORED;
	
	if(damagebits & DMG_BULLET)
	{
		new weapon = get_user_weapon(idattacker);
			
		if(weapon == CSW_MP5NAVY)
			cod_inflict_damage(idattacker, this, 5.0, 0.07, idinflictor, damagebits);
	}
	return HAM_IGNORED;
}