// For offline games, bot_difficulty and bot_quota are specified in the botDifficulty section later in this file.
bot_quota_mode					fill
bot_defer_to_human_items		1
bot_defer_to_human_goals		0
bot_chatter						normal
bot_difficulty					1
	// bot_quota is ommited here because the map's min/max players determine's it's value.
mp_friendlyfire						0
mp_win_panel_display_time			3
ff_damage_reduction_grenade			0
ff_damage_reduction_bullets			0
ff_damage_reduction_other			0
ff_damage_reduction_grenade_self	0
mp_startmoney						0
mp_maxmoney							0
mp_afterroundmoney					0
mp_playercashawards					0
mp_teamcashawards					0
mp_timelimit						0
mp_roundtime						0
mp_freezetime						0
mp_buytime							0
mp_forcecamera						0			// Set to 1 for team only spectating.
mp_defuser_allocation				0
sv_ignoregrenaderadio				0
sv_deadtalk							0

sv_allow_votes						0			// No voting allowed in this mode
sv_arms_race_vote_to_restart_disallowed_after	0

// cash award convars (not used in this mode)
cash_team_terrorist_win_bomb				0
cash_team_elimination_hostage_map_t			0
cash_team_elimination_hostage_map_ct		0
cash_team_elimination_bomb_map				0
cash_team_win_by_time_running_out_bomb		0
cash_team_win_by_time_running_out_hostage	0
cash_team_win_by_defusing_bomb				0
cash_team_win_by_hostage_rescue				0
cash_team_loser_bonus						0
cash_team_loser_bonus_consecutive_rounds	0
cash_team_rescued_hostage					0
cash_team_hostage_alive						0
cash_team_planted_bomb_but_defused			0
cash_team_hostage_interaction				0
cash_player_killed_teammate					0
cash_player_killed_enemy_default			0
cash_player_killed_enemy_factor				0
cash_player_bomb_planted					0
cash_player_bomb_defused					0
cash_player_rescued_hostage					0
cash_player_interact_with_hostage			0
cash_player_damage_hostage					0
cash_player_killed_hostage					0

// gungame tr defaults (not used in this mode)
mp_ggtr_bomb_respawn_delay				0
mp_ggtr_bomb_detonation_bonus			1
mp_ggtr_bomb_defuse_bonus				1
mp_ggtr_bomb_pts_for_upgrade			2
mp_ggtr_bomb_pts_for_he					3
mp_ggtr_bomb_pts_for_flash				4
mp_ggtr_bomb_pts_for_molotov			5
mp_ggtr_halftime_delay					0.0
mp_ggtr_end_round_kill_bonus			1
mp_ggtr_last_weapon_kill_ends_half		0

// gungame progressive defaults (not used in this mode)
mp_respawn_immunitytime					0
mp_ggprogressive_round_restart_delay	15

// required defaults
mp_weapons_allow_zeus				0
mp_solid_teammates					0
mp_free_armor						1			
mp_maxrounds						10
mp_halftime							0
mp_death_drop_gun					0
mp_death_drop_grenade				0
mp_death_drop_defuser				0	
mp_molotovusedelay					0
sv_alltalk							0
mp_force_pick_time					15
bot_autodifficulty_threshold_low	-2.0
bot_autodifficulty_threshold_high	0.0
spec_freeze_time					5.0
spec_freeze_panel_extended_time		0
mp_match_can_clinch					0

tv_delay											30
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									0

//
mp_weapons_allow_map_placed							0
mp_weapons_glow_on_ground							0
mp_display_kill_assists								0
mp_respawn_on_death_t								0
mp_respawn_on_death_ct								0
mp_ct_default_melee									""
mp_ct_default_secondary								""
mp_ct_default_primary								""
mp_t_default_melee									""
mp_t_default_secondary								""
mp_t_default_primary								""
mp_default_team_winner_no_objective					-1		// 2 == CTs, 3 == Ts
